Difference between revisions of "Fanmade:Dark Venom"
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* '''Invisibility''' /when standing still/ | * '''Invisibility''' /when standing still/ | ||
The ability to become invisible when standing still in the dark, in bushes or in deep swamps. | The ability to become invisible when standing still in the dark, in bushes or in deep swamps. | ||
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* '''Poison Breath''' | * '''Poison Breath''' | ||
A poison cloud that comes out of the Dark Venom's mouth. | A poison cloud that comes out of the Dark Venom's mouth. | ||
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* '''Charge''' | * '''Charge''' | ||
Like the paladin Charge. The Dark Venom charges with his sword. | Like the paladin Charge. The Dark Venom charges with his sword. | ||
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* '''Smite''' | * '''Smite''' | ||
The Dark Venom smites your character with his shield. Stuns your character. | The Dark Venom smites your character with his shield. Stuns your character. | ||
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* '''Unholy Conviction Aura''' | * '''Unholy Conviction Aura''' | ||
An aura that lowers your character's defence and resistances. | An aura that lowers your character's defence and resistances. | ||
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* '''Vampiric Weapon''' | * '''Vampiric Weapon''' |
Revision as of 20:57, 20 November 2009
Contents
The Dark Venom is not an official monster: It's a fan monster. Author(s) of the article are: |
Diablo III Monster
Diablo III Monster [e] | |
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Dark Venom
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Classification: | Animals |
Monster Family: | Monster |
Role: | Unknown |
Monster Stats Norm/Night/Hell/Inferno
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Life: | Unknown |
Mana: | None |
Armor: | Heavy |
Resistance: | Unknown |
Offence Norm/Night/Hell/Inferno
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Armament: | Sword and Tails |
DPS: | Unknown |
Low Damage: | Unknown |
High Damage: | Unknown |
Range: | Melee |
Speed: | Unknown |
Movement: | Medium |
Includes: The shape of the Dark Venom's head is the same as Venom's /Spiderman's rival/ head. That is the only similarity with Spiderman's rival except the name. He has sharp long teeth. His skin is presented by square flakes. The flakes colour is black or dark green /almost black/ - your choice /I prefer dark green/. He wears armor, sword and shield. The shield should be bigger than in the picture /sorry I didn't draw it - I'll do it in the next picture/ All his gear is black. He has two tails coming out of the bottom of his waist. The tails have spikes on top of them. His body is strong and massive.
- Height /without tails/ - 2,5 meters
- Tails length - long enough to reach ant hit an enemy from above the shoulders.
Items Dropped
Dark Venoms drop all kinds of good items usually rare and unique. They drop up to six items when they die.
Experience
Dark Venoms give lot of experience, because they are a Mini boss class monsters.
Spells and Abilities
- Invisibility /when standing still/
The ability to become invisible when standing still in the dark, in bushes or in deep swamps.
- Poison Breath
A poison cloud that comes out of the Dark Venom's mouth.
- Charge
Like the paladin Charge. The Dark Venom charges with his sword.
- Smite
The Dark Venom smites your character with his shield. Stuns your character.
- Unholy Conviction Aura
An aura that lowers your character's defence and resistances.
- Vampiric Weapon
The Dark Venom raises his sword and it starts to glow in dark red. Then the next 10 blows are vampiric - they steal your character's life.
Background
Dark Venoms can be found in dungeons, caves, mountains, jungles, forests and swamps. They have the special ability to become invisible when standing still in the dark, in bushes or in swamps. They fight aggressively and never run from battle. Dark Venoms have the ability called Poison breath - they spread a poison cloud trough their mouth. They also have two paladin abilities - Charge and Smite - they charge with their sword and smite with their shield. Another special skill is the Unholy Conviction aura - it lowers your character's defence and resistances. Their last ability is called Vampiric weapon - when activated their sword becomes vampiric and steals life. Dark Venoms usually stalk their victim hidden in the dark, in bushes or in swamps by their invisibility skill. When the victim comes close, the Dark Venom attacks and becomes visible. They use the Vampiric weapon and the Unholy Conviction aura when their health is lower than 50%. One Dark Venom usually comes in a company of one, two or three Black Hand Mages. They can also become invisible and use the stalking method of the Dark Venom. This is a deadly combination of sword and sorcery and is a big challenge to your character /I will soon add the Black Hand Mages so you will be able to see them/. Rumor has it that Dark Venoms unified with the Black Hand Mages because of the mutually protection they have.
- Height /without tails/ - 2,5 meters
- Tails length - long enough to reach ant hit an enemy from above the shoulders.
Dark Venoms die by spreading a big sprinkle of black blood and then they fall on their knees and then on their face. The tails squiggle for a while. Their blood spills in a puddle.
Development
Notes from development of monster. Might have changed between games, or during Alpha/Beta/Release stages.
- Appearance
- Concepts
- How the unit evolved
Media
You can find pictures in the Diablo 3 screenshot and picture gallery:
- Error creating thumbnail: File with dimensions greater than 12.5 MP
Dark Venom
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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