Mephisto's Handmaidens are undead sorceresses used in combat against the allies of the High Heavens.
The Mephisto's Handmaiden is not an official monster: It's a fan monster. Author(s) of the article are:
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Diablo III Monster
Diablo III Monster [e] | |
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Mephisto's Handmaiden | |
Classification: | Undead |
Monster Family: | Undead Spellcaster |
Role: | Shock troops |
Monster Stats Norm/Night/Hell/Inferno
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Life: | N/A |
Mana: | N/A |
Armor: | Bones |
Resistance: | High resistance to cold |
Offence Norm/Night/Hell/Inferno
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Armament: | Beak, Feet, Spells |
DPS: | Unknown |
Low Damage: | N/A |
High Damage: | N/A |
Range: | Melee |
Speed: | Unknown |
Movement: | Fast |
Background
The Handmaidens appear as mummified women who are missing their lower halves. It is rumored that the undead sorceress have their lower halves removed during some ritual to increase their power. To compensate for the lack of mobility, the Handmaidens bodies are strapped to predatory flightless bird skeletons. The birds skeletons are from a species of flightless bird native to the Torajan Jungles to the south and appear to be closely related to the Phorusrhacids, or Terror Birds, of South America that lived during the Cenozoic period.
Mephisto's Handmaidens are fierce in combat, using various elemental spells to wage war. A handmaiden will alternate from fire to frost to electrical spells. The skeleton bird's feet and beak are also nasty weapons. The best way to fight Mephisto's handmaidens is to try to knock off the sorceress from the bird skeleton. The sorceress body is easily dispatched while separated from the bird skeleton. The bird skeleton will continue to fight and is more of a struggle to destroy.
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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