Difference between revisions of "Melee"
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==Melee Classes== | ==Melee Classes== | ||
− | In [[Diablo 3]], the following classes are considered " | + | In [[Diablo 3]], the following classes are considered "melee" [[class]]es: |
* [[Barbarian]] - Pure melee class. Almost no non-melee oriented skills. | * [[Barbarian]] - Pure melee class. Almost no non-melee oriented skills. | ||
− | * [[ | + | * [[Monk]] - The melee caster hybrid. |
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==Melee Monsters== | ==Melee Monsters== |
Revision as of 22:50, 15 November 2010
Melee means close quarter combat. Examples include spear, sword, mace, dagger or fist combat. Melee range is about 1-3 yards, normally.
Background
Melee (from the French mêlée), or sometimes referred to as "brawl", generally refers to disorganized close combat involving a group of fighters. A melee ensues when groups become locked together in combat with no regard to group tactics or fighting as an organized unit; each participant fights as an individual. More info.
Melee in games
In games, melee can very well be organised combat, the main thing it's CLOSE combat. It's the opposite of ranged attacks, and generally mean that the character or monster that is within "melee range" can be attacked by others in melee range.
The word melee will also apply when a combatant use a spell or spell-like ability to damage her opponent while being in such a close vicinity to it that it could hurt her back in turn. Some melee attacks use an Area of Effect instead of a single individual as target.
Melee Classes
In Diablo 3, the following classes are considered "melee" classes:
Melee Monsters
The majority of monsters in Diablo III are melee-oriented, with a few exceptions. Here are a few examples of melee monsters, with different mechanics:
- Goatman - Straight forward cannonfodder. They run up, hit fast but not very hard and then the player kills them. Dangerous in great numbers.
- Skeletal Shieldman - A soldier that can absorb a huge amound of damage with shields, shielding themselves as well as ranged monsters behind them. Attach from behind, or stun them for easy kills.
- Skeletal Executioner - Slow but powerful attacks. A player can move out of the way, and kill the monster after his power-swing.
- Activated Vessel - Generally high life and damage monster. Like chopping down a big tree, with dangers of being hit by a falling branch.
- Grotesque - Durable with average attacks, and a special ability to release Lamprey when he dies.
- Wraith - Incorporeal monster with ability to drain life. Often resistant or immune to physical damage.
Related Articles
Related articles include:
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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