Difference between revisions of "Fallen Shaman"
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Shamans are no longer the higher level Fallen, and have been joined by [[Fallen Overseer]]s, and perhaps other yet to be revealed Fallen types. | Shamans are no longer the higher level Fallen, and have been joined by [[Fallen Overseer]]s, and perhaps other yet to be revealed Fallen types. | ||
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{{Monsterbox | {{Monsterbox | ||
|game= Diablo III | |game= Diablo III |
Revision as of 11:12, 3 May 2011
Fallen Shamans return in Diablo 3, their ability to resurrect their kin intact. They also boast improved offensive capabilities, and cast fireballs more quickly and with greater accuracy.
Shamans are no longer the higher level Fallen, and have been joined by Fallen Overseers, and perhaps other yet to be revealed Fallen types.
Diablo III Monster [e] | |
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Fallen Shaman | |
Classification: | Demons |
Monster Family: | Fallen |
Role: | Caster, Rez |
Monster Stats Norm/Night/Hell/Inferno
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Life: | Unknown |
Mana: | Unknown |
Armor: | Unknown |
Resistance: | Unknown |
Offence Norm/Night/Hell/Inferno
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Armament: | Staff |
DPS: | Unknown |
Low Damage: | Melee Stab |
High Damage: | Fireballs |
Range: | Ranged spells |
Speed: | Slow |
Movement: | Medium |
Resurrection | |
Behavior
As in Diablo 2, Fallen Shamans always spawn with a number of minions. They are often found with a pack of Fallen Imps, who they can resurrect[1] when they perish in battle. They have not been seen healing Imps, but this may also be within their power.
Shamans also appear with Fallen Hounds as well. They do not seem able to resurrect these dog-like units, but the dogs are larger, tougher, and much more dangerous than the Fallen Imps, so even with just one life to give they are generally an upgrade over the Imp units.
If Fallen Shamans have other crowd control abilities, they have not yet been seen.
Fallen Shamans have improved offensive abilities in Diablo 3, and can hurl fireballs at much greater rates than they could in Diablo 2. If they possess other improved attacks, they have not yet been seen in action.
Fallen Shaman often spawn with several Fallen Hounds who serve as melee tanks and protectors, freeing the Shaman to act as artillery with their spell attacks.
Fallen in Diablo III
There are said to be six or seven or more types of Fallen in Diablo III. Five have so far been revealed.
Famous Fallen Shamans
Fallen shaman SuperUniques were memorable monsters in Diablo II. It's unknown if they will return in Diablo III. Click through to view the D2 versions of these monsters.
Media
Fallen of all types are featured in screenshots and concept art in the Image Gallery.
- Fallen in Act One Screenshots.
- Fallen in Act Two Screenshots.
- Fallen Monster Art.
- An amazing fan version of the Fallen Shaman, created before the monster had been officially revealed by Blizzard.
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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