Difference between revisions of "The Imprisoned Angel"

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Make your way through level 1 where you'll fight cultists performing rituals summoning [[Thrall]]s and [[Hellion]].  Some corridors will be lined with massive blades which thunder down threatening to mutilate anything soft foolish enough to get under them.  However, their bark is worse than their bite as they inflict very little damage but it's still adds a bit of fun making sure you do not get hit by any.
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Make your way through level 1 where you'll fight cultists performing rituals to summon[[Thrall]]s and [[Hellion]].  Some corridors will be lined with massive blades which thunder down threatening to mutilate anything squishy foolish enough to get under them.  However, their bark is worse than their bite as they inflict very little damage but it's still adds a bit of fun trying to make your way down the corridors whilst avoiding them.
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Somewhere on level 2 there will be a door out to the [[Highlands Passage]].  Take this and make your way along the bridges until you come to [[The Cursed Hold]].
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As soon as you descend the steps into the Hold you'll be met by the ghost of [[Queen Asylla]].  She requests you free the spirits of 6 prisoners from cells throughout the Hold.
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There are quite large mixed packs down here so be sure you've cleared corridors before opening doors so you do not back into another group when trying to retreat to heal.  Using projectile skills such as [[Multishot]] can inadvertently break down doors to cells lining the corridors allowing more mobs to pour out when you may not be ready for them.  Some cells don't have doors so they'll come out and join in anyway.
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Use the doorways to your advantage by picking off the packs when they file out into the corridors.
 +
 
 +
As you near a cell with prisoner's remains in a yellow indicator will appear on the mini map.  Once you have freed them you will need to seek out the [[Warden]] who can always be found at the centre of the level at the crossroads.  He is pretty slow so easy to avoid. He possess [[Jailer]] (as you'd expect) and [[Molten]] affixes but still, if you're the appropriate level here he and his few minions ([[Savage Fiend]]) shouldn't present a problem.
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After the [[Warden]] is dead a gate will lower allowing you access to the third level of the [[Halls of Agony]].
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 +
 
  
Somewhere on level 2 there will be a door out to the [[Highlands Passage]].  Take this and make your way along the bridges until you come to [[The Cursed Hold]]
 
  
  

Revision as of 01:33, 15 January 2013

The Imprisoned Angle is an Act I quest in Diablo III.


Quest Information

IconAct1Quest09.png


The Imprisoned Angel Walkthrough

Make your way through level 1 where you'll fight cultists performing rituals to summonThralls and Hellion. Some corridors will be lined with massive blades which thunder down threatening to mutilate anything squishy foolish enough to get under them. However, their bark is worse than their bite as they inflict very little damage but it's still adds a bit of fun trying to make your way down the corridors whilst avoiding them.

Somewhere on level 2 there will be a door out to the Highlands Passage. Take this and make your way along the bridges until you come to The Cursed Hold.

As soon as you descend the steps into the Hold you'll be met by the ghost of Queen Asylla. She requests you free the spirits of 6 prisoners from cells throughout the Hold.

There are quite large mixed packs down here so be sure you've cleared corridors before opening doors so you do not back into another group when trying to retreat to heal. Using projectile skills such as Multishot can inadvertently break down doors to cells lining the corridors allowing more mobs to pour out when you may not be ready for them. Some cells don't have doors so they'll come out and join in anyway.

Use the doorways to your advantage by picking off the packs when they file out into the corridors.

As you near a cell with prisoner's remains in a yellow indicator will appear on the mini map. Once you have freed them you will need to seek out the Warden who can always be found at the centre of the level at the crossroads. He is pretty slow so easy to avoid. He possess Jailer (as you'd expect) and Molten affixes but still, if you're the appropriate level here he and his few minions (Savage Fiend) shouldn't present a problem.

After the Warden is dead a gate will lower allowing you access to the third level of the Halls of Agony.





Objectives in Brief


* Checkpoint reached around this stage in the quest. This means you can quit out and Resume your game at a later date and begin at this point - in effect it's a Save Game point.


Achievements

The Imprisoned Angel quest forms part of the following Achievement

Name Points Description Banner
<achievement type="single">The Last of the Horadrim</achievement>


Media