Difference between revisions of "Fanmade:Harrier Imp"
(→Background) |
m |
||
| Line 6: | Line 6: | ||
<!--|portrait-width= 200px--> | <!--|portrait-width= 200px--> | ||
<!--|name= Harrier Imp|--> | <!--|name= Harrier Imp|--> | ||
| − | |classif= | + | |classif= Demons |
|family= Harrier Imp | |family= Harrier Imp | ||
|role= Swarmer, Weakener | |role= Swarmer, Weakener | ||
| Line 15: | Line 15: | ||
|Armor= scales<br> | |Armor= scales<br> | ||
|resist=unknown | |resist=unknown | ||
| − | + | <!-- Offence --> | |
|Normal/Night/Hell | |Normal/Night/Hell | ||
|armament= Jaws, Claws | |armament= Jaws, Claws | ||
| Line 21: | Line 21: | ||
|dmg low= Unknown | |dmg low= Unknown | ||
|dmg high= Unknown | |dmg high= Unknown | ||
| − | |range= Melee | + | |range= [[Melee]] |
|speed= Unknown | |speed= Unknown | ||
|movement= Fast | |movement= Fast | ||
| Line 33: | Line 33: | ||
==Background== | ==Background== | ||
| − | Harrier Imps are nasty small demons that live on the backs of Brutal Beasts. They are appear as a cross between a pterodactyl and a imp. Harrier Imps are very mobile and fast. Harrier imps harass potential prey for the appetites of Brutal Beasts. The claws and beak have a chemical that will slow down a victim and and amplify damage. Harrier Imps will go after the weakest member of group if they encountered more than one individual. | + | Harrier Imps are nasty small demons that live on the backs of [[Fan fiction:Brutal Beasts|Brutal Beasts]]. They are appear as a cross between a pterodactyl and a imp. Harrier Imps are very mobile and fast. Harrier imps harass potential prey for the appetites of Brutal Beasts. The claws and beak have a chemical that will slow down a victim and and amplify damage. Harrier Imps will go after the weakest member of group if they encountered more than one individual. |
| + | |||
| + | |||
| + | {{creation navbox}} | ||
| + | {{monster navbox}} | ||
Revision as of 10:26, 30 October 2009
Diablo III Monster
| Diablo III Monster [e] | |
|---|---|
| Harrier Imp | |
| Classification: | Demons |
| Monster Family: | Harrier Imp |
| Role: | Swarmer, Weakener |
Monster Stats Norm/Night/Hell/Inferno
| |
| Life: | N/A |
| Mana: | N/A |
| Armor: | N/A |
| Resistance: | unknown |
Offence Norm/Night/Hell/Inferno
| |
| Armament: | Jaws, Claws |
| DPS: | Unknown |
| Low Damage: | N/A |
| High Damage: | N/A |
| Range: | Melee |
| Speed: | Unknown |
| Movement: | Fast |
Background
Harrier Imps are nasty small demons that live on the backs of Brutal Beasts. They are appear as a cross between a pterodactyl and a imp. Harrier Imps are very mobile and fast. Harrier imps harass potential prey for the appetites of Brutal Beasts. The claws and beak have a chemical that will slow down a victim and and amplify damage. Harrier Imps will go after the weakest member of group if they encountered more than one individual.
| Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
|---|
| Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
|---|
| Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
|---|
| Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
|---|
| Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
|
|---|
|
| |||||
|---|---|---|---|---|---|
| Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
| Removed Modifiers |
| ||||
|
| |||||
| Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
| Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
| Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
| Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. | ||
| Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
|
|---|