Difference between revisions of "City of Blood"

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* '''Pre-requisite:''' [[The Road to Alcarnus]]
 
* '''Pre-requisite:''' [[The Road to Alcarnus]]
 
* '''Required to progress?''' Yes
 
* '''Required to progress?''' Yes
* '''Reward(s):''' [[Gold]]/ [[Experience]]
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* '''Reward(s):''' [[Gold]]/ [[Experience]]/ [[Lore]]
* [[Lore]] items: ??
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* [[Lore]] items: [[Maghda, Leader of the Coven]]
* Related [[Achievements]]: ??
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* Related [[Achievements]]: None
 
* '''Leads to:''' [[A Royal Audience]]
 
* '''Leads to:''' [[A Royal Audience]]
 
* '''Level Range:''' <quest level="true">city-of-blood</quest>
 
* '''Level Range:''' <quest level="true">city-of-blood</quest>
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As you cross the small bridge into [[Alcarnus]] you will receive a bonus quest to release eight prisoners from cages that you can find dotted around Alcarnus and its dungeons.  For your troubles you will be rewarded with XP and gold.
 
As you cross the small bridge into [[Alcarnus]] you will receive a bonus quest to release eight prisoners from cages that you can find dotted around Alcarnus and its dungeons.  For your troubles you will be rewarded with XP and gold.
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[[File:Lair of the witch.jpg|left|thumb|200px|[[Maghda]]'s minions]]Check out the very north edge of Alcarnus for the body of a member of the Iron Wolves which will have a copy of the [[Iron Wolf Captain's Journal]] which forms part of the [[Judge of Character]] achievement.
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At the back of Alcarnus you'll come to the [[Lair of the Witch]], the witch being [[Maghda]].  Once you enter the lair you will not be able to exit until [[Maghda]] is dead (finally).  It is a small lair with 7 columns which serve as shields to run rings around the [[Thrall]]s she raises in increasing numbers.  She is immune while they are alive thanks to her [[Shielding]] so you'll need to keep on her hard in the short period between raising them.
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Once she is dead she should leave a couple of rares for you if it's the first time you've killed her on that difficulty and a piece of lore,  [[Maghda, Leader of the Coven]].
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Return to the [[Hidden Camp]] with your portal and on to [[A Royal Audience]] quest.
  
  
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File:Road to alcarnus waypoint.jpg|[[Waypoint]] and [[Cain's Lost Satchel]]
 
File:Road to alcarnus waypoint.jpg|[[Waypoint]] and [[Cain's Lost Satchel]]
 
File:Caged prisoner.jpg|Bonus quest
 
File:Caged prisoner.jpg|Bonus quest
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File:Iron wolf captains journal.jpg|[[Iron Wolf Captain's Journal]]
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File:Maghda battle.jpg|Finally [[Maghda]] is going down
  
 
</gallery>
 
</gallery>

Revision as of 19:30, 19 April 2013

The Road to Alcarnus is the second Act II quest in Diablo III and takes place mainly in the Khasim Outpost.


Quest Information

IconAct2Quest13.png


City of Blood Walkthrough

Leave the Khasim Outpost and head down into the east Stinging Winds. Work your way to the south of that to find the exit from the area onto the Road to Alcarnus.


Caged Prisoners

As you reach the entrance into Alcarnus you'll run into the superunique Dark Berserker, Shatterbone. Although he's accompanied by some Crazed Cultists and Hellion he should not be difficult to dispense with.


The Road to Alcarnus is a very small area with no dungeons but it has a Waypoint and also another of Cain's Lost Satchel so if you are doing any of the Lore achievements, you'll pick up a book in that.


As you cross the small bridge into Alcarnus you will receive a bonus quest to release eight prisoners from cages that you can find dotted around Alcarnus and its dungeons. For your troubles you will be rewarded with XP and gold.


Maghda's minions
Check out the very north edge of Alcarnus for the body of a member of the Iron Wolves which will have a copy of the Iron Wolf Captain's Journal which forms part of the Judge of Character achievement.


At the back of Alcarnus you'll come to the Lair of the Witch, the witch being Maghda. Once you enter the lair you will not be able to exit until Maghda is dead (finally). It is a small lair with 7 columns which serve as shields to run rings around the Thralls she raises in increasing numbers. She is immune while they are alive thanks to her Shielding so you'll need to keep on her hard in the short period between raising them.


Once she is dead she should leave a couple of rares for you if it's the first time you've killed her on that difficulty and a piece of lore, Maghda, Leader of the Coven.


Return to the Hidden Camp with your portal and on to A Royal Audience quest.


Objectives in Brief


* Checkpoint reached around this stage in the quest. This means you can quit out and Resume your game at a later date and begin at this point - in effect it's a Save Game point.

Media