Difference between revisions of "Tomb Guardian"
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− | ''' | + | '''Tomb Guardians''' are magically induced [[Skeleton]]s that are [[caster|spellcasters]] themselves, able to raise new warriors without the help of a [[Necromancer]] or other [[demon]]ic magician. |
− | + | Tomb Guardians are [[Undead]] [[Monster]]s. | |
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==Diablo III Monster== | ==Diablo III Monster== | ||
− | These [[skeleton]] version of [[caster]]s spawn with packs of [[Skeletal Archer]]s and [[Skeletal Shieldman|Skeletal Shieldmen]] for protection. The | + | These [[skeleton]] version of [[caster]]s spawn with packs of [[Skeletal Archer]]s and [[Skeletal Shieldman|Skeletal Shieldmen]] for protection. The Tomb Guardians are larger than regular skeletons, and have glowing purple/pink orbs around their upper bodies. These may be shields, decoration, or an indication what type of elemental damage they deal. During battle the summoners stay to the rear of their foot soldiers, where they keep busy summoning fresh skeletons, or hurling purple projectiles at any players who stray into range. |
Their summoning animation is interesting; in the [[WWI 2008]] [[gameplay movie]] they were seen shooting a purple laser beam from each eye. The beams travelled some distance, then converged and dove into the ground, causing a new skeleton to rise up a second later. It's not known if they have the ability to buff their skeleton followers or only summon new ones. | Their summoning animation is interesting; in the [[WWI 2008]] [[gameplay movie]] they were seen shooting a purple laser beam from each eye. The beams travelled some distance, then converged and dove into the ground, causing a new skeleton to rise up a second later. It's not known if they have the ability to buff their skeleton followers or only summon new ones. | ||
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* [[Skeletal Executioner]] | * [[Skeletal Executioner]] | ||
* [[Skeletal Shieldman]] | * [[Skeletal Shieldman]] | ||
− | * [[ | + | * [[Tomb Guardian]] |
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==Background== | ==Background== | ||
− | + | Tomb Guardians are regular [[Skeleton]]s, but also [[caster]]s. This additional power requires the [[Necromancer]] or [[demon]] summoning the skeleton to use a summoning spell of significantly more power. Using the bones of a deceased [[Sorcerer]] will make the Skeletal Summoner more powerful. However, it's sometimes harder to corrupt the bones of a powerful individual. | |
You can read a lot more about this on the Skeleton main page: | You can read a lot more about this on the Skeleton main page: |
Revision as of 11:39, 6 April 2012
Tomb Guardians are magically induced Skeletons that are spellcasters themselves, able to raise new warriors without the help of a Necromancer or other demonic magician.
Tomb Guardians are Undead Monsters.
Diablo III Monster [e] | |
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Tomb Guardian | |
Classification: | Undead |
Monster Family: | Skeleton |
Role: | Caster, Summoner |
Monster Stats Norm/Night/Hell/Inferno
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Life: | Unknown |
Mana: | Unknown |
Armor: | Unknown |
Resistance: | Unknown |
Offence Norm/Night/Hell/Inferno
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Armament: | None |
DPS: | Unknown |
Low Damage: | Unknown |
High Damage: | Unknown |
Range: | Melee |
Speed: | Medium |
Movement: | Medium |
Purple Projectile | |
Leoric Highlands |
Diablo III Monster
These skeleton version of casters spawn with packs of Skeletal Archers and Skeletal Shieldmen for protection. The Tomb Guardians are larger than regular skeletons, and have glowing purple/pink orbs around their upper bodies. These may be shields, decoration, or an indication what type of elemental damage they deal. During battle the summoners stay to the rear of their foot soldiers, where they keep busy summoning fresh skeletons, or hurling purple projectiles at any players who stray into range.
Their summoning animation is interesting; in the WWI 2008 gameplay movie they were seen shooting a purple laser beam from each eye. The beams travelled some distance, then converged and dove into the ground, causing a new skeleton to rise up a second later. It's not known if they have the ability to buff their skeleton followers or only summon new ones.
Spells and Abilities
- Summon Skeleton - The Summoner shoots a purple laser beam from each eye, which travels some distance and dive into the ground, causing a new skeleton to rise up a second later.
- Purple Projectile - Attack spell of some unknown kind.
Related Monsters
Background
Tomb Guardians are regular Skeletons, but also casters. This additional power requires the Necromancer or demon summoning the skeleton to use a summoning spell of significantly more power. Using the bones of a deceased Sorcerer will make the Skeletal Summoner more powerful. However, it's sometimes harder to corrupt the bones of a powerful individual.
You can read a lot more about this on the Skeleton main page:
Media
You can find pictures in the Diablo 3 screenshot and picture gallery:
Witch Doctor attacking Summoner.
Summoner and Skeletons.
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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