Difference between revisions of "Demonic Hellflyer"
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*Appears in Act III - [[The Barracks]] (1,2), [[Battlefield Stores]] (1,2), [[Fortified Bunker]] (1,2), [[The Foundry]], [[The Keep Depths]] (2), [[Skycrown Battlements]] and [[Stonefort]] | *Appears in Act III - [[The Barracks]] (1,2), [[Battlefield Stores]] (1,2), [[Fortified Bunker]] (1,2), [[The Foundry]], [[The Keep Depths]] (2), [[Skycrown Battlements]] and [[Stonefort]] | ||
− | *Physical melee attack and a slow long-ranged fireball. | + | *Physical melee attack and a slow long-ranged fireball which can be devastating when they're in large numbers and multiple fireballs are hitting you at the same time. |
<mob>Demonic Hellflyer</mob> | <mob>Demonic Hellflyer</mob> | ||
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*Appears in Act III - [[The Barracks]] (1,2), [[The Battlefield Stores]] (1,2), [[Fields of Slaughter]], [[Fortified Bunker]] (1,2), [[The Foundry]] (1,2), [[The Keep Depths]] (2), [[Rakkis Crossing]] and [[Skycrown Battlements]] | *Appears in Act III - [[The Barracks]] (1,2), [[The Battlefield Stores]] (1,2), [[Fields of Slaughter]], [[Fortified Bunker]] (1,2), [[The Foundry]] (1,2), [[The Keep Depths]] (2), [[Rakkis Crossing]] and [[Skycrown Battlements]] | ||
− | *Physical melee attack and a slow long-ranged fireball. | + | *Physical melee attack and a slow long-ranged fireball which can be devastating when they're in large numbers and multiple fireballs are hitting you at the same time. |
*Is spewed from a [[Bat#Blood_Nest|Blood Nest]] | *Is spewed from a [[Bat#Blood_Nest|Blood Nest]] | ||
Revision as of 18:24, 9 November 2012
Demonic Hellflyers are winged Beasts but they don't fly, instead they flap about on the ground running at you to attack and then retreating. The ones that have an additional fire attack will pfefer to attack from afar.
Subtypes
Act III
- Demonic Hellflyer
- Winged Molok
Act IV
- Darksky Fire Demon
Darksky Fire Demon
- Appears in Act IV - Gardens of Hope (2,3)
- Physical melee attack
<mob>Darksky Fire Demon</mob>
Demonic Hellflyer
- Appears in Act III - The Barracks (1,2), Battlefield Stores (1,2), Fortified Bunker (1,2), The Foundry, The Keep Depths (2), Skycrown Battlements and Stonefort
- Physical melee attack and a slow long-ranged fireball which can be devastating when they're in large numbers and multiple fireballs are hitting you at the same time.
<mob>Demonic Hellflyer</mob>
Winged Molok
- Appears in Act III - The Barracks (1,2), The Battlefield Stores (1,2), Fields of Slaughter, Fortified Bunker (1,2), The Foundry (1,2), The Keep Depths (2), Rakkis Crossing and Skycrown Battlements
- Physical melee attack and a slow long-ranged fireball which can be devastating when they're in large numbers and multiple fireballs are hitting you at the same time.
- Is spewed from a Blood Nest
<mob acr="221770">Winged Molok</mob>
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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