Difference between revisions of "Khazra"
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==References== | ==References== | ||
− | * [[Writings of Abd al-Hazir: Entry no. | + | * [[Writings of Abd al-Hazir: Entry no. 0009]] |
* [[Diablo I Manual]] | * [[Diablo I Manual]] | ||
Revision as of 04:25, 22 February 2010
Goatmen are simple demonic creations that attack in great numbers. The name "goatman" is a colloquial name, and their original name is Khazra. The demonic specification of Goatmen is that they are Animals.
Contents
Diablo III Goatmen
Diablo III Monster [e] | |
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Goatman | |
Classification: | Animals |
Monster Family: | Goatman |
Role: | Cannonfodder |
Monster Stats Norm/Night/Hell/Inferno
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Life: | Unknown |
Mana: | N/A |
Armor: | Unknown |
Resistance: | Unknown |
Offence Norm/Night/Hell/Inferno
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Armament: | Axe |
DPS: | Unknown |
Low Damage: | Unknown |
High Damage: | Unknown |
Range: | Melee |
Speed: | Fast |
Movement: | Fast |
The only type of goatman yet named in Diablo III are Moon Clan Warriors, but it's certain there will be various clans of Goatmen, as there were in Diablo I and Diablo II.
Goatmen Shaman are a new type of goatman in D3, though it's not yet known what types of buffs or resurrection spells they might possess.
Goatmen are now found in camps, and in the WWI 2008 gameplay movie a vast mob of them comes running out from behind a tent like the one pictured to the left.
Known Goatman Types
- Warrior (generic goatman)
- Archer (unconfirmed in D3)
- Goatman Shaman
- Goatman Spearthrower
Known Khazra Clans
- Moon Clan
- Night Clan (unconfirmed in D3)
- Blood Clan (unconfirmed in D3)
- Death Clan (unconfirmed in D3)
- Hell Clan (unconfirmed in D3)
Background
The Goatmen are a race that used to be five clans of the umbaru race from the Torajan jungles of Teganze, but were separated, and later used by the Vizjerei mage clan in the Mage Clan Wars as deformed "goatmen". They engaged the Vizjerei in war for many centuries, and became completely obsessed with taking revenge on the sorcerers, to the point of the rest of the non-transformed clans captured a Vizjerei mage, took control of their "lost" clans that were transformed to goatmen, and transformed themselves as well to better fight the mages.
They paid the price of servitude to the demon Zagraal in exchange for their feral power, raiding villages and caravans to sate their bloodlust and procure sacrificial victims for their demonic master. The names of the original five clans was forgotten at this point, and they were now given the name Khazra, which roughly translates as "demon" or "devil" in the umbaru tongue.
The umbaru Witch Doctors of lower Teganze started to rid the jungles of the Khazra, and in a truly legendary battle they defeated Zagraal. Without demonic powers, the goatmen became weak, and besides power surge that came with Diablo's emergence in Tristram some 20 years ago, they have been the sluggish and muddled beings we know today.
Vischar Orous, Chief Librarian and Zharesh Covenant of the Brotherhood of the Vizjerei classified goatmen as Aries Vehemens[1], lieutenants of Baal bred for strength, endurance, and cunning. Apparently spending a lot of time in Hell, excercising in mock wars to please their masters. The different clans of goatmen was according to Vischar blessed with gifts from Baal. If this was the beliefs of Vischar, or if the Vizjerei just needed to cover up the horrible truth is unknown. [It's also possible that this is just a retcon from Blizzard].
Some of the history of Goatmen (Khazra) is detailed in the Writings of Abd al-Hazir. They are especially named in entry no 8.
Media
You can find pictures in the Diablo 3 screenshot and picture gallery:
- Diablo 3 screenshots and pictures
- GoatmAn-specific gallery contents
- GoatmEn-specific gallery contents
References
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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