Difference between revisions of "Skeleton"
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− | [[ | + | A '''skeleton''' is a re-animated collection of bones from primarily human corpses (one or more) that has been filled with dark energies as well as spirits of the dead to act as simple guards or servants of dark mages or [[necromancer]]s. |
+ | <br> | ||
+ | <br> | ||
+ | <div style="clear:both;"></div> | ||
+ | ==Diablo III Monster== | ||
+ | {{Monsterbox | ||
+ | |game= Diablo III | ||
+ | |portrait= Mon-skeleton3.jpg | ||
+ | |portrait-width= 125px | ||
+ | <!--|name= Monstername--> | ||
+ | |classif= Undead | ||
+ | |family= Skeleton | ||
+ | |role= Cannonfodder | ||
+ | |life= Unknown | ||
+ | |mana= Unknown | ||
+ | |armor= Unknown | ||
+ | |resist= Unknown | ||
+ | |armament= Sword | ||
+ | |dps= Unknown | ||
+ | |dmg_low= Unknown | ||
+ | |dmg_high= Unknown | ||
+ | |range= [[Melee]] | ||
+ | |speed= Unknown | ||
+ | |movement= Medium | ||
+ | |modifier= None | ||
+ | |spells= None | ||
+ | |found= [[Tristram Cathedral]]<br>[[Leoric Highlands]] | ||
+ | }}As iconic as [[zombie]]s, animated human skeletons have been featured in all of the Diablo games, and just about every other fantasy RPG ever made. In [[Diablo 3]], plain skeleton warriors are joined [[Skeletal Summoner]]s, [[Skeletal Archer]]s, [[Skeletal Shieldman|Skeletal Shieldmen]], [[Skeletal Executioner]]s and (perhaps) other types not yet revealed. These skeletons spawn in mixed packs and work together with much better AI than they've shown in the previous games in the series. | ||
− | |||
+ | This "plain" sort of Skeleton with a sword is quite straight forward, and is mostly only dangerous in large packs, or together with other skeletal types. Avoid being surrounded, and kill other high priority targets forst. They typically have a somewhat slow movement speed, normal swing speed, and low damage. | ||
− | |||
− | + | <!-- | |
+ | ===Spells and Abilities=== | ||
+ | --> | ||
− | |||
− | |||
− | [[Image:Mon-skeleton1.jpg|frame]] | + | ===Known Skeletal Types=== |
− | + | * Skeleton | |
+ | * [[Skeletal Archer]] | ||
+ | * [[Skeletal Executioner]] | ||
+ | * [[Skeletal Shieldman]] | ||
+ | |||
+ | |||
+ | <!-- | ||
+ | ===Known Subtypes=== | ||
+ | Use on a a "family" monster article, or a "sub-family" monster article. | ||
+ | * Can be used in "Goatman" or the like | ||
+ | * Can be used in "Goatman Shaman" or the like | ||
+ | * Use for things like clan/colouring of same type of enemy | ||
+ | * Example: Moon Clan, Blood Clan, Death Clan | ||
+ | --> | ||
+ | |||
+ | <!-- | ||
+ | ===Related Monsters=== | ||
+ | List any monster that has a relevance, such as other goatmen, or Grotesque/Lamprey. | ||
+ | --> | ||
+ | <!-- | ||
+ | ===Famous Monsters=== | ||
+ | List any "character" monster, such as King Leoric for skeletons and the Butcher for Overlords. | ||
+ | --> | ||
+ | |||
+ | |||
+ | ==Background== | ||
+ | [[Image:Mon-skeleton1.jpg|frame]] Living skeletons in dungeouns and country side have existed for a long time in [[Sanctuary]]. It's not known if they existed before the Darkening of Tristram, but for the last two decades, they have been a constant danger for travellers and any would-be archeologists. These skeletons are in most cases remains of warriors from one or another war or conflict, and have been reanimated by unnatural forces by a rogue [[Sorcerer]] or a [[demon]]ic being. | ||
+ | |||
+ | <!-- | ||
+ | While many believe that [[Necromancer]]s, who (Priests of [[Rathma]]) | ||
+ | |||
+ | |||
+ | sacred the delicate balance of life and death | ||
+ | |||
+ | They truly comprehend the balance of all things, and understand and accept their place in what they refer to as the Great Cycle of Being. | ||
+ | |||
+ | never suffered the epidemic of corruption that plagued the ancient mage clans | ||
+ | |||
+ | death merely as a natural part of life and do not seek to deny its arrival | ||
+ | |||
+ | natural balance between Order and Chaos | ||
+ | |||
+ | desire to uphold this balance has brought the Necromancers forth | ||
+ | |||
+ | presence of these Prime Evils on the mortal realm upsets the natural symmetry of not only the mortal realm, but also the Great Cycle of Being itself. The followers of Rathma seek to right the balance by ridding the mortal realms of nonmortal intervention altogether. They resent any force that would treat humans as pawns in a cosmic game, though they apparently are willing to ally with the forces of Order, but only until such time as the balance is restored | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | - mischievous or imbecilic | ||
+ | - Abd al-Hazir spent long time researchign them | ||
+ | - animated from bits and pieces. | ||
+ | - composition makes it possible to form and reform - easily summoned, permitted there is adequate raw material at hand | ||
+ | - Possible for necro to summon a cadre of skeletal warriors to do his bidding anywhere he chooses. | ||
+ | -- less effort to construct a skeleton army in a graveyard | ||
+ | |||
+ | - skeleton intelligence is limited by the power and scope of the spell used in the creature's creation. | ||
+ | - a single astute skeleton servant or a dense army of a hundred for same magical energy | ||
+ | - Strange they hide in barrels. Perhaps the implausibility of its own existence makes the skeleton think it hilarious to hide in a barrel, cackling intermittently for some three hundred years until a victim happens by? | ||
+ | - Can be organized and directed easier than zombies. | ||
+ | - Minor energy used to make them intelligent enough to use shields (/bows?) | ||
+ | |||
+ | - Skeletal summoner more powerful. Higher intelligence, can replentish names. | ||
+ | |||
+ | - disinter the graveyards and begin burning the skeletons posthaste. | ||
+ | |||
+ | |||
+ | |||
+ | - remains of warriors. | ||
+ | - reanimated by unnatural forces. | ||
+ | - more powerful people are harder to reanimate, some sort of protection in their bones/spirit lingering | ||
+ | - found where dead are, like graveyard or battlegrounds. | ||
+ | - fraile, in numbers. | ||
+ | - killed by one, you become one. | ||
+ | |||
+ | |||
+ | - walking vessels of Hell’s influence on the mortal realm | ||
+ | - corpses and spirits of the deceased, twisted and corrupted, are imbued with a hatred for the living that defies understanding | ||
+ | - The undead loathe the living and seek only to consume warm flesh and blood. | ||
+ | |||
+ | - skeletons do not seek to consume the flesh of the living, but only to extinguish the life of their victims. | ||
+ | - unrelenting in their goal, move faster than zombies and have some spark of intelligence as demonstrated by their use of weapons. | ||
+ | - observed wielding swords, clubs, bows, and even armor and shields | ||
+ | - often equipped in the same armament in which they fell | ||
+ | - animated skeletal remains of expired magic wielders, who prove that even the dead can wield the forces of magic. | ||
+ | |||
+ | |||
+ | - Mainly Mephisto, some variants adapted to other Prime Evils or demon lords. Zombies normal skeletons. | ||
+ | - Some require extra treatment, like turning a heard black while alive, and given new existense as skeletons. {{iw|Reanimated_Horde Reanimated Horde}} Even manage to re-animate themselves if destroyed. | ||
+ | |||
+ | |||
+ | |||
+ | <!-- | ||
+ | ==Diablo I Monster== | ||
+ | Add this section if you need to discuss Diablo I game monsters of the same name/type. | ||
+ | --> | ||
+ | <!-- | ||
+ | ==Diablo II Monster== | ||
+ | Add this section if you need to discuss Diablo II game monsters of the same name/type. | ||
+ | --> | ||
+ | <!-- | ||
+ | ==Development== | ||
+ | Notes from development of monster. Might have changed between games, or during Alpha/Beta/Release stages. | ||
+ | * Appearance | ||
+ | * Concepts | ||
+ | * How the unit evolved | ||
+ | --> | ||
+ | <!-- | ||
+ | ==Trivia== | ||
+ | Fun facts. If you add a trivia fact, also add the it to the Category:Trivia. | ||
+ | --> | ||
==Media== | ==Media== | ||
− | [http://www.diii.net/gallery/showgallery.php?si=skeleton&x=0&y=0&limit=&thumbsonly=0&perpage=24&cat=all&ppuser=&thumbcheck=0&page=1&sortby=&sorttime=&way=&cat=all | + | You can find pictures in the Diablo 3 screenshot and picture gallery: |
+ | * [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures] | ||
+ | * [http://www.diii.net/gallery/showgallery.php?si=skeleton&x=0&y=0&limit=&thumbsonly=0&perpage=24&cat=all&ppuser=&thumbcheck=0&page=1&sortby=&sorttime=&way=&cat=all Skeletons gallery search] | ||
+ | |||
+ | <!-- | ||
+ | <gallery> | ||
+ | Image:Diablo_III_Logo.jpg|Pic 1 | ||
+ | Image:Diablo_III_Logo.jpg|Pic 2 | ||
+ | Image:Diablo_III_Logo.jpg|Pic 3 | ||
+ | </gallery> | ||
+ | --> | ||
+ | |||
+ | <!-- | ||
+ | ==Related Links== | ||
+ | List any links that would be useful for further reading on this particular monster. Try to avoid double links with the "Refereces" section below. | ||
+ | --> | ||
+ | |||
+ | |||
+ | ==References== | ||
+ | * [[Writings of Abd al-Hazir: Entry no. 0008]] | ||
+ | * [[Diablo I Manual]] | ||
+ | |||
{{Monster navbox}} | {{Monster navbox}} | ||
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Revision as of 13:58, 17 November 2008
A skeleton is a re-animated collection of bones from primarily human corpses (one or more) that has been filled with dark energies as well as spirits of the dead to act as simple guards or servants of dark mages or necromancers.
Diablo III Monster
Diablo III Monster [e] | |
---|---|
Skeleton | |
Classification: | Undead |
Monster Family: | Skeleton |
Role: | Cannonfodder |
Monster Stats Norm/Night/Hell/Inferno
| |
Life: | Unknown |
Mana: | Unknown |
Armor: | Unknown |
Resistance: | Unknown |
Offence Norm/Night/Hell/Inferno
| |
Armament: | Sword |
DPS: | Unknown |
Low Damage: | Unknown |
High Damage: | Unknown |
Range: | Melee |
Speed: | Unknown |
Movement: | Medium |
Leoric Highlands |
As iconic as zombies, animated human skeletons have been featured in all of the Diablo games, and just about every other fantasy RPG ever made. In Diablo 3, plain skeleton warriors are joined Skeletal Summoners, Skeletal Archers, Skeletal Shieldmen, Skeletal Executioners and (perhaps) other types not yet revealed. These skeletons spawn in mixed packs and work together with much better AI than they've shown in the previous games in the series.
This "plain" sort of Skeleton with a sword is quite straight forward, and is mostly only dangerous in large packs, or together with other skeletal types. Avoid being surrounded, and kill other high priority targets forst. They typically have a somewhat slow movement speed, normal swing speed, and low damage.
Known Skeletal Types
Background
Living skeletons in dungeouns and country side have existed for a long time in Sanctuary. It's not known if they existed before the Darkening of Tristram, but for the last two decades, they have been a constant danger for travellers and any would-be archeologists. These skeletons are in most cases remains of warriors from one or another war or conflict, and have been reanimated by unnatural forces by a rogue Sorcerer or a demonic being.
Media
You can find pictures in the Diablo 3 screenshot and picture gallery:
References
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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