Difference between revisions of "Beast (monster)"
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− | ''' | + | '''Horned Ground Slothes''' are corrupted animals of the [[Western Kingdoms]] who now charge-attack anyone passing by on sight. They are [[Beasts]] type [[monster]]s. |
− | + | This type of monster has been referred to by the developers as a "Beast." Since that's both utterly-uncreative and confusing/redundant given that one of the three classifications of monsters in Diablo III is "beasts," it's hoped a better name will be used in the final game. | |
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+ | Horned Ground Sloth is the name used in a piece of concept art. | ||
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− | |classif= | + | |classif= Beasts |
− | |family= | + | |family= Ground Sloth |
|role= Tank, Charger | |role= Tank, Charger | ||
|life= Unknown | |life= Unknown | ||
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|armor= Unknown | |armor= Unknown | ||
|resist= Unknown | |resist= Unknown | ||
− | |armament= Horns, | + | |armament= Horns, Hooves |
|dps= Unknown | |dps= Unknown | ||
|dmg_low= Unknown | |dmg_low= Unknown | ||
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|spells= Charge | |spells= Charge | ||
|found= [[Leoric Highlands]] | |found= [[Leoric Highlands]] | ||
− | }}Beasts are large, ox-like herd beasts seen in the plains of [[Sanctuary]] in Diablo III. They have a very fast charging attack, and gore with their huge tusks up-close, though the few seen in the [[WWI 2008]] [[gameplay movie]] died pretty easily. They're not just [[ | + | }}Beasts are large, ox-like herd beasts seen in the plains of [[Sanctuary]] in Diablo III. They have a very fast charging attack, and gore with their huge tusks up-close, though the few seen in the [[WWI 2008]] [[gameplay movie]] died pretty easily. They're not just [[beasts]] either; they've been mutated by [[Diablo]] (or someone?) to become monstrous, as a close-up view of their face demonstrates. |
The one that charges in the gameplay movie signals his intent before the charge, by pausing for a moment, pawing with one forelimb, and snorting a great plume of smoke before rocketing straight at (and hitting) the [[Witch Doctor]]. | The one that charges in the gameplay movie signals his intent before the charge, by pausing for a moment, pawing with one forelimb, and snorting a great plume of smoke before rocketing straight at (and hitting) the [[Witch Doctor]]. |
Revision as of 06:08, 22 November 2010
Horned Ground Slothes are corrupted animals of the Western Kingdoms who now charge-attack anyone passing by on sight. They are Beasts type monsters.
This type of monster has been referred to by the developers as a "Beast." Since that's both utterly-uncreative and confusing/redundant given that one of the three classifications of monsters in Diablo III is "beasts," it's hoped a better name will be used in the final game.
Horned Ground Sloth is the name used in a piece of concept art.
Contents
Diablo III Monster
Diablo III Monster [e] | |
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Beast (monster) | |
Classification: | Beasts |
Monster Family: | Ground Sloth |
Role: | Tank, Charger |
Monster Stats Norm/Night/Hell/Inferno
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Life: | Unknown |
Mana: | None |
Armor: | Unknown |
Resistance: | Unknown |
Offence Norm/Night/Hell/Inferno
| |
Armament: | Horns, Hooves |
DPS: | Unknown |
Low Damage: | Unknown |
High Damage: | Unknown |
Range: | Melee |
Speed: | Medium |
Movement: | Fast |
Beasts are large, ox-like herd beasts seen in the plains of Sanctuary in Diablo III. They have a very fast charging attack, and gore with their huge tusks up-close, though the few seen in the WWI 2008 gameplay movie died pretty easily. They're not just beasts either; they've been mutated by Diablo (or someone?) to become monstrous, as a close-up view of their face demonstrates.
The one that charges in the gameplay movie signals his intent before the charge, by pausing for a moment, pawing with one forelimb, and snorting a great plume of smoke before rocketing straight at (and hitting) the Witch Doctor.
Spells and Abilities
- Charge
Known Subtypes
Background
Little is known of why these creatures, that seem to be herbivores, would go out of their way to attack people passing them by. It's clear that some sort of demonic corruption has taken place.
There is speculation that the Beast monster is a violent or corrupted version of the Horned Ground Sloth, a beat of burden.
Development
The Beasts were one of the first types of monsters shown at WWI 2008 in Paris in the gameplay video.
Media
You can find pictures in the Diablo 3 screenshot and picture gallery:
Beast charages Witch Doctor
Three Beasts in the Leoric Highlands.
Horned Ground Sloth, according to the concept art. Likely the same thing as a Beast.
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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