Caster
A caster or mage type class, character, NPC or monster, is capable of using magical spells, skills or spell-like abilities to accomplish tasks rather than brute force and melee combat. It's generic names for people who use magic, or has abilities that seems to work like magic.
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Casters in the Game World
They are usually not excluded from melee, but they generally prefer (through AI or player choices) and excel in ranged spellcasting. This is the classic definition of a caster. Many spells used by casters are ranged, uses an Area of Effect or both.
In some cases the term caster just refers to a character or monster who are executing a skill or spell.
Caster Classes
In Diablo III, the following classes are considered "caster" classes:
- Wizard - Pure spell caster. Has melee spells, but don't physically hit monsters often.
- Witch Doctor - Spell caster with some random bits thrown in for ranged and close combat.
- Other classes - Many players are expecting some sort of melee/caster hybrid as an class to be announced by Blizzard.
Old Caster Classes
In Diablo II, there is primarily two caster classes and one hybrid:
- Sorceress - Pure spell caster. Can hit in melee, but it's virtually suicide.
- Necromancer - Pure caster (summoner). Calls corpses or inanimate objects army to fight for him. Also uses spells.
- Druid - With one summoner tree and one Elemental. The summmoner calls forth beasts from the wild to aid him in the coming battles. The elementalist calls forth devastating fire, cold and magic spells
All other classes uses mana for their skills and spells, but are more melee oriented.
In Diablo I, all classes can use all spells, but only the Sorcerer excels in spell usage.
Caster Type Monsters
Monsters that can cast spells are also called "casters". Their selection of spells varies but they are usually only able to use a few spells per type of monster. Here are a few examples of caster monsters:
- Goatman Shaman - Frost Nova is one known spell. They are likely able to use other offensive and defensive abilities.
- Dark Cultist - Can cast a Firebolt type spell, and summon Dark Demons for assistance.
A caster monster spell can be a spell used by a character class, a spell only used on scrolls or staves, or a custom-made spell for that monster. They include offensive and defensive spells.
- Offensive spells include effects such as a Firebolt, Fireball, Frost Nova or general player debuffs.
- Gameplay-changing skills, primarily Area of Denial effects.
- Defensive spells are usually buffs, healing or resurrection spells.
Related Articles
Related articles include:
- Melee - Close range combat.
- Ranged - Overlapping casters to some degree.
- Summoner - Overlapping casters to some degree.
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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