Tank
A Tank is an RPG term used to refer to a character class within a party who is built to take damage and intended to be the target of attacks, thus protecting other members of the party. It can also be used as a verb, as in, "I'll summon up some minions to tank this big boss monster." This does not necessarily have to be the "tank" character saying it, anyone can tank, just not as good as "the tank".
Contents
Usage
This term is most often used in an MMO setting, although is it also used in certain single player RPGs where the single player controls a party.
It's generally used with other generic roles, such as a ranged player with DPS, some sort of caster and a healer.
These terms can equally apply to monster groups as well as player groups and summoned creatures, like minions or pets.
In Diablo Games
There is no particular "tank" class in Diablo III, like in many other RPGs. The closest thing would be the Barbarian, who gets benefits from taking damage.
In Diablo II, the Barbarian and the Paladin are more "tank-y" classes than the rest, although the Druid can take on this role, and both the Necromancer and the Amazon can summon followers to act as tanks.
In Diablo I, the Warrior is the only proper tank class before the expansion Diablo: Hellfire. In Hellfire the Monk can act as a tank, as can the secret Barbarian class.
Other Uses
- A tank is also an armored and tracked vehicle used in heavy combat usually with a main cannon on a swivel, and often secondary cannons or machine guns elsewhere. This is where the term Tank (as an RPG term) comes from because the armored military tank can take a lot of abuse and protect infantry taking refuge behind it.
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
---|
Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
---|
Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
---|
Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
---|
Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
|
---|
| |||||
---|---|---|---|---|---|
Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
| ||||
| |||||
Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
|
---|