Difference between revisions of "Scavenger"
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An ensorcelled (some say [[demon]]ic) variant is known to have plagued adventurers in the [[Tristram]] region twenty-odd years ago as well. These were also called {{iw|Scavenger Scavengers}}. | An ensorcelled (some say [[demon]]ic) variant is known to have plagued adventurers in the [[Tristram]] region twenty-odd years ago as well. These were also called {{iw|Scavenger Scavengers}}. | ||
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+ | ==Lore== | ||
+ | Scavengers are ugly, pathetic creatures who survive off of carrion and corpses too diseased to attract any other carnivores. I did once meet a raggedy fellow who claimed that he had trained one of the beasts to bring him large rats to eat, but I'm sure the story is utter nonsense. | ||
+ | <div style="text-align:right;">Abd al-Hazir</div> | ||
Revision as of 20:56, 24 September 2011
Scavengers are hound-like burrowing creatures who fight with ferocity and are quick to attack. A Scavenger is a beast-type monster.
Contents
Diablo III Monster
Diablo III Monster [e] | |
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Scavenger | |
Classification: | Beasts |
Monster Family: | Scavenger |
Role: | Cannonfodder |
Monster Stats Norm/Night/Hell/Inferno
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Life: | Unknown |
Mana: | None |
Armor: | Unknown |
Resistance: | Unknown |
Offence Norm/Night/Hell/Inferno
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Armament: | Claws, Fangs |
DPS: | Unknown |
Low Damage: | Unknown |
High Damage: | Unknown |
Range: | Melee |
Speed: | Fast |
Movement: | Fast |
Borderlands Tardein Wastes |
The Scavenger returns from Diablo I, and it's taken on some properties of the Leapers from Diablo II. They look more like animals than demons, and are somewhat badger-like in their furry, striped appearance. But they leap and dart around wildly, and seem quite capable of swarming an unwary hero by sheer numbers.
A great mob of scavengers are seen in the WWI 2008 gameplay movie, and they're tricky beasts. They seem to be burrowers, and as the Witch Doctor runs along, the scavengers wait until he's in their midst before they dig out of the ground and attack all at once, a dozen or more of them leaping in from all different directions.
They're still small and rather weak beasts though, and die quickly once the Witch Doctor fights back.
Witch Doctors also use undead versions of these Scavengers as servants, helping him in his fighting, and it's also possible to imbue them with special attacking effects such as fire or locust by casting the appropriate spells on them. The undead version of the Scavenger that is used by the Witch Doctor is called mongrel.
Spells and Abilities
- Burrow
The Scavengers can burrow in the ground, awaiting the arrival of some sort of prey, and simultaneously emerge from the earth to attack. They usually do this in groups.
Related Monsters
Background
Scavengers are small, burrowing creatures that feed upon carrion. Unlike most animals of this type, however, they are extremely aggressive and will not hesitate to attack those unfortunate enough to encounter them. Scavengers have powerful legs which they use for swift springing attacks, striking at vulnerable faces and throats. Their anatomy bears a striking resemblance to that of the leapers of the Aranoch desert, and thus, many researchers classify the two groups as part of the same family of creatures.
These creatures often burrow in an open area and wait for a pray to pass within short distance, then the entire pack will burst out of the soil and attack their potential meal.
Captured Scavengers are used to hunt for Dune Threshers. Constrained with a rope, they are used as bait in groups of 3 or so. They will traditionally try to bury, and then be captured by the Thresher, who in turn will swallow them, but still be attached to the ropes around the Scavengers' necks. The little creatures' ferocious clawing will open up the inside of the Thresher's stomach before the extremely eroding acids of the creature kills the Scavengers. Still attached to the ropes, the hunter will pull the dead or mortally wounded Dune Thresher out of the sand.
An ensorcelled (some say demonic) variant is known to have plagued adventurers in the Tristram region twenty-odd years ago as well. These were also called Scavengers.
Lore
Scavengers are ugly, pathetic creatures who survive off of carrion and corpses too diseased to attract any other carnivores. I did once meet a raggedy fellow who claimed that he had trained one of the beasts to bring him large rats to eat, but I'm sure the story is utter nonsense.
Diablo I Monster
The Diablo I Scavenger is a demonic version of the regular one described here. Corrupted by Diablo himself, this variant of the carrion race is even more aggressive, and can be driven mad with the scent of death.
Diablo II Monster
The Diablo II Leapers found in the Aranoch desert are apparently genetically related to the Scavengers, but not of the exact same race. They have evolved even stronger bone muscles for leap attacks, don't burrow and have evolved an extremely slow resting metabolism to minimize water use and storage, but are otherwise quite like the burrowers. They still attack in packs, but use leaping attacks rather than an surprise attack from below.
Development
This iteration of Scavengers was first sighted in the WWI 2008 gameplay movie
Trivia
The famous Abd al-Hazir had an "extremely distressing episode" during his youth involving Scavengers. He never got around to tell anyone what this was before he disappeared shortly after writing his 42nd entry about Sanctuary in article series called Writings of Abd al-Hazir.
Media
You can find pictures in the Diablo 3 screenshot and picture gallery:
References
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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