Historian of Caldeum
Historian of Caldeum is an achievement obtainable in Act II. It involves the collection of World Lore items.
You can find which Journals you have by looking at your Achievements in game, under Campaign > Act II and scroll down to 'Historian of Caldeum' and expand that menu.
Name | Points | Description | Banner |
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<achievement type="single">Historian of Caldeum</achievement>
The Historian of Caldeum achievement is required in order to complete the following achievement(s).
<achievement type="single">Grand Lorekeeper of Sanctuary</achievement>
Contents
Journal Locations
Below are details of all the journals needed for the Historian of Caldeum achievement, where they are located and which quest, if any, you need to be on in order for them to spawn. The link below will provide more details if needed including how to farm for the journal.
Some single entry journals and some with multiple entries can appear in the same spot, such as in a particular room and those are shown in images.
The Desert Aquaducs, part 1
Location: Western Channel
Quest: Blood and Sand
"Text unknown"
The Desert Aquaducs, part 2
Location: Eastern Channel
Quest: Blood and Sand
"Text unknown"
An Abridged History of Caldeum
Parts 1 - 6 are found in the Searing Sands Inn in Caldeum Bazaar of Act II. Enter the inn and hug the left wall to find Al-Hazir's Heavy Tomes which will hold the journals. NOTE: If you start from the Black Soulstone checkpoint and enter the inn, you will receive any journal(s) of the six that you are missing. [e] | ||
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Part | Text | Appears on Quest |
1 | Most commoners know Caldeum by reputation if not direct experience. The trade city has existed for thousands of years, predating even the Mage Clan Wars. Its neutral stance throughout the following centuries saved it from the destruction that visited the nearby city of Viz-jun and life - along with trade - carried on. | Shadows in the Desert |
2 | The trade consortium council has always been the ruling body of Caldeum, but it gained additional strength after the fall of the Vizjerei. The councilmen saw opportunity in the rapidly growing Zakarum faith, and they allowed the fanatics to build their enormous cathedral, Saldencal, within the center of the city. | The Road to Alcarnus |
3 | Not content to reign supreme in commerce and religion, the trade consortium council aspired to make Caldeum a nexus of learning as well. It proposed to unite the mage academics in a massive new structure - the Yshari Sanctum - which has remained a beacon of knowledge and advancement ever since. | A Royal Audience |
4 | Caldeum changed drastically in recent years when the Kurast nobles all but invaded the city. Soon after, their emperor, Hakan I, joined them and made Caldeum his capital. Though his actions seemed audacious, he managed to bring further peace and prosperity to the city for the duration of his reign. | Unexpected Allies |
5 | All was well under the new emperor until his untimely death forced the Zakarum priests to find a new heir for Kehjistan's throne. Through a series of elaborate rituals (undoubtedly a spectacle for their superstitious followers), they determined an impoverished infant in the north was Hakan I's spiritual successor. | Betrayer of the Horadrim |
6 | After the Zakarum priests’' rituals were complete, they employed a group of reckless mercenaries, the Iron Wolves, to retrieve the child. They dubbed him Hakan II and installed him on the throne despite his scant years. Caldeum has been in decline ever since, and I can see no reprieve in sight. | The Black Soulstone |
Al-Hazir's Heavy Tomes |
- More on An Abridged History of Caldeum
The Dahlgur Oasis
Found in a Keepsake Box in the Dahlgur Oasis.[e] | ||
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Part | Text | Found on Quest |
1 | Three centuries ago, a much smaller Caldeum depended upon small wells for its water. Then came the mysterious Dahlgur, offering Caldeum an oasis of unparalleled splendor located in an area previously thought to be desert, asking only that his name be permanently affixed to the land. Then, he vanished into the wastes. -- Abd al-Hazir | Any |
Keepsake Box holds the journal |
- More on The Dahlgur Oasis
On the Desolate Sands, part 1
Location: Desolate Sands Picked up off a Traveler's Satchel
Quest: Any Quest
"Text unknown"
On the Desolate Sands, part 2
Location: Desolate Sands Picked up off a Traveler's Pouch
Quest: Any Quest
"Text unknown"
On the Desolate Sands, part 3
Location: Desolate Sands
Quest: Any Quest
"Text unknown"
The Chamber of Faces
Found in the Iron Wolf's Satchel in the Dahlgur Oasis.[e] | ||
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Part | Text | Found on Quest |
1 | The vault door is sealed by magic means. The stone faces upon the ground seem to have some reaction to our presence. We would investigate further, but our intrusion has woken something in these halls. We should not linger. -- Iron Wolf Jarulf | Any |
Hiding in the satchel |
- More on The Chamber of Faces
Achievements[e] General Campaign Cooperative Hardcore Classes Challenges Crafting Feats of Strength |
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Class Achievements |
• Level 10 * |
• Demon Hunter |
• Monk |
• Stop Hitting Yourself |
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Crafting Achievements |
• Made to Order * |
• Return Business * |
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