The Siegebreaker Assault Beast is a large and powerful boss monster in Diablo III. He was revealed in the WWI 2008 gameplay movie.
Contents
Diablo III Monster
Diablo III Monster [e] | |
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Siegebreaker Assault Beast | |
Classification: | Demons |
Monster Family: | Bosses |
Role: | Boss |
Monster Stats Norm/Night/Hell/Inferno
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Life: | Unknown |
Mana: | N/A |
Armor: | Unknown |
Resistance: | Unknown |
Offence Norm/Night/Hell/Inferno
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Armament: | Three-Blade Gauntlet |
DPS: | Unknown |
Low Damage: | Unknown |
High Damage: | Unknown |
Range: | Melee |
Speed: | Slow |
Movement: | Slow |
Charge Trample | |
Siegebreaker is purely a melee fighter, with an avalanche of a charging attack and a three-hit, punching attack that deals horrifying damage with the huge blades on the back of his hands. He has some sort of stomp or trample attack as well, one that tears up the earth and creates clouds of smoke from the earth in front of him.
Fatalities
Besides his gargantuan size and speed, the most talked about feature of Siegebreaker's appearance in the WWI 2008 gameplay movie were the fatalities he delivered to two of the four characters fighting him. The most memorable was the death of a Barbarian when Siegebreaker picked up the hero and outright bit his head off, then threw down the decapitated corpse with a howl of rage. In result of this action, Siegebreaker's jaw was covered with blood and body parts until the end of the battle. A Witch Doctor was similarly destroyed, not by a bite, but by a spike to the ground, after being picked up and howled at.Death Spawn
Another interesting trick of Siegebreaker's is his death animation. He crumbles down to pieces in a very pretty way, like a decaying, hollowed volcano, but then sends out five jets of red light, which swirl around the screen for a moment before crashing to earth. Where the lights land, in the cemetery where the battle took place, great numbers of skeletons spawn. It's not clear why a giant centaur-dog beast like Siegebreaker would spawn human skeletons when he dies, but it is certainly a cool effect.Spells and Abilities
- Swipe
- Charge
- Trample
The array of abilities of the Siegebreaker is mainly for physical melee combat, and he(she?) does not have any magical abilities or spells. The swipe of his clawed hand will do significant damage to anyone caught in it, as will his charge and trample. You might get to experience some cool death animation sooner than you'd imagined...
Related Monsters
- Skeleton - Seems to spawn in great numbers when the Siegebreaker dies.
Background
Nothing is known of the backstory behind the Siegebreaker just yet. It seems like a special-breed demon for use in actual sieges, far more efficient than constructions steered towards a wall. In either way, it's obvious that the beast is meant to turn the tides during sieges, or very important battles.
Diablo I & II Monster
No monster even resembles the Siegebreaker in Diablo I or Diablo II. He's bigger than the Act Bosses of Diablo II.
WWI Demo
Siegebreaker was the star monster in the WWI (June 2008) gameplay movie, and while Siegebreaker will be found in the final version of Diablo III, it's unlikely that the plot build up to his appearance, or the cemetery location for the final battle, will be present in the final game. The dungeon and other locations seen in the June 2008 WWI gameplay movie were created specially for that demo as part of Diablo III's debut, and are not necessarily indicative of the quests and events in the final game.
Prior to his charging battle appearance at the end of the demo, Siegebreaker is seen inside the dungeon that the Barbarian explores. During that opening segment of the demo, an NPC soldier is yanked through a wall by Siegebreaker's hand, and there are several moments when the ground shakes and rocks crumble and fall when Siegebreaker stomps past, just seen in the distance. These quest elements excited fans, but as with the other demo content, it should be remembered that these elements were created just for the demo, and may not be seen in the final game.
Behind the Scenes
Diablo III Community Manager Bashiok commented on the creation of the video demo in a forum post in April 2009. [1]
- t is indeed the siegebreaker's giant hand that grabs him. It was an extremely difficult and trying shot to create and capture. The way the interior and exterior sections were set up and shot it made it necessary to capture them uncut.
- The hand shot just wasn't working that well, so we'd tweak it, hope that the physics would move the debris properly. Shoot, it didn't work right. Tweak it again, reshoot the entire interior run, something else might go wrong, etc. Over and over. In the end we had to settle with what would appear to most as a wall collapse simply because we didn't have time before the announcement to keep tweaking it and reshooting everything to make it more clear that it was a hand busting through the wall and grabbing him. Especially when the one we went with had some very perfect moments in it (zombie corpse landing on railing).
- I'm glad that someone caught it though, a lot of work went into those animations, and unfortunately we just ran out of time to showcase them.
See a sequence of shots showing this scripted event on the Siegebreaker snatch page.
Development
Siegebreaker was the first true boss type monster to be shown to the eager Diablo community, and only a short fight with the Thousand Pounder was any indication of a "boss fight". It was the first ever boss to have fatalities when killing player characters.
Media
You can find pictures in the Diablo 3 screenshot and picture gallery:
Goatmen surround a Siegebreaker.
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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