Difference between revisions of "Drowned Temple"
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The '''Drowned Temple''' is an area just prior to the [[Festering Woods]] in [[Act I]]. | The '''Drowned Temple''' is an area just prior to the [[Festering Woods]] in [[Act I]]. | ||
Revision as of 20:19, 9 January 2013
The Drowned Temple is an area just prior to the Festering Woods in Act I.
Contents
Areas and Dungeons within The Drowned Temple
- Drowned Temple (dungeon)
Access to Levels
Quests
Notable NPCs
Common Monsters
Special Monsters
The following Superunique monsters can but might not always appear in Drowned Temple:
- Ezek the Prophet - Ancient Nephalem Champion (Unique)
- Brother Karel - Ancient Nephalem Guardian (Unique)
- Brother Moek - Ancient Nephalem Defender (Unique)
- Brother Larel - Ancient Nephalem Keeper (Unique)
- Maghda
Checkpoints
Checkpoints are respawn points. Players who die appear back at the last checkpoint they reached. Players can also leave the game and resume at the last checkpoint at a later date. In effect they are a 'save game' feature. The following Checkpoints appear in Drowned Temple
- After activating the Waypoint just before the Drowned Temple whilst on The Broken Blade quest.
- Just across the bridge that Alaric raises for you from the Drowned Temple to The Festering Woods on The Broken Blade quest.
- Just back across the bridge from The Festering Woods to the Drowned Temple once you have collected the Beacons on The Broken Blade quest.
- After killing the unique brothers in the Drowned Temple
- After retrieving the Glowing Sword Shard in the Drowned Temple on The Broken Blade quest.
Waypoint
Waypoints are special plates on the ground that form a network of jump points allowing players to instantly teleport between them. The nearest waypoint for Drowned Temple appears just at the top of the steps down to the Temple is a Waypoint.
Associated Achievements
Drowned Temple is in some way involved in the following achievement(s).
Name | Points | Description | Banner |
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Gallery
Sanctuary[e] Act 1 Act 2 Act 3 Act 4 Act 5 |
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Act 1 | [e] | ||||
---|---|---|---|---|---|
Char. Level: 1 - 20
|
Khanduras |
• The Old Ruins (m) | |||
(X) = Typical character level for that area - (m) = Map of area |
Act 1 categories: Dungeons Settlements Structures Maps |
---|
Bonus Areas Cemetery of the Forsaken Fields of Misery |
Festering Woods Leoric's Hunting Grounds |
The Old Ruins Old Tristram Road |
[e]
• The Royal Crypts (m) Wortham Southern Highlands |
Blank for now. Maps are the small (m)s |
[e] |
Act 2 | [e] | ||||
---|---|---|---|---|---|
Char. Level: 12 - ? |
Kehjistan |
||||
(X) = Typical character level for that area |
Act 2 categories: Dungeons Settlements Structures Maps |
---|
Kehjistan |
[e] |
Caldeum |
[e] |
Blank for now. Maps are the small (m)s |
[e] |
Act 3 | [e] | ||||
---|---|---|---|---|---|
Char. Level: ? - ?
|
Dreadlands
|
|
|
||
(X) = Typical character level for that area |
Act 3 categories: Dungeons Settlements Structures Maps |
---|
[e] |
Bash |
Cleave |
Frenzy |
[e] |
Bash |
Cleave |
Frenzy |
[e] |
Bash |
Cleave |
Frenzy |
[e] |
Act 4 | [e] | ||||
---|---|---|---|---|---|
Char. Level: ? - ? |
' |
| |||
(X) = Typical character level for that area |
Act 4 categories: Dungeons Settlements Structures Maps |
---|
Bash |
Cleave |
Frenzy |
[e] |
Bash |
Cleave |
Frenzy |
[e] |
Bash |
Cleave |
Frenzy |
[e] |
Bash |
Cleave |
Frenzy |
[e] |
Act 5 | [e] | ||||
---|---|---|---|---|---|
Char. Level: 60 - ? |
Khanduras |
||||
(X) = Typical character level for that area |