Difference between revisions of "Halls of Agony"

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The '''{{PAGENAME}}''' is three story set of dungeons directly underneath [[Leoric's Manor]] in the Highlands of [[Khanduras]].  The first two levels are separated by the [[Cursed Hold]].
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The '''{{PAGENAME}}''' is three story set of dungeons directly underneath [[Leoric's Manor]] in the Highlands of [[Khanduras]].  The first two levels are separated by the [[Highlands Passage]] and the [[Cursed Hold]].
 +
 
 +
The corridors link prisoner cells and torture chambers still with torture devices in them.  Some have their last victim, or what is left of them, strapped in.
  
  
 
==Areas and Dungeons within {{PAGENAME}}==
 
==Areas and Dungeons within {{PAGENAME}}==
  
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* [[Chamber of Suffering]]
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* [[Cursed Hold]]
  
* [[???]]
 
  
 
==Access to Levels==
 
==Access to Levels==
  
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* [[Highlands Crossing]]
 
* [[Leoric's Manor]]
 
* [[Leoric's Manor]]
  
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* [[Cultist Grand Inquisitor]] - Dark Cultist
 
* [[Cultist Grand Inquisitor]] - Dark Cultist
 
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<!--
 
 
 
==Notable NPCs==
 
==Notable NPCs==
  
 
* [[??]]
 
* [[??]]
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-->
  
  
 
==Checkpoints==
 
==Checkpoints==
  
{{Template:Checkpoint}}
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{{Template:Checkpoint}}:
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*Just as you enter the [[Halls of Agony]]
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*Just as you go down to Level 2 of the Halls
  
  
 
==Waypoint==
 
==Waypoint==
  
{{Template:Waypoint}} on level 2.
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{{Template:Waypoint}} on level 2 and level 3.
 
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<!--
 
 
 
==Lore Entries Found in {{PAGENAME}}==
 
==Lore Entries Found in {{PAGENAME}}==
  
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==Trivia==
 
==Trivia==
 
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-->
  
  
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{{Template:Associated Achievement}}
 
{{Template:Associated Achievement}}
{{achievement header}}<achievement type="single">???</achievement>
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{{achievement header}}<achievement type="single">There Will Definitely Be Blood</achievement>
 
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<!--
 
 
 
==History==
 
==History==
  
 
Write about events that have taken place in this area in previous games, the impact it has on Diablo III.  If any of the classes hail from this region make mention of that as well as any significant NPCs that may be connected to this zone.
 
Write about events that have taken place in this area in previous games, the impact it has on Diablo III.  If any of the classes hail from this region make mention of that as well as any significant NPCs that may be connected to this zone.
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-->
  
  
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<gallery>
 
<gallery>
File:
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File:Halls of agony9.jpg|Door to the Highlands Passage
</gallery>
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File:Halls of agony8.jpg|Fiery grate
 
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File:Halls of agony7.jpg|Dark Hellion
{{Location navbox|Act 1|Dungeons}}
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File:Halls of agony6.jpg|Burning Trough trap
 
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File:Halls of agony5.jpg|Torture victims & guards
 
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File:Halls of agony4.jpg|[[Dark Vessel]] performing ritual
 
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File:Halls of agony3.jpg|Rack with its last victim
 
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File:Halls of agony2.jpg|Molten packs add even more fire
 
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File:Halls of agony1.jpg|[[Dark Cultist]]s raising Hellion
 
 
 
 
[[category:Boilerplates]]
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
==Theme/Style==
 
The [[Halls of Agony]] dungeon has a distinctive, blood-red color scheme with a host of fiery elements.  Metal grates along the floor emit a pulsing glow from beneath, as if embers were burning below.  Some grates occasionally spew flames that can harm both the hero and [[monsters]] (see the associated images below).  Furnaces are also found that have been built into the walls of the dungeon and serve as [[Monster Generators]]. Overall, the dungeon has the feel of a torture chamber - with various devices meant to cause agony (iron maidens, stretch racks, etc) strewn throughout.
 
 
 
<div style="display:inline; float:left; width:275px;">
 
[[Image:HoA-FireGrates.png |thumb |240px |right |Demon Hunter in the Halls of Agony. Jets of flame emerge from grates in the dungeon floor.]]
 
</div>
 
 
 
<div style="display:inline; float:left; width:275px;">
 
[[Image:HoA-FireGrates2.png |thumb |240px |right |Flames rise from grates in the dungeon floor.]]
 
</div>
 
 
 
<div style="display:inline; float:left; width:275px;">
 
[[Image:HoA-Torture.png |thumb |240px |right |Torture? Halls of Agony, indeed.]]
 
</div>
 
 
 
<div style="display:inline; float:left; width:275px;">
 
[[Image:HoA-Furnace.png |thumb |240px |right |A furnace serving as a monster generator - flaming zombies!]]
 
</div>
 
 
 
<div style="clear:both;"></div>
 
 
 
==Quests==
 
The quests that were featured in the [[Blizzcon 2010]] floor demo seemed temporary.  Nevertheless, the [[Halls of Agony]] had one notable bonus quest - to slay the [[Cultist Grand Inquisitor]]
 
 
 
==Media==
 
<gallery>
 
 
File:HoA-FireGrates.png |Demon Hunter in the Halls of Agony.  Jets of flame emerge from grates in the dungeon floor.
 
File:HoA-FireGrates.png |Demon Hunter in the Halls of Agony.  Jets of flame emerge from grates in the dungeon floor.
 
File:HoA-FireGrates2.png |Portion of the Halls of Agony.  Flames rise from grates in the dungeon floor.
 
File:HoA-FireGrates2.png |Portion of the Halls of Agony.  Flames rise from grates in the dungeon floor.
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</gallery>
 
</gallery>
  
==References==
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*[[Flux]]. [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-quests-and-dungeons Hands-On Preview: Quests and Dungeons]. 2010-12-17.
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*B-roll gameplay footage, [[Blizzcon 2010]] press kit.
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{{Location navbox|Act 1|Dungeons}}
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 +
 
  
 
[[Category:Act I]]
 
[[Category:Act I]]
 
[[Category:Dungeons]]
 
[[Category:Dungeons]]

Revision as of 17:49, 21 January 2013

Concept art for the Halls of Agony.
Halls of Agony location


The Halls of Agony is three story set of dungeons directly underneath Leoric's Manor in the Highlands of Khanduras. The first two levels are separated by the Highlands Passage and the Cursed Hold.

The corridors link prisoner cells and torture chambers still with torture devices in them. Some have their last victim, or what is left of them, strapped in.


Areas and Dungeons within Halls of Agony


Access to Levels


Quests in Halls of Agony


Common Monsters found in Halls of Agony


Special Monsters found in Halls of Agony

The following Superunique monsters can but might not always appear in Halls of Agony:


Checkpoints

Checkpoints are respawn points. Players who die appear back at the last checkpoint they reached. Players can also leave the game and resume at the last checkpoint at a later date. In effect they are a 'save game' feature. The following Checkpoints appear in Halls of Agony:

  • Just as you enter the Halls of Agony
  • Just as you go down to Level 2 of the Halls


Waypoint

Waypoints are special plates on the ground that form a network of jump points allowing players to instantly teleport between them. The nearest waypoint for Halls of Agony appears on level 2 and level 3.


Associated Achievements

Halls of Agony is in some way involved in the following achievement(s).


Name Points Description Banner
<achievement type="single">There Will Definitely Be Blood</achievement>


Gallery