Difference between revisions of "Skeleton Mage"

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m (Frost Guradian)
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'''Skeleton Mages''  
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'''Skeleton Mages'''
  
 
==Skeleton Mage Subtypes==
 
==Skeleton Mage Subtypes==
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==Blazing Guardian==
 
==Blazing Guardian==
 
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[[??|right|thumb|130px|Blazing Guradian]]-->
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[[??|right|thumb|130px|Blazing Guardian]]-->
  
* Appears in Act II - [[??]]
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* Appears in Act II - [[The Forgotten Ruins]]
*  
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* No physical melee attack.
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* Has '''Fire Shot''' which shoots a single fiery projectile that explodes on impact causing splash damage.
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* Has some immunity to fire.
  
  
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[[??|right|thumb|130px|Charged Construct]]-->
 
[[??|right|thumb|130px|Charged Construct]]-->
  
* Appears in Act II - [[??]]
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* Appears in Act II - [[Halls of Dusk]],  [[The Storm Halls]] and [[The Unknown Depths]]
*  
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* Has '''Lightning Shot''' which sends out a charged blast of lightning with long range accuracy. The shot moves fairly quickly, but the Construct telegraphs it with an exaggerted inhalation-like prelude that gives you a couple of seconds to move out of the shot's trajectory.
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* Has no melee attack but will still use Lightning Shot at close range which is impossible to avoid.
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* Partially immune to lightning damage.
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* Is the tougher version of the '''Shock Guardian''.
  
  
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[[??|right|thumb|130px|Chilling Construct]]-->
 
[[??|right|thumb|130px|Chilling Construct]]-->
  
* Appears in Act II - [[??]]
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* Appears in Act II - [[Halls of Dusk]],  [[The Storm Halls]] and [[The Unknown Depths]]
*  
+
* No physical melee attack.
 +
* Has '''Ice Shot''' which flings three ice bolts in a single toss that spread apart as they travel; at close range he can hit you with all three.  These projectiles inflict Cold damage, and they also Chill if they hit, slowing you briefly. The bolts don't travel very fast making them easy to avoid at a distance.
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* Has an immunity to cold damage.
  
  
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* Appears in Act II - [[Chamber of the Lost Idol]]
 
* Appears in Act II - [[Chamber of the Lost Idol]]
 
* No physical melee attack.
 
* No physical melee attack.
* Has a slow '''Ice Shot''' triple projectile that spreads out as it travels so the closer you are the more likely it is to hit you.  The shots will chill, slowing movement, as well as inflicting cold damage.
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* Has '''Ice Shot''' which flings three ice bolts in a single toss that spread apart as they travel; at close range he can hit you with all threeThese projectiles inflict Cold damage, and they also Chill if they hit, slowing you briefly. The bolts don't travel very fast making them easy to avoid at a distance.
 
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* Has an immunity to Cold damage.
  
 
<mob>Frost Guardian</mob>
 
<mob>Frost Guardian</mob>
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[[??|right|thumb|130px|Noxious Guardian]]-->
 
[[??|right|thumb|130px|Noxious Guardian]]-->
  
* Appears in Act II - [[??]]
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* Appears in Act II - [[Chamber of the List Idol]], [[Eastern Channel]], [[Ruined Cistern]], [[Sewers of Caldeum]] and [[Western Channel]].
*  
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* Has '''Poison Toss''' flinging handfuls of plague-ridden slime that inflict Poison damage.
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* Although he has no physical melee attack he will still fling '''Poison Toss''' if you go toe to toe with him.
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* Partially immune to poison.
  
  

Revision as of 23:56, 24 April 2013

Skeleton Mages

Skeleton Mage Subtypes

Act II

  • Blazing Guardian
  • Charged Construct
  • Chilling Construct
  • Frost Guardian
  • Noxious Guardian
  • Shock Guardian
  • Smoldering Construct
  • Toxic Construct

In Alphabetical Order

Blazing Guardian

  • Appears in Act II - The Forgotten Ruins
  • No physical melee attack.
  • Has Fire Shot which shoots a single fiery projectile that explodes on impact causing splash damage.
  • Has some immunity to fire.


<mob>Blazing Guardian</mob>


Charged Construct

  • Appears in Act II - Halls of Dusk, The Storm Halls and The Unknown Depths
  • Has Lightning Shot which sends out a charged blast of lightning with long range accuracy. The shot moves fairly quickly, but the Construct telegraphs it with an exaggerted inhalation-like prelude that gives you a couple of seconds to move out of the shot's trajectory.
  • Has no melee attack but will still use Lightning Shot at close range which is impossible to avoid.
  • Partially immune to lightning damage.
  • Is the tougher version of the 'Shock Guardian.


<mob>Charged Construct</mob>


Chilling Construct

  • Appears in Act II - Halls of Dusk, The Storm Halls and The Unknown Depths
  • No physical melee attack.
  • Has Ice Shot which flings three ice bolts in a single toss that spread apart as they travel; at close range he can hit you with all three. These projectiles inflict Cold damage, and they also Chill if they hit, slowing you briefly. The bolts don't travel very fast making them easy to avoid at a distance.
  • Has an immunity to cold damage.


<mob>Chilling Construct</mob>


Frost Guradian

  • Appears in Act II - Chamber of the Lost Idol
  • No physical melee attack.
  • Has Ice Shot which flings three ice bolts in a single toss that spread apart as they travel; at close range he can hit you with all three. These projectiles inflict Cold damage, and they also Chill if they hit, slowing you briefly. The bolts don't travel very fast making them easy to avoid at a distance.
  • Has an immunity to Cold damage.

<mob>Frost Guardian</mob>

Noxious Guardian


<mob>Noxious Guardian</mob>


Shock Guardian

  • Appears in Act II - ??


<mob>Shock Guardian</mob>


Smoldering Construct

  • Appears in Act II - ??


<mob>Smoldering Construct</mob>


Toxic Construct

  • Appears in Act II - ??


<mob>Toxic Construct</mob>


Named

Superunique versions of Skeleton Mage have a chance of spawning in the following areas:


Gallery