Difference between revisions of "Archetype"
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Revision as of 12:48, 19 July 2010
An archtype is a type of class or monster that has very many traits in common, like a group set of traits. Some classes or monsters may have multiple archtypes associated with them, often called a "hybrid".
Background
"Archtype" could really simply be another word for class, but also apply to monsters. It started decades ago with the first PnP RPGs and their character classes, all pretty straightforward. As players wanted more variance in their play style, more classes were added, and today you can find hundreds of variant classes in different roleplaying games.
Archtypes
These are the three main types of classes or monsters:
- Caster - All sorts of magical spells. Can be ranged or melee itself.
- Melee - Primarily in close quarter combat. With or without magic.
- Ranged - Primarily using ranged attacks. With or without magic.
All classes or monsters have attributes from either one, two or all three of these. In addition to that, they usually also have another attribute to define them: What they do with their archtype.
Sub-types
Sub-types of classes or monsters include:
- DPS - Dedicated to dealing damage of some sort.
- Healer - Dedicated to healing itself and others.
- Spawner/Summoner - Primary function being summoning and managing minions. Also known as "pet class".
- Utility - Can include buffing or debuffing, disarming traps or perhaps handling social situations; all depending on the game. The latter two are not really represented in ARPGs like the Diablo games.
- Tank - Handling enemies and taking damage (usually while being healed).
This is generally what you call the "role" of the class or monster: What it actually DOES. The main archtype is just HOW it plays its role.
See individual articles for more information.
"Pure" vs "Hybrid"
There has been some controversy in terms of "pure" classes and "hybrid" classes.
"Pure" refers to a class that has a role very close to the archtypes. "Hybrids" refer to a class with roles mixed between different archtypes, and then have less power in each field of specialisation.
Hybrid classes often either get neglected or overpowered in RPGs, and in either case, it's quite common for players who like "pure" classes to look down on the hybrids even more than they do on other "pure" classes.
This is a quite weird cultural phenomenon, but easily recognisable in many games.
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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