Difference between revisions of "Wood Wraith"

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(edited the top of the article to coincide with in-game appearance and al-hazir's statement on them, added some gameplay attributes)
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'''Wood Wraiths''' are entities that have taken the appearance of trees to prey on living entities in the physical realm.
 
'''Wood Wraiths''' are entities that have taken the appearance of trees to prey on living entities in the physical realm.
  
Wood Wraiths are [[Beast]] [[monster]]s.
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They look like normal trees until you approach and then they break over and make their way towards you. They are slow but they offload pods which explode emitting a poison gas which you end up standing in if you are toe to toe.  They rarely attack in more than a couple at a time, but mostly it's one.
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==Diablo III Monster==
 
<div style="clear:both;"></div>
 
{{Monsterbox
 
|game= Diablo III
 
|portrait= Mon-wood-wraith-concept.jpg
 
<!--|portrait-width= 200px-->
 
<!--|name= Monstername-->
 
|classif= Beasts
 
|family= Wood Wraith
 
|role= Tank, Damage
 
|life= Unknown
 
|mana= Unknown
 
|armor= Unknown
 
|resist= Unknown
 
|armament= Branches
 
|dps= High
 
|dmg_low= Unknown
 
|dmg_high= Unknown
 
|range= [[Melee]]
 
|speed= Slow
 
|movement= Slow
 
|modifier= None
 
|spells= None
 
|found= [[Leoric Highlands]]<br>[[Festering Wood]]
 
}}
 
  
Wood Wraiths are not just living, Ent-like trees, but are fully mobile beasts. They are actually animals posing as trees amongst foliage to fool their unsuspecting prey. From the concept art they look to be things, mad plants, rather than individual entities. They do not have faces, and they are not bipedal bodies formed from wood. They are literally demonic trees, soulless and mindless and deformed by the dark magics that have animated them.
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It should be noted that wood wraiths are immune to damage while in their 'non-targetable' state, and their true identity can be revealed by using a ranged attack on them. If they are in actuality a wood wraith, "Immune" will appear instead of a damage number (assuming that the 'show damage numbers' option is activated). If they are simply a tree, it will show nothing, as you are attacking the environment as opposed to a separate entity.
  
In combat they are mostly [[melee]] fighters, using their bulk and power to deal heavy damage to any targets they can reach. In addition, they will occasionally send out a series of essentially land mines in a straight line pattern towards their target.
 
  
It should be noted that wood wraiths are immune to damage while in their 'non-targetable' state, and their true identity can be revealed by using a ranged attack on them. If they are in actuality a wood wraith, "Immune" will appear instead of a damage number (assuming that the 'show damage numbers' option is activated). If they are simply a tree, it will show nothing, as you are attacking the environment as opposed to a separate entity.
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==Subtypes==
  
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'''Act I'''
===Spells and Abilities===
 
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*Highland Walker
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*Wood Wraith
  
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===Known X Types===
 
Use on a "family" monster article.
 
* Can be used in "Goatman" or the like
 
* Display the different types of enemies, like weapon/equipment carried, or behaviour difference.
 
* Example: Warrior, Archer, Mage
 
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'''In Alphabetical Order'''
  
===Known Gnarled Walker Subtypes===
 
* [[Wood Wraith]]
 
* [[Highland Walker]]
 
  
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==Highland Walker==
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[[File:Highland walker.jpg|thumb|right|200px|Highland Walker]]
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*Appears in Act I - [[Leoric's Hunting Grounds]], [[Northern Highlands]] and [[Southern Highlands]]
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*A slow melee attack
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*'''Spore Drop''' where he offloads pods which explode into a toxic cloud
  
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<mob>Highland Walker</mob>
===Related Monsters===
 
List any monster that has a relevance, such as other goatmen, or Grotesque/Lamprey.
 
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===Famous Monsters===
 
List any "character" monster, such as King Leoric for skeletons and the Butcher for Overlords.
 
-->
 
  
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==Wood Wraith==
  
==Background==
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*Appears in Act I - [[Fields of Misery]], [[Lonely Dwelling]] and [[Sheltered Cottage]]
The [[Festering Wood]] derives its name from the fact that everything in it seethes and roils with evil intent: even the ground itself has been known to rise up and devour a person. The Gnarled Walkers are vile mystical creatures from another realm who can only sustain their existence in our world by sapping life energy from men or animals. These heinous beings have shifted their appearance to that of trees, thereby luring their prey close so as to consume it whole and enrich their reserves of dark power. These beastly things move ponderously, and some are known to exude a foul stench that poisons their victims. Master [[Pablo DeSoto|DeSoto]] is certain the origin of the walkers, and of the Festering Wood itself, can be traced to the foul doings of [[Necromancer]]s, who he claims are responsible for much of the evil that has befallen our world, but this opinion might not be related to reality, as he also blames Necromancers for "the whole Diablo incident".
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**A slow melee attack
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*'''Spore Drop''' where he offloads pods which explode into a toxic cloud
  
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<mob>Wood Wraith</mob>
  
==Lore==
 
I have heard the most ridiculous tales about travelers being ambushed by vicious trees! (laughs) It is too much. Despite their names, the wood wraiths are not plants, but fully mobile beasts who have taken on the guise of foliage to ensnare their prey. Only a simpleton could be fooled by such a trick.
 
<div style="text-align:right;">Abd al-Hazir</div>
 
  
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==Background==
  
<!--
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The [[Festering Woods]] derives its name from the fact that everything in it seethes and roils with evil intent: even the ground itself has been known to rise up and devour a person. The Gnarled Walkers are vile mystical creatures from another realm who can only sustain their existence in our world by sapping life energy from men or animals. These heinous beings have shifted their appearance to that of trees, thereby luring their prey close so as to consume it whole and enrich their reserves of dark power. These beastly things move ponderously, and some are known to exude a foul stench that poisons their victims. Master [[Pablo DeSoto|DeSoto]] is certain the origin of the walkers, and of the Festering Wood itself, can be traced to the foul doings of [[Necromancer]]s, who he claims are responsible for much of the evil that has befallen our world, but this opinion might not be related to reality, as he also blames Necromancers for "the whole Diablo incident".<ref>[[Writings of Abd al-Hazir: Entry no. 0020|Gnarled Walkers]] - Writings of Abd al-Hazir: Entry no. 0020</ref>
==Diablo II Monster==
 
Add this section if you need to discuss Diablo II game monsters of the same name/type.
 
  
###Related to Thorned Hulk?###
 
  
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==Lore==
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I have heard the most ridiculous tales about travelers being ambushed by vicious trees! (laughs) It is too much. Despite their names, the wood wraiths are not plants, but fully mobile beasts who have taken on the guise of foliage to ensnare their prey. Only a simpleton could be fooled by such a trick. -- [[Abd al-Hazir]]
  
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==Development==
 
Notes from development of monster. Might have changed between games, or during Alpha/Beta/Release stages.
 
* Appearance
 
* Concepts
 
* How the unit evolved
 
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==Media==
 
==Media==
You can find pictures in the Diablo 3 screenshot and picture gallery:
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* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
 
* [http://www.diii.net/gallery/showgallery.php?cat=all&si=gnarled-walker Gnarled Walker gallery search]
 
  
 
<gallery>
 
<gallery>
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==References==
 
==References==
* [[Writings of Abd al-Hazir: Entry no. 0020]]
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<font size="-3">
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<references/>
  
  
 
{{Monster navbox|beasts}}
 
{{Monster navbox|beasts}}

Revision as of 18:55, 29 November 2012

Wood Wraiths are entities that have taken the appearance of trees to prey on living entities in the physical realm.

They look like normal trees until you approach and then they break over and make their way towards you. They are slow but they offload pods which explode emitting a poison gas which you end up standing in if you are toe to toe. They rarely attack in more than a couple at a time, but mostly it's one.

It should be noted that wood wraiths are immune to damage while in their 'non-targetable' state, and their true identity can be revealed by using a ranged attack on them. If they are in actuality a wood wraith, "Immune" will appear instead of a damage number (assuming that the 'show damage numbers' option is activated). If they are simply a tree, it will show nothing, as you are attacking the environment as opposed to a separate entity.


Subtypes

Act I

  • Highland Walker
  • Wood Wraith


In Alphabetical Order


Highland Walker

Highland Walker

<mob>Highland Walker</mob>


Wood Wraith

<mob>Wood Wraith</mob>


Background

The Festering Woods derives its name from the fact that everything in it seethes and roils with evil intent: even the ground itself has been known to rise up and devour a person. The Gnarled Walkers are vile mystical creatures from another realm who can only sustain their existence in our world by sapping life energy from men or animals. These heinous beings have shifted their appearance to that of trees, thereby luring their prey close so as to consume it whole and enrich their reserves of dark power. These beastly things move ponderously, and some are known to exude a foul stench that poisons their victims. Master DeSoto is certain the origin of the walkers, and of the Festering Wood itself, can be traced to the foul doings of Necromancers, who he claims are responsible for much of the evil that has befallen our world, but this opinion might not be related to reality, as he also blames Necromancers for "the whole Diablo incident".[1]


Lore

I have heard the most ridiculous tales about travelers being ambushed by vicious trees! (laughs) It is too much. Despite their names, the wood wraiths are not plants, but fully mobile beasts who have taken on the guise of foliage to ensnare their prey. Only a simpleton could be fooled by such a trick. -- Abd al-Hazir



Media

Related Links


References

  1. Gnarled Walkers - Writings of Abd al-Hazir: Entry no. 0020