Difference between revisions of "Enlightened Shrine"
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+ 150% from Monster Power 6<br> | + 150% from Monster Power 6<br> | ||
__________________________<br> | __________________________<br> | ||
− | = 218% Experience Gain x 1.75 (NV stacks) = 381.5% experience gain. | + | = 218% Experience Gain<br> |
+ | x 1.75 (NV stacks)<br> | ||
+ | = 381.5% total experience gain. | ||
+ | |||
+ | And the bonus would be even larger with an experience shrine or multiplayer bonus adding to the 75% NV stacks. | ||
Line 53: | Line 57: | ||
==Shrines in Diablo III== | ==Shrines in Diablo III== | ||
− | '''Shrines''' are randomly-located, randomly-spawned objects that characters can click to receive temporary buffs. Shrine effects pass to all players in the area when they are first triggered. All shrine benefits last for | + | '''Shrines''' are randomly-located, randomly-spawned objects that characters can click to receive temporary buffs. Shrine effects pass to all players in the area when they are first triggered. All shrine benefits last for 120 seconds, and characters can benefit from multiple different shrines at once. Shrine bonuses and durations do not stack, and hitting a second shrine of the same type will simply reset the time to the full two minute duration. |
+ | |||
+ | * [[Blessed Shrine]] - Reduces all damage taken by 25% for 120 seconds. | ||
+ | * [[Empowered Shrine]] – Increased [[resource]] regeneration and reduced [[cooldowns]] for 120 seconds. | ||
+ | * [[Enlightened Shrine]] - +25% [[Experience]] gain from monster kills for 120 seconds. | ||
+ | * [[Fleeting Shrine]] – Increased movement speed and adds 25 yards to [[gold]] and [[health orb]] [[pickup radius]] for 120 seconds. | ||
+ | * [[Fortune Shrine]] - +25% to [[Magic Find]] and [[Gold Find]] for 120 seconds. | ||
+ | * [[Frenzied Shrine]] - Increases attack speed by 25% for 120 seconds. | ||
+ | |||
+ | |||
+ | ===Super Shrines in Reaper of Souls=== | ||
+ | |||
+ | This new class of shrines provide huge benefits for just 30 seconds. These were first seen in the Blizzcon 2013 RoS demo and may change in function before the game is released. | ||
+ | |||
+ | * [[Conduit Shrine]] - Grants players a zapping electrical property that kills most monsters instantly. | ||
+ | * [[Consecrated Shrine]] - Reduces all cooldowns to zero for 30 seconds. | ||
+ | * [[Power Shrine]] - Grants 400% bonus to damage output for 30 seconds. | ||
+ | * [[Shield Shrine]] - Grants 30 seconds of total immunity to damage and debuffs. | ||
+ | * [[Speed Shrine]] - Movement speed increased to maximum for 30 seconds. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Enlightened Shrines in Inferno== | ==Enlightened Shrines in Inferno== | ||
− | Enlightened Shrines could never spawn in Inferno prior to v1.0.5. There was no need for those shrines in Inferno then, since no | + | Enlightened Shrines could never spawn in Inferno prior to v1.0.5. There was no need for those shrines in Inferno then, since characters had to be max level to enter Inferno and could gain no further experience. This changed in v1.0.4 with the introduction of the [[Paragon]] system, where characters began to gain experience for Paragon levels once they reached 60. |
The D3 devs didn't think to enable Enlightened shrines in Inferno in v1.0.4, but they realized their oversight and enabled them in Inferno in v1.0.5.<ref>[http://blues.incgamers.com/Posts/10/1/40/819/182869/shrines-are-boring-and-need-improvement Shrine Improvements] - Blizzard, 07.09.2012</ref> | The D3 devs didn't think to enable Enlightened shrines in Inferno in v1.0.4, but they realized their oversight and enabled them in Inferno in v1.0.5.<ref>[http://blues.incgamers.com/Posts/10/1/40/819/182869/shrines-are-boring-and-need-improvement Shrine Improvements] - Blizzard, 07.09.2012</ref> |
Revision as of 09:11, 12 November 2013
The Enlightened Shrine provides a 25% experience bonus for the duration of the effect.
This bonus adds to Nephalem Valor and multiplayer bonuses, and multiples bonuses from Monster Power and equipment, resulting in experience bonuses that are never lower and usually higher than those possible pre-v1.08.
This shrine provides no benefit to players at Paragon 100, though the developers have suggested that it might generate some special bonus for max level characters in the future.
Contents
Patch 1.0.8 Improvement
Patch v1.08 improved the function of this shrine by changing it to a multiplicative bonus. [1]
The formula:
v1.08 formula = (Nephalem Valor + multiplayer bonus + shrine bonus) x (Monster Power bonus + equipment bonus)
This change makes the shrine bonus larger, especially for characters with a lot of +exp equipment and/or playing on a higher level of Monster Power. The math, as explained by Blizzard on April 9, 2013:[2]
EDIT: Having over 1100% bonus experience makes farming experience in MP10 fun.
Lylirra: Confirmed: intentional! We know a lot of players were doing runs where they’d play high MP and skip Elites. That’s still an option, but we wanted to make Elites more enticing. This seemed like the best way to do it that worked across all MP levels. Let us know what you think/how it feels!
For example, prior to v1.07 all +experience bonuses simply added up. For example:
+ 35% from a Hellfire Ring
+ 7% from a Hellfire Ring on a merc (35/5 = 7% to you)
+ 25% from a Ruby in your helm
+ 150% from Monster Power 6
+ 75% from 5 stacks of Nephalem Valor
__________________________
= 293% total Experience Gain
In v1.08 that same scenario would yield:
+ 35% from a Hellfire Ring
+ 7% from a Hellfire Ring on a merc (35/5 = 7% to you)
+ 25% from a Ruby in your helm
+ 150% from Monster Power 6
__________________________
= 218% Experience Gain
x 1.75 (NV stacks)
= 381.5% total experience gain.
And the bonus would be even larger with an experience shrine or multiplayer bonus adding to the 75% NV stacks.
Shrines in Diablo III
Shrines are randomly-located, randomly-spawned objects that characters can click to receive temporary buffs. Shrine effects pass to all players in the area when they are first triggered. All shrine benefits last for 120 seconds, and characters can benefit from multiple different shrines at once. Shrine bonuses and durations do not stack, and hitting a second shrine of the same type will simply reset the time to the full two minute duration.
- Blessed Shrine - Reduces all damage taken by 25% for 120 seconds.
- Empowered Shrine – Increased resource regeneration and reduced cooldowns for 120 seconds.
- Enlightened Shrine - +25% Experience gain from monster kills for 120 seconds.
- Fleeting Shrine – Increased movement speed and adds 25 yards to gold and health orb pickup radius for 120 seconds.
- Fortune Shrine - +25% to Magic Find and Gold Find for 120 seconds.
- Frenzied Shrine - Increases attack speed by 25% for 120 seconds.
Super Shrines in Reaper of Souls
This new class of shrines provide huge benefits for just 30 seconds. These were first seen in the Blizzcon 2013 RoS demo and may change in function before the game is released.
- Conduit Shrine - Grants players a zapping electrical property that kills most monsters instantly.
- Consecrated Shrine - Reduces all cooldowns to zero for 30 seconds.
- Power Shrine - Grants 400% bonus to damage output for 30 seconds.
- Shield Shrine - Grants 30 seconds of total immunity to damage and debuffs.
- Speed Shrine - Movement speed increased to maximum for 30 seconds.
Enlightened Shrines in Inferno
Enlightened Shrines could never spawn in Inferno prior to v1.0.5. There was no need for those shrines in Inferno then, since characters had to be max level to enter Inferno and could gain no further experience. This changed in v1.0.4 with the introduction of the Paragon system, where characters began to gain experience for Paragon levels once they reached 60.
The D3 devs didn't think to enable Enlightened shrines in Inferno in v1.0.4, but they realized their oversight and enabled them in Inferno in v1.0.5.[1]
References
<references>
Sanctuary[e] Act 1 Act 2 Act 3 Act 4 Act 5 |
---|
Act 1 | [e] | ||||
---|---|---|---|---|---|
Char. Level: 1 - 20
|
Khanduras |
• The Old Ruins (m) | |||
(X) = Typical character level for that area - (m) = Map of area |
Act 1 categories: Dungeons Settlements Structures Maps |
---|
Bonus Areas Cemetery of the Forsaken Fields of Misery |
Festering Woods Leoric's Hunting Grounds |
The Old Ruins Old Tristram Road |
[e]
• The Royal Crypts (m) Wortham Southern Highlands |
Blank for now. Maps are the small (m)s |
[e] |
Act 2 | [e] | ||||
---|---|---|---|---|---|
Char. Level: 12 - ? |
Kehjistan |
||||
(X) = Typical character level for that area |
Act 2 categories: Dungeons Settlements Structures Maps |
---|
Kehjistan |
[e] |
Caldeum |
[e] |
Blank for now. Maps are the small (m)s |
[e] |
Act 3 | [e] | ||||
---|---|---|---|---|---|
Char. Level: ? - ?
|
Dreadlands
|
|
|
||
(X) = Typical character level for that area |
Act 3 categories: Dungeons Settlements Structures Maps |
---|
[e] |
Bash |
Cleave |
Frenzy |
[e] |
Bash |
Cleave |
Frenzy |
[e] |
Bash |
Cleave |
Frenzy |
[e] |
Act 4 | [e] | ||||
---|---|---|---|---|---|
Char. Level: ? - ? |
' |
| |||
(X) = Typical character level for that area |
Act 4 categories: Dungeons Settlements Structures Maps |
---|
Bash |
Cleave |
Frenzy |
[e] |
Bash |
Cleave |
Frenzy |
[e] |
Bash |
Cleave |
Frenzy |
[e] |
Bash |
Cleave |
Frenzy |
[e] |
Act 5 | [e] | ||||
---|---|---|---|---|---|
Char. Level: 60 - ? |
Khanduras |
||||
(X) = Typical character level for that area |
- ↑ Shrine Improvements - Blizzard, 07.09.2012