Difference between revisions of "Corrupted Angel"
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*Corrupted Angel | *Corrupted Angel | ||
*Servant of Izual | *Servant of Izual | ||
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+ | ==Corrupted Angel== | ||
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+ | *Appears in Act IV - [[Gardens of Hope 2nd Tier]], [[The Silver Spire Level 1]], [[The Silver Spire Level 2]] | ||
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+ | <mob>Corrupted Angel</mob> | ||
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+ | ==Servant of Izual== | ||
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+ | *Appears in Act IV - [[The Great Span]] | ||
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+ | <mob>Servant of Izual</mob> | ||
Latest revision as of 01:17, 19 September 2014
Corrupted Angels are large, winged, demonic melee fighters armed with huge mauls. They are first encountered in Act Four, and can be seen in parts of Act Five as well, in Reaper of Souls. They may also be found in Nephalem Rifts and Greater Rifts, where the are amongst the most difficulty enemies due to their toughness and movement.
Corrupted Angels are the most famous of the "charged from off screen" enemies in Diablo 3, and are one of the toughest enemies in the game. They will indeed charge from off screen, and worse, they pass through their target rather than stopping there to be dealt with. Players without good ranged attacks find them especially annoying as they charge, hit and cause a wobble/knock back, and then flash off into the distance, often stopping to hover in some inaccessible area off the side of a level in Act Four.
If approached they will generally stand still and engage in melee combat, where they are slow but powerful attackers, using their huge clubs and mauls for powerful strikes.
Contents
Reactive Resistances[edit | edit source]
Corrupted Angels have a unique ability to increase their resistance to the first type of damage they are hit by. Thus if a character has only a single element for all of their attack skills (which is usually the case in RoS to optimize Elemental Damage) then it can take much longer to kill the Corrupted Angels.
The shield graphical effect around the Corrupted Angels changes in hue to demonstrate which type of damage they are resisting, blue for cold, white for lightning, green for poison, etc.
Too Hard for Greater Rift?[edit | edit source]
During the Patch 2.1 PTR testing, fans complained that Corrupted Angels were out of line with the overall difficulty and took too long to kill, which was a big deal in the timed runs through Greater Rifts.
Grimiku: I’ve encountered a few Elite packs of Corrupted Angels in a Greater Rifts when I’m running solo, and using a build with a single element. When they’re coupled with Health Link or Extra Health, it can make them particularly tough to bring down, and sometimes that’s enough to keep you from advancing. All considered, though, ill-timed Corrupted Angels rarely seems to be the sole reason I fail to advance in a Greater Rift. With that, luck of the draw is kind of a recurring theme in Diablo games; you win some, you lose some, but the important thing is that you keep on killing!
I don’t think there is any harm in talking a bit about it, though. What do you guys think about Corrupted Angels in Greater Rifts? Personally, I think it’s fine the way it is, even if it can be a little frustrating now and then.
Sub Types[edit | edit source]
Act IV
- Corrupted Angel
- Servant of Izual
Corrupted Angel[edit | edit source]
- Appears in Act IV - Gardens of Hope 2nd Tier, The Silver Spire Level 1, The Silver Spire Level 2
<mob>Corrupted Angel</mob>
Servant of Izual[edit | edit source]
- Appears in Act IV - The Great Span
<mob>Servant of Izual</mob>
Gallery[edit | edit source]
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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