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===Final Notes===
 
===Final Notes===
 
It was very important to me to make sure that all active skills, passive skills, and rune effects call the same template: [[Template:Skill description]]. So if anyone wants to make changes to the look or style of these tables, only one page needs to be edited. Also, I tried to make the system as flexible as possible.
 
It was very important to me to make sure that all active skills, passive skills, and rune effects call the same template: [[Template:Skill description]]. So if anyone wants to make changes to the look or style of these tables, only one page needs to be edited. Also, I tried to make the system as flexible as possible.
 +
 +
 +
===Update, part the 1st===
 +
In the past day, I've developed a couple of additions. The first is an idea of Risingred's: using smaller icons for the runes:
 +
{{Skill description header}}
 +
{{Wizard Skill Arcane Torrent|color=darkmaroon}}
 +
{{Wizard Skillrune Disruption|iconsize=small}}
 +
{{Wizard Skillrune Death Blossom|iconsize=small}}
 +
{{Wizard Skillrune Arcane Mines|iconsize=small}}
 +
{{Wizard Skillrune Power Stone|iconsize=small}}
 +
{{Wizard Skillrune Cascade|iconsize=small}}
 +
I like it. In fact, I like it so much that I want the smaller icons to be the default for rune effects.
 +
 +
 +
The second addition came from the realization that I could add a feature that was in the old system: the sub-category. For example:
 +
{{Wizard Skill Magic Missile|showlvl=yes}}
 +
 +
 +
Also, I realized that I could use a variation of that for passive skills:
 +
{{Wizard Passive Prodigy|showlvl=yes|subcat=See:<br>[[Signature spell]]s}}
 +
That's cool. Like bow-ties.
 +
 +
Anyway, here endeth the first update.
  
  
 
{{Help navbox}}
 
{{Help navbox}}

Revision as of 22:31, 13 April 2012

Feel free to do whatever you want with this page =) --Leord 16:24, 27 August 2008 (CEST)


Testare.jpg


Headline Top of Page (H1)

Headline 1 (H2)

Headline 2 (H3)

Headline 3 (H4)

Headline 4 (H5)
Headline 5 (H6)

MrFrye's Skill Proposal

As we all know, this is what the rune effects table looks like right now:

<skill class="Wizard">Arcane Torrent</skill>

As I see it, there are a couple of issues with this:

  1. It takes up too much real estate. Even at 1960x1080, it barely all fits on the screen. At any lower resolution, you have to scroll to see all the data. This may not be an issue for everyone.
  2. The rune effects are listed in the order that they're listed in the DB table (by rune icon). This is a problem that is not easily solved when pulling all the rune effects from the table at once.


The Proposal

The heart of the system I'm proposing is having a method for extracting just the "advanced tooltip" field from the skill descriptions in the database (which Rushster assures me is possible). I came up with idea when I realized that once the game starts, skill names and levels are never going to change - just the descriptions. Now for... less talk, more examples!

Here's what a typical Active Skill would look like:

{{{icon}}} [[{{{name}}}]]
Secondary
12 {{{desc}}}

And a Skill Rune:

IconCrimson.png
Disruption

[e]

Targets hit by Arcane Torrent become Disrupted for 6 seconds, causing them to take 30% additional damage from any attacks that deal Arcane damage.

And a Passive Skill:

{{{icon}}} [[{{{name}}}]] 10 {{{desc}}}

Notice they all look pretty much the same, except for the "Secondary" in the active skill. One of the features of this system is the ability to add the category for active skills.


Variations

Now, here's where things get interesting. For our first example, let's take the passive skill Pound of Flesh. At the moment, the skill description looks like this:

Name Level Description
{{{icon}}} [[{{{name}}}]] 10 {{{desc}}}

Another possibility would be this:

{{{icon}}} [[{{{name}}}]] Level 10 {{{desc}}}

Which might be better for tables with a single entry. The optional "Level" label is another feature.


Our second example involves background color. This one's called "darkmaroon":

{{{icon}}} [[{{{name}}}]]
Secondary
12 {{{desc}}}

Actually, that's the only color listed. But more can be easily added if anyone really wants to.


The third example doesn't show anything new, however eventually the Wizard skills page will need to list the skills by category. No problem:

Name Level Description
{{{icon}}} [[{{{name}}}]]
Secondary
2 {{{desc}}}
{{{icon}}} [[{{{name}}}]]
Secondary
5 {{{desc}}}
{{{icon}}} [[{{{name}}}]]
Secondary
12 {{{desc}}}
{{{icon}}} [[{{{name}}}]]
Secondary
21 {{{desc}}}


Our last example is a demonstration of what the rune effects table would look like with this system:

Name Level Description
{{{icon}}} [[{{{name}}}]]
Secondary
12 {{{desc}}}
IconCrimson.png
Disruption

[e]

Targets hit by Arcane Torrent become Disrupted for 6 seconds, causing them to take 30% additional damage from any attacks that deal Arcane damage.

IconAlabaster.png
Death Blossom

[e]

Unleash the torrent beyond your control. You can no longer direct where the projectiles go but their damage is increased to 312% weapon damage per second as Arcane.

IconObsidian.png
Arcane Mines

[e]

Instead of firing projectiles, lay Arcane mines that arm after 1 second. These mines explode when an enemy approaches, dealing 182% weapon damage as Arcane. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds.

IconGolden.png
Power Stone

[e]

Every missile hit has a 5% chance to leave behind a Power Stone that grants Arcane Power when picked up.

IconIndigo.png
Cascade

[e]

Enemies killed by Arcane Torrent have a 80% chance to fire a new missile at a nearby enemy dealing 135% weapon damage as Arcane.

If that looks familiar, that's because it is indeed pretty much the same as the old version, just with different rune icons.


Bonus Feature

There's one additional benefit. I already have an example on the Arcane Torrent rune effects page, but I'll repeat it here. Instead of having these spread out all over:

IconObsidian.png
Arcane Mines

[e]

Instead of firing projectiles, lay Arcane mines that arm after 1 second. These mines explode when an enemy approaches, dealing 182% weapon damage as Arcane. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds.

We could have this in the rune effect pages:

Arcane Mines is unlocked at level 34.

  • Instead of firing projectiles, lay Arcane mines that arm after 2 seconds. These mines explode when an enemy approaches, dealing 150% weapon damage as Arcane. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds.

The biggest benefit, of course, is that this method doesn't get in the way of plastering images all over the page.


Final Notes

It was very important to me to make sure that all active skills, passive skills, and rune effects call the same template: Template:Skill description. So if anyone wants to make changes to the look or style of these tables, only one page needs to be edited. Also, I tried to make the system as flexible as possible.


Update, part the 1st

In the past day, I've developed a couple of additions. The first is an idea of Risingred's: using smaller icons for the runes:

Name Level Description
{{{icon}}} [[{{{name}}}]]
Secondary
12 {{{desc}}}
IconCrimson.png
Disruption

[e]

Targets hit by Arcane Torrent become Disrupted for 6 seconds, causing them to take 30% additional damage from any attacks that deal Arcane damage.

IconAlabaster.png
Death Blossom

[e]

Unleash the torrent beyond your control. You can no longer direct where the projectiles go but their damage is increased to 312% weapon damage per second as Arcane.

IconObsidian.png
Arcane Mines

[e]

Instead of firing projectiles, lay Arcane mines that arm after 1 second. These mines explode when an enemy approaches, dealing 182% weapon damage as Arcane. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds.

IconGolden.png
Power Stone

[e]

Every missile hit has a 5% chance to leave behind a Power Stone that grants Arcane Power when picked up.

IconIndigo.png
Cascade

[e]

Enemies killed by Arcane Torrent have a 80% chance to fire a new missile at a nearby enemy dealing 135% weapon damage as Arcane.

I like it. In fact, I like it so much that I want the smaller icons to be the default for rune effects.


The second addition came from the realization that I could add a feature that was in the old system: the sub-category. For example:

{{{icon}}} [[{{{name}}}]]
Primary
Signature spell
Level 1 {{{desc}}}


Also, I realized that I could use a variation of that for passive skills:

{{{icon}}} [[{{{name}}}]]
See:
Signature spell
Level 20 {{{desc}}}

That's cool. Like bow-ties.

Anyway, here endeth the first update.


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