Difference between revisions of "Frenzied Shrine"

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The Frenzied Shrine provides a powerful combat boost by adding a 25% bonus to [[Attack Speed]] for 2 minutes.  
 
The Frenzied Shrine provides a powerful combat boost by adding a 25% bonus to [[Attack Speed]] for 2 minutes.  
  
During beta testing this shrine boosted Critical Hit Damage by 25% as well, but that bonus was deemed too powerful and the bonus was limited to Attack Speed for the game's release.
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During beta testing this [[shrine]] boosted [[Critical Hit Damage]] by 25% as well as attack speed, but that was deemed too powerful and the bonus was limited to Attack Speed for the game's release.
  
 
The Attack Rate boost is powerful on its own, and this shrine can be useful as a sort of equipment upgrade preview, since 25% is roughly the AS boost provided by 3 pieces of equipment boosting Attack Speed. (Many of which provide +8-9% Attack Speed.)
 
The Attack Rate boost is powerful on its own, and this shrine can be useful as a sort of equipment upgrade preview, since 25% is roughly the AS boost provided by 3 pieces of equipment boosting Attack Speed. (Many of which provide +8-9% Attack Speed.)
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==Shrines in Diablo III==
 
==Shrines in Diablo III==
  
'''Shrines''' are randomly-located, randomly-spawned objects that characters can click to receive temporary buffs.  Shrine effects pass to all players in the area when they are first triggered. All shrine benefits last for 2 minutes, and characters can benefit from multiple different shrines at once. Shrine bonuses and durations do not stack, and hitting a second shrine of the same type will simply reset the time to the full two minute duration.
 
  
* [[Blessed Shrine]] - Reduces all damage taken by 25%.
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* [[Empowered Shrine]] – Increased [[resource]] regeneration and reduced [[cooldowns]]. (Added in [[Patch 1.0.5]].)
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==Shrines in Diablo III==
* [[Enlightened Shrine]] - +25% [[Experience]]. (This shrine did not appear in [[Inferno]] prior to v1.0.5.)
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* [[Fleeting Shrine]] – Increased movement speed and adds 25 yards to [[gold]] and [[health orb]] pickup [[radius]]. (Added in [[Patch 1.0.5]].)
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'''Shrines''' are randomly-located, randomly-spawned objects that characters can click to receive temporary buffs.  Shrine effects pass to all players in the area when they are first triggered. All shrine benefits last for 120 seconds, and characters can benefit from multiple different shrines at once. Shrine bonuses and durations do not stack, and hitting a second shrine of the same type will simply reset the time to the full two minute duration.
* [[Fortune Shrine]] - A +25% bonus to [[Magic Find]] and [[Gold Find]]. This bonus stacks on top of other MF/GF bonuses from equipment, [[Nephalem Valor]] stacks, and [[Paragon]] levels. After Patch v1.08 it gained the ability to boost above the 300% MF/GF cap.
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* [[Frenzied Shrine]] - Increases attack speed by 25%.
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* [[Blessed Shrine]] - Reduces all damage taken by 25% for 120 seconds.
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* [[Empowered Shrine]] – Increased [[resource]] regeneration and reduced [[cooldowns]] for 120 seconds.
 +
* [[Enlightened Shrine]] - +25% [[Experience]] gain from monster kills for 120 seconds.
 +
* [[Fleeting Shrine]] – Increased movement speed and adds 25 yards to [[gold]] and [[health orb]] [[pickup radius]] for 120 seconds.
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* [[Fortune Shrine]] - +25% to [[Magic Find]] and [[Gold Find]] for 120 seconds.
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* [[Frenzied Shrine]] - Increases attack speed by 25% for 120 seconds.
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===Super Shrines in Reaper of Souls===
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This new class of shrines provide huge benefits for just 30 seconds. These were first seen in the Blizzcon 2013 RoS demo and may change in function before the game is released.
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* [[Conduit Shrine]] - Grants players a zapping electrical property that kills most monsters instantly.
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* [[Consecrated Shrine]] - Reduces all cooldowns to zero for 30 seconds.
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* [[Power Shrine]] - Grants 400% bonus to damage output for 30 seconds.
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* [[Shield Shrine]] - Grants 30 seconds of total immunity to damage and debuffs.
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* [[Speed Shrine]] - Movement speed increased to maximum for 30 seconds.
  
  

Revision as of 09:16, 12 November 2013

The Frenzied Shrine provides a powerful combat boost by adding a 25% bonus to Attack Speed for 2 minutes.

During beta testing this shrine boosted Critical Hit Damage by 25% as well as attack speed, but that was deemed too powerful and the bonus was limited to Attack Speed for the game's release.

The Attack Rate boost is powerful on its own, and this shrine can be useful as a sort of equipment upgrade preview, since 25% is roughly the AS boost provided by 3 pieces of equipment boosting Attack Speed. (Many of which provide +8-9% Attack Speed.)


Shrines in Diablo III

Shrines in Diablo III

Shrines are randomly-located, randomly-spawned objects that characters can click to receive temporary buffs. Shrine effects pass to all players in the area when they are first triggered. All shrine benefits last for 120 seconds, and characters can benefit from multiple different shrines at once. Shrine bonuses and durations do not stack, and hitting a second shrine of the same type will simply reset the time to the full two minute duration.


Super Shrines in Reaper of Souls

This new class of shrines provide huge benefits for just 30 seconds. These were first seen in the Blizzcon 2013 RoS demo and may change in function before the game is released.

  • Conduit Shrine - Grants players a zapping electrical property that kills most monsters instantly.
  • Consecrated Shrine - Reduces all cooldowns to zero for 30 seconds.
  • Power Shrine - Grants 400% bonus to damage output for 30 seconds.
  • Shield Shrine - Grants 30 seconds of total immunity to damage and debuffs.
  • Speed Shrine - Movement speed increased to maximum for 30 seconds.