Difference between revisions of "Sand Wasp"
m |
m |
||
Line 45: | Line 45: | ||
==Sand Wasp== | ==Sand Wasp== | ||
+ | [[File:Sand wasp.jpg|right|thumb|200px|Sand Wasp]] | ||
* Found in Act II - [[Black Canyon Bridge]], [[Black Canyon Mines]], [[The Crumbling Vault]], [[Deserted Cellar]], [[Howling Plateau]], [[Road to Alcarnus]], [[Stinging Winds]] and [[Sundered Canyon]] | * Found in Act II - [[Black Canyon Bridge]], [[Black Canyon Mines]], [[The Crumbling Vault]], [[Deserted Cellar]], [[Howling Plateau]], [[Road to Alcarnus]], [[Stinging Winds]] and [[Sundered Canyon]] | ||
* Poison melee attack | * Poison melee attack |
Revision as of 22:19, 7 February 2013
The Sand Wasp is a giant insect beast native to the deserts of the Borderlands. Sand Wasps buzz around, attacking with a melee sting, but they can also launch a ranged attack, firing out a string of tiny glowing green wasps.
They are the same wasp essentially, but with different coloured wings.
This Sand Wasp is a fairly weak monster when dealt with one-on-one. They become dangerous in groups, or especially on a crowded screen, since they can fire out repeated sprays of miniature wasps. These glowing green bullets cruise straight across the screen at a slow speed, but with several wasps firing them at once they can become quite numerous and more than a nuisance.
Depending on what other monsters appear, it might be a good idea to try and kill one or more of the wasps, to make sure you're not drained from constant baby-wasp barrage as you are fighting more important foes, like a Desert Dervish.
Contents
Subtypes
Act II
- Desert Hornet
- Dune Stinger
- Sand Wasp
In Alphabetical Order
Desert Hornet
- Found in Act II - Desolate Sands and Eastern Channel
- Poison melee attack
- Stinger Missiles - Four green "mini wasp" projectiles that target your position from long range. They fly in a straight line so simply move to avoid them.
- Inflicts round about the same level of damage and has the same health points as the other two wasps, they just have different coloured wings.
<mob>Desert Hornet</mob>
Dune Stinger
- Found in Act II - Road to Alcarnus, Stinging Winds and Tunnels of the Rockworm
- Poison melee attack
- Stinger Missiles - Four green "mini wasp" projectiles that target your position from long range. They fly in a straight line so simply move to avoid them.
- Inflicts round about the same level of damage and has the same health points as the other two wasps, they just have different coloured wings.
<mob>Dune Stinger</mob>
Sand Wasp
- Found in Act II - Black Canyon Bridge, Black Canyon Mines, The Crumbling Vault, Deserted Cellar, Howling Plateau, Road to Alcarnus, Stinging Winds and Sundered Canyon
- Poison melee attack
- Stinger Missiles - Four green "mini wasp" projectiles that target your position from long range. They fly in a straight line so simply move to avoid them.
- Inflicts round about the same level of damage and has the same health points as the other two wasps, they just have different coloured wings.
<mob>Sand Wasp</mob>
Background
We have seen giant insects before, primarily in Diablo II, Act III. Whether this desert wasp has anything to do with the jungle one remains to be seen.
The Diablo I expansion (which is not quite canon) also had a multitude of insects, which could possibly be related.
Development
The Sand Wasp was first seen at the GamesCom 2009 demo and shortly after that at BlizzCon 2009. The inspiration for this enemy was old time arcade games, where players are forced to dodge bullets from opposing ships.
Blizzcon 2009 Panel
The Sand Wasp and its unique ranged attack was discussed in the Heroes and Monsters panel at Blizzcon 2009. The following summarizes the panel discussion, but is not a direct quote:
- The Sand Wasp is a natural creature. Not a demonic enemy. It's meant to show that the world of Sanctuary is very dangerous; it's not just the mutated demons that can kill you.
- Sand wasps are swarming creatures. They're not very tough on their own, and are a fairly easy kill for any character. They're dangerous in conjunction with others; other wasps or especially other monsters to occupy the character and let the wasps fire freely. We call multiple wasps attacking at once the "Bullet hell effect." where their mini-wasps clog the air.
- This concept was tough to work into the game. We tried a lot of different projectiles from the wasps, but none really worked. Eventually we got the idea to use tiny wasps, but it was still had to communicate to the whole team, from artists to programmers, what sort of effect to create; where the concept came from. Eventually we realized that it was emulating an old arcade action game, and made a little demo version to show what we were thinking about. (Animated movie of the Galaxian-like arcade shooter plays.)
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
---|
Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
---|
Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
---|
Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
---|
Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
|
---|
| |||||
---|---|---|---|---|---|
Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
| ||||
| |||||
Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
|
---|