Difference between revisions of "Bat"
m (→Sub Types) |
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*Carrion Bat | *Carrion Bat | ||
+ | *Charged Stinger | ||
+ | *Inferno Carrion | ||
*Plague Carrier | *Plague Carrier | ||
− | |||
*Vile Hellbat | *Vile Hellbat | ||
'''Act II''' | '''Act II''' | ||
+ | *Cave Wing | ||
*Charged Stinger | *Charged Stinger | ||
*Savage Flyer | *Savage Flyer | ||
− | |||
Latest revision as of 17:22, 21 March 2015
Sub Types[edit | edit source]
Act I
- Carrion Bat
- Charged Stinger
- Inferno Carrion
- Plague Carrier
- Vile Hellbat
Act II
- Cave Wing
- Charged Stinger
- Savage Flyer
In Alphabetical Order
Blood Nest[edit | edit source]
- Stationary
- Appears in Act II - Eastern Channel
- Spews 3 Winged Moloks and tries to maintain that number until it is destroyed
Carrion Bat[edit | edit source]
Some foul new disease has taken hold in this land, and the carrion bats are near the heart of it. Since returning to Tristram, I have seen their numbers surge. The evil forces that linger here give them strength, and I fear that the worst is yet to come. -- Cain
- Appear in Act I - Den of the Fallen, Cathedral and the Defiled Crypt.
- Lightning attack
Carrion Nest[edit | edit source]
I was able to trace some carrion bats back to one of their nests. What I found shocked me! The nest itself is a living organism, a mature bat that has been mutated by the darkest of magics. I no longer doubt that demonic forces have corrupted these creatures. -- Deckard Cain
- Stationary
- Appears in Act I - Den of the Fallen.
- Spews 8 Carrion Bats and tries to maintain that number until it is destroyed
Cave Wing[edit | edit source]
- Appears in Act II - Sirocco Caverns.
- Lightning attack
Cursed Nest[edit | edit source]
- Stationary
- Appears in Act I - Northern Highlands.
- Spews 3 Vile Hellbats and tries to maintain that number until it is destroyed
Inferno Carrion[edit | edit source]
- Appears in Act I - Halls of Agony.
Plague Carrier[edit | edit source]
- Appears in Act I - Caverns of Araneae, The Festering Woods, Lost Mine, Scavenger's Den, Decaying Crypt and Den of the Fallen.
- Poison attack
Plague Nest[edit | edit source]
- Stationary
- Appears in Act I - The Festering Woods, Fields of Misery, Lost Mine and Scavenger's Den.
- Spews 8 Plague Carriers and tries to maintain that number until it is destroyed.
Savage Flyer[edit | edit source]
- Appears in Act II - Ancient Cave, Flood Cave, The Unknown Depths and The Storm Halls.
- Poison attack
Vile Hellbat[edit | edit source]
- Appears in Act I - Northern Highlands.
- Arcane attack
Named Bats[edit | edit source]
Superunique versions of Bat have a chance of spawning in the following areas:
Act I
- Firestarter - Cathedral, level 2. Target of the bounty Kill Firestarter
- Glidewing - Cathedral, level 1. Target of the bounty Kill Glidewing
- Sicklefang - Fields of Misery
Act II
Lore[edit | edit source]
Some foul new disease has taken hold in this land, and the carrion bats are near the heart of it. Since returning to Tristram, I have seen their numbers surge. The evil forces that linger here give them strength, and I fear that the worst is yet to come. -- Deckard Cain
Gallery[edit | edit source]
Shakal Rare
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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