Difference between revisions of "Goatman Shaman"
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|name= Goatman Shaman | |name= Goatman Shaman | ||
|classif= Beasts | |classif= Beasts | ||
− | |family= | + | |family= Khazra Shaman |
|role= [[Caster]] | |role= [[Caster]] | ||
|life= Unknown | |life= Unknown |
Revision as of 11:44, 6 April 2012
Goatman Shamans are caster type Goatmen (Kahzra). We don't know their abilities yet. General Goatman information can be found on the Goatman article.
Goatman Shamans are Beasts.
Contents
Diablo III Goatman Shaman
Diablo III Monster [e] | |
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Goatman Shaman | |
Classification: | Beasts |
Monster Family: | Khazra Shaman |
Role: | Caster |
Monster Stats Norm/Night/Hell/Inferno
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Life: | Unknown |
Mana: | Unknown |
Armor: | Unknown |
Resistance: | Unknown |
Offence Norm/Night/Hell/Inferno
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Armament: | Magic Staff |
DPS: | Unknown |
Low Damage: | Unknown |
High Damage: | Unknown |
Range: | Melee/Caster |
Speed: | Unknown |
Movement: | Medium |
The only named type of Goatman Shaman we've seen thus far are Moon Clan Shaman, but it's all but certain there will be a variety of different goat clans in Diablo III, as there were in the earlier games in the series.
Though goatmen were a popular monster in Diablo 1 and Diablo 2, the Goatman Shaman is a new unit, and nothing is yet known about its abilities. Presumably it will be able to buff goatmen in various ways, and perhaps heal or even resurrect them as well. It is known that the shaman have intelligent AI; one in the WWI 2008 gameplay movie runs when its herd is wiped out by a Witch Doctor's Wall of Zombies, finds a new pack of goatmen, and takes up a position behind them.
There is a very interesting sequence seen in the gameplay movie when a goatman shaman unleashes a trap in what looks like a scripted event. The shaman runs near a goatman camp, and then becomes briefly unhittable; both the Witch Doctor and the Barbarian in the game swing right through him twice. The shaman then casts a very short range type of nova spell that freezes both the characters for a considerable amount of time. While they remain immobilized, a vast herd of goats comes rushing into sight, up from behind the goatcamp.
As the gameplay's narrator says, it's a nasty trap. We're not permitted to see just how nasty though, since another Barbarian and Witch Doctor join in just at that moment, and take on the new herd of goats while the first two characters slowly thaw out.
Spells and Abilities
Very little is yet known. It's very possible that the Goatman Shaman will be able to use a magical attack, heal or resurrect. Current known spells are:
- Frost Nova (*)
Real name is unknown, and exact damage/functionality is also unknown. The Goatman Shaman of the WWI 2008 gameplay video uses a short range "nova-like" spell that freezes a Barbarian and Witch Doctor player to the ground for several seconds. They eventually thaw out of it.
Known Khazra Clans
- Moon Clan
- Night Clan (unconfirmed in D3)
- Blood Clan (unconfirmed in D3)
- Death Clan (unconfirmed in D3)
- Hell Clan (unconfirmed in D3)
Related Monsters
Background
The Goatman Shaman share the background story of the other Goatmen.
Lore
Long ago, five clans of the umbaru tribe left the Teganze and ventured north. After their transformation into khazra, only a few elders were still able to use magic and they passed it down to their cleverest children. These are the khazra shaman and they rank among the most dangerous of their race.
Media
You can find pictures in the Diablo 3 screenshot and picture gallery:
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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