Difference between revisions of "Molten"
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[[Molten]] is a property that adds fire damage (and presumably fire resistance) to monsters, much as Fire Enchanted did in Diablo 2. | [[Molten]] is a property that adds fire damage (and presumably fire resistance) to monsters, much as Fire Enchanted did in Diablo 2. | ||
+ | * Full list of Diablo III [[Boss modifiers]]. | ||
In the Blizzcon 2009 demo this modifier was also seen on some normal monsters; Molten skeletons were seen, and they appeared to have fire damage added. From this sighting players speculated that boss modifiers may regularly appear on normal monsters, adding to their abilities. Rather than Diablo 2's Burning Dead skeletons, Diablo 3 might just have regular skeletons with Molten or other boss properties. | In the Blizzcon 2009 demo this modifier was also seen on some normal monsters; Molten skeletons were seen, and they appeared to have fire damage added. From this sighting players speculated that boss modifiers may regularly appear on normal monsters, adding to their abilities. Rather than Diablo 2's Burning Dead skeletons, Diablo 3 might just have regular skeletons with Molten or other boss properties. | ||
− | As of Blizzcon 2010, Molten has been upgraded. | + | As of Blizzcon 2010, Molten has been upgraded. [[Bosses]], [[Champions]], and their minion packs now generate fire fields under their feet during combat, burning attackers. They also cause fire fields to appear under the feet of their attackers, guaranteeing that players take [[AoE]] fire damage during the combat, no matter how they dart around. |
[[File:Boss-molten-unburied2.jpg|center|thumb|600px|Molten on an [[unburied]] boss and his minions.]] | [[File:Boss-molten-unburied2.jpg|center|thumb|600px|Molten on an [[unburied]] boss and his minions.]] |
Revision as of 22:47, 7 November 2010
Molten is a property that adds fire damage (and presumably fire resistance) to monsters, much as Fire Enchanted did in Diablo 2.
- Full list of Diablo III Boss modifiers.
In the Blizzcon 2009 demo this modifier was also seen on some normal monsters; Molten skeletons were seen, and they appeared to have fire damage added. From this sighting players speculated that boss modifiers may regularly appear on normal monsters, adding to their abilities. Rather than Diablo 2's Burning Dead skeletons, Diablo 3 might just have regular skeletons with Molten or other boss properties.
As of Blizzcon 2010, Molten has been upgraded. Bosses, Champions, and their minion packs now generate fire fields under their feet during combat, burning attackers. They also cause fire fields to appear under the feet of their attackers, guaranteeing that players take AoE fire damage during the combat, no matter how they dart around.
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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