The Death Claw is not an official monster: It's a fan monster. Author(s) of the article are: |
Diablo III Monster
Diablo III Monster [e] | |
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Death Claw | |
Classification: | Animals |
Monster Family: | Monster |
Role: | Unknown |
Monster Stats Norm/Night/Hell/Inferno
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Life: | Unknown |
Mana: | None |
Armor: | Unknown |
Resistance: | Unknown |
Offence Norm/Night/Hell/Inferno
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Armament: | Claws |
DPS: | Unknown |
Low Damage: | Unknown |
High Damage: | Unknown |
Range: | Melee |
Speed: | Unknown |
Movement: | Medium |
Includes: Death Claws can be met in rocky mountains, mainly in caves, but they can also be met in jungles and forests near caves again. They set up their camps there and do their hunting.
Death Claws attack with their main weapon - the claws. They can also attack with the horns on their head. They possess some basic telekinesis and that's how they serve themselves (eating and picking things). With their telekinesis they can push their enemies back. They can also leap to their victim and attack with their claws (both). When they don't see a victim they walk slowly. If an enemy appears they run to him and attack. They like to attack in groups. They actually move in groups - four, five or six (up to six). Some of them wear armors and boots taken from their victims, but that's rare thing.
Items Dropped
Death Claws drop armors when they wear them. Sometimes boots and potions. They rarely drop gems, jewels or runes. Nothing else.
Experience
Death Claws give some good experience when killed at first time, but if you explore the map for a second time they don't give much experience.
Spells and Abilities
- Claw attack
The Death Claw attacks in a sequence or with both claws at a time. He deals a lot of damage with that attack.
- Head Bash
An attack with horns. The Death Claw attacks with his head when the enemy is close enough.
- Telekinesis
When the enemy is too close and attacks too often the Death claw uses telekinesis to bush him back.
- Leap Attack
The Death Claw leaps like the Barbarian and attacks with both claws.
Background
The Death Claw's face is ugly. His head is covered with horns - sharp and tough. His body is strong. The main weapon of the Death Claw are the huge deadly claws coming out of his hands. Seems like there's been a mutation here. They walk bended.
The colour of the Death Claw skin is roof-tile like red. His skin from the head to the waist has no hair, but his legs are covered with grey hair (that's a little strange, I know). The colour of his horns is white or grey.
Death Claws can be met in rocky mountains, mainly in caves, but they can also be met in jungles and forests near caves again. They set up their camps there and do their hunting.
Death Claws attack with their main weapon - the claws. They can also attack with the horns on their head. They possess some basic telekinesis and that's how they serve themselves (eating and picking things). With their telekinesis they can push their enemies back. They can also leap to their victim and attack with their claws (both). When they don't see a victim they walk slowly. If an enemy appears they run to him and attack. They like to attack in groups. They actually move in groups - four, five or six (up to six). Some of them wear armors and boots taken from their victims, but that's rare thing.
- Height - up to 2 metres.
- Length of claws - more than a meter.
Death Claws rarely use armors and they are not so difficult to kill. They bleed when killed and their blood forms a puddle under their body. Their blood is dark violet. They shout when killed.
Development
Notes from development of monster. Might have changed between games, or during Alpha/Beta/Release stages.
- Appearance
- Concepts
- How the unit evolved
Media
You can find pictures in the Diablo 3 screenshot and picture gallery:
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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