Utility classes and monsters do primarily other tasks than combat. Usually they buff or debuff opponents, or perform other uses, such as looking for traps or solving social encounters the party needs to overcome. The term is used here to group up many sub-types of archtypes rather than making a multitude of articles for it.
Contents
Background
This sort of archtype hails from the PnP RPG of old, with classes like a Rogue or Bard, where their strength do not lie in combat but in either (actual) roleplaying aspects, or physical utility like finding and disarming traps, opening doors and being generally stealthy.
In videogame RPGs, the term can here also be included to classes that specialize in buffing friends or debuffing foes. Primarily popular in Asian MMORPGs, where each class gets very specialized.
Utility Classes
The Diablo games don't really have any proper utility class. In Diablo II, the Paladin was pretty close to being a utility, with his Auras and general helpfulness, and the Necromancer with his debuffing curses, but neither was really a "true" utility class, and neither has any other class in the Diablo series been.
Utility Monsters
With a much wider variety of monsters than classes, some monsters are created solely to make life more difficult for players. Some monsters buff each other or debuff players. Called "Lieutenants" by the D3 Team, they perform a variety of tasks, also including spawning more monsters, resurrecting on top of buff/debufing.
Related Articles
Related articles include:
- Caster - Magic-users. Most utility classes and monsters are casters.
- Ranged - Dealing damage from afar. Most utility classes and monsters are ranged if they deal damage.
- Melee - Close range combat.
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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