Difference between revisions of "Skeleton Mage"
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+ | '''Skeleton Mages'' | ||
==Skeleton Mage Subtypes== | ==Skeleton Mage Subtypes== | ||
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==Blazing Guardian== | ==Blazing Guardian== | ||
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− | [[??|right|thumb|130px|Blazing Guradian]] | + | [[??|right|thumb|130px|Blazing Guradian]]--> |
* Appears in Act II - [[??]] | * Appears in Act II - [[??]] | ||
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==Charged Construct== | ==Charged Construct== | ||
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− | [[??|right|thumb|130px|Charged Construct]] | + | [[??|right|thumb|130px|Charged Construct]]--> |
* Appears in Act II - [[??]] | * Appears in Act II - [[??]] | ||
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==Chilling Construct== | ==Chilling Construct== | ||
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− | [[??|right|thumb|130px|Chilling Construct]] | + | [[??|right|thumb|130px|Chilling Construct]]--> |
* Appears in Act II - [[??]] | * Appears in Act II - [[??]] | ||
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==Frost Guradian== | ==Frost Guradian== | ||
+ | <!-- | ||
+ | [[??|right|thumb|130px|Frost Guardian]]--> | ||
− | + | * Appears in Act II - [[Chamber of the Lost Idol]] | |
− | + | * No physical melee attack. | |
− | * Appears in Act II - [[ | + | * Has an '''Ice Shot''' triple projectile that spreads out as it travels so the closer you are the more likely it is to hit you. The shots will chill, slowing movement, as well as inflicting cold damage. |
− | * | ||
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==Noxious Guardian== | ==Noxious Guardian== | ||
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− | [[??|right|thumb|130px|Noxious Guardian]] | + | [[??|right|thumb|130px|Noxious Guardian]]--> |
* Appears in Act II - [[??]] | * Appears in Act II - [[??]] | ||
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==Shock Guardian== | ==Shock Guardian== | ||
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− | [[??|right|thumb|130px|Shock Guardian]] | + | [[??|right|thumb|130px|Shock Guardian]]--> |
* Appears in Act II - [[??]] | * Appears in Act II - [[??]] | ||
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==Smoldering Construct== | ==Smoldering Construct== | ||
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− | [[??|right|thumb|130px|Smoldering Construct]] | + | [[??|right|thumb|130px|Smoldering Construct]]--> |
* Appears in Act II - [[??]] | * Appears in Act II - [[??]] | ||
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==Toxic Construct== | ==Toxic Construct== | ||
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− | [[??|right|thumb|130px|Toxic Construct]] | + | [[??|right|thumb|130px|Toxic Construct]]--> |
* Appears in Act II - [[??]] | * Appears in Act II - [[??]] |
Revision as of 02:28, 24 April 2013
'Skeleton Mages
Contents
Skeleton Mage Subtypes
Act II
- Blazing Guardian
- Charged Construct
- Chilling Construct
- Frost Guardian
- Noxious Guardian
- Shock Guardian
- Smoldering Construct
- Toxic Construct
In Alphabetical Order
Blazing Guardian
- Appears in Act II - ??
<mob>Blazing Guardian</mob>
Charged Construct
- Appears in Act II - ??
<mob>Charged Construct</mob>
Chilling Construct
- Appears in Act II - ??
<mob>Chilling Construct</mob>
Frost Guradian
- Appears in Act II - Chamber of the Lost Idol
- No physical melee attack.
- Has an Ice Shot triple projectile that spreads out as it travels so the closer you are the more likely it is to hit you. The shots will chill, slowing movement, as well as inflicting cold damage.
<mob>Frost Guardian</mob>
Noxious Guardian
- Appears in Act II - ??
<mob>Noxious Guardian</mob>
Shock Guardian
- Appears in Act II - ??
<mob>Shock Guardian</mob>
Smoldering Construct
- Appears in Act II - ??
<mob>Smoldering Construct</mob>
Toxic Construct
- Appears in Act II - ??
<mob>Toxic Construct</mob>
Named
Superunique versions of Skeleton Mage have a chance of spawning in the following areas:
- Ghezrim - Stinging Winds, Guardian Spirits event.
Gallery
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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