Difference between revisions of "Blessed Shrine"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
Line 1: Line 1:
Desecrated Shrines provide a defensive bonus to characters by reducing all damage taken by 25% for the duration of the bonus. This bonus is calculated after all other damage decrease bonuses, and thus reduces the apparent damage taken by a quarter.
+
Blessed Shrines (formerly known as Desecrated Shrines) provide a defensive bonus to characters by reducing all damage taken by 25% for the duration of the bonus. This bonus is calculated after all other damage decrease bonuses, and thus reduces the apparent damage taken by a quarter.
  
  
 
==General Shrine information==
 
==General Shrine information==
  
'''Shrines''' are randomly-located, randomly-spawned objects that characters can click to receive temporary buffs.  Shrine effects pass to all players in the area when they are first triggered. All shrine benefits last for 2 minutes, and characters can benefit from multiple different shrines at once. Shrine bonuses do not stack, and second shrine of the same type will simply reset the benefit time to the full duration.
+
'''Shrines''' are randomly-located, randomly-spawned objects that characters can click to receive temporary buffs.  Shrine effects pass to all players in the area when they are first triggered. All shrine benefits last for 2 minutes, and characters can benefit from multiple different shrines at once. Shrine bonuses and durations do not stack, and hitting a second shrine of the same type will simply reset the time to the full two minute duration.
  
 
* [[Blessed Shrine]] - Reduces all damage taken by 25%.
 
* [[Blessed Shrine]] - Reduces all damage taken by 25%.
Line 10: Line 10:
 
* [[Enlightened Shrine]] - +25% [[Experience]]. (This shrine did not appear in [[Inferno]] prior to v1.0.5.)
 
* [[Enlightened Shrine]] - +25% [[Experience]]. (This shrine did not appear in [[Inferno]] prior to v1.0.5.)
 
* [[Fleeting Shrine]] – Increased movement speed and adds 25 yards to [[gold]] and [[health orb]] pickup [[radius]]. (Added in [[Patch 1.0.5]].)
 
* [[Fleeting Shrine]] – Increased movement speed and adds 25 yards to [[gold]] and [[health orb]] pickup [[radius]]. (Added in [[Patch 1.0.5]].)
* [[Fortune Shrine]] - +25% bonus to [[Magic Find]] and [[Gold Find]]. This bonus stacks on top of other MF/GF bonuses from equipment, [[Nephalem Valor]] stacks, and [[Paragon]] levels. It will not exceed the max MF/GF cap, though.
+
* [[Fortune Shrine]] - A +25% bonus to [[Magic Find]] and [[Gold Find]]. This bonus stacks on top of other MF/GF bonuses from equipment, [[Nephalem Valor]] stacks, and [[Paragon]] levels. After Patch v1.08 it gained the ability to boost above the 300% MF/GF cap.
* [[Frenzied Shrine]] - Increases attack speed and critical damage bonus by 25%.  
+
* [[Frenzied Shrine]] - Increases attack speed by 25%.
 
 
  
  

Revision as of 14:10, 7 May 2013

Blessed Shrines (formerly known as Desecrated Shrines) provide a defensive bonus to characters by reducing all damage taken by 25% for the duration of the bonus. This bonus is calculated after all other damage decrease bonuses, and thus reduces the apparent damage taken by a quarter.


General Shrine information

Shrines are randomly-located, randomly-spawned objects that characters can click to receive temporary buffs. Shrine effects pass to all players in the area when they are first triggered. All shrine benefits last for 2 minutes, and characters can benefit from multiple different shrines at once. Shrine bonuses and durations do not stack, and hitting a second shrine of the same type will simply reset the time to the full two minute duration.