Difference between revisions of "Guardian Spirits"
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'''Completion Details:''' ''Kill Ghezrim.'' | '''Completion Details:''' ''Kill Ghezrim.'' | ||
− | [[File:IconEventGuardianSpirits.jpg|left|frame|Guardian Spirits]]The [[Dying Necromancer]] tells the hero a tale of [[Ghezrim]], a foul demon, who had been locked away inside of two soul prisons on the plateau where the event takes place. The necromancer was about to destroy Ghezrim before [[cultists]] in the desert mortally wounded him. He, then, asks for assistance to dispose of Ghezrim. | + | [[File:IconEventGuardianSpirits.jpg|left|frame|Guardian Spirits]] |
+ | [[File:Stinging winds map.jpg|right|thumb|300px|[[Stinging Winds map|Guardian Spirits' location map]]]] The [[Dying Necromancer]] tells the hero a tale of [[Ghezrim]], a foul demon, who had been locked away inside of two soul prisons on the plateau where the event takes place. The necromancer was about to destroy Ghezrim before [[cultists]] in the desert mortally wounded him. He, then, asks for assistance to dispose of Ghezrim. | ||
The prisons lie on either side of a building with no door. Clicking on one will spawn a group of bone warriors, basic melee [[skeletons]], and also two or three deathly haunts who have a slowing attack. Click on both stones and destroy the undead in order to proceed to the final stage of the event. | The prisons lie on either side of a building with no door. Clicking on one will spawn a group of bone warriors, basic melee [[skeletons]], and also two or three deathly haunts who have a slowing attack. Click on both stones and destroy the undead in order to proceed to the final stage of the event. |
Latest revision as of 03:24, 28 June 2013
This page provides information on Guardian Spirits[e] event.
Where: Stinging Winds Act II
Trigger: Speak with the Dying Necromancer
Mob Details: Bone Warrior, Deathly Haunt, Ghezrim (superunique),
Completion Details: Kill Ghezrim.
The Dying Necromancer tells the hero a tale of Ghezrim, a foul demon, who had been locked away inside of two soul prisons on the plateau where the event takes place. The necromancer was about to destroy Ghezrim before cultists in the desert mortally wounded him. He, then, asks for assistance to dispose of Ghezrim.The prisons lie on either side of a building with no door. Clicking on one will spawn a group of bone warriors, basic melee skeletons, and also two or three deathly haunts who have a slowing attack. Click on both stones and destroy the undead in order to proceed to the final stage of the event.
Ghezrim will spawn shortly after the second wave of monsters have been eliminated. Ghezrim is a skeletal mage with a lightning attack, and has the electrified boss modifier. He is a bit more difficult for a melee class due to the tight quarters, but the fight is very straight-forward and shouldn't take long, even in higher difficulty settings. Once Ghezrim is dead, the event will automatically complete.
It is worth noting that the stairs on the approach to the event is often home to vicious elite packs of lacuni.
Reward(s): Gold / Experience / Achievement
Associated Achievements[edit | edit source]
Guardian Spirits is in some way involved in the following achievement(s).
Name | Points | Description | Banner |
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Media[edit | edit source]
A video of the event:
Quests & Events of Diablo III [e] Act I Act II Act III & Act IV Act V |
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Achievements[e] General Campaign Cooperative Hardcore Classes Challenges Crafting Feats of Strength |
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Class Achievements |
• Level 10 * |
• Demon Hunter |
• Monk |
• Stop Hitting Yourself |
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Crafting Achievements |
• Made to Order * |
• Return Business * |
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