Difference between revisions of "User:Azymn/Magic Missile"

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(Magic Missile Draft)
(Magic Missile Draft)
 
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{{User:Azymn/Template:SkillCrumb|Wizard|Arcane|I|Magic Missile}}
 
{{User:Azymn/Template:SkillCrumb|Wizard|Arcane|I|Magic Missile}}
  
=Overview=  
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==Overview==  
 
[[Image:Wiz-magic-missile1.jpg|thumb|300px|Magic missiles impact.]]
 
[[Image:Wiz-magic-missile1.jpg|thumb|300px|Magic missiles impact.]]
 
''Magic Missile'' is an active attack spell in the [[Wizard]]'s [[Arcane Skill Tree]].  The 'Magic Missile' spell fires missile(s) of energy at your enemies causing arcane damage to them. Critical hits from arcane damage silence targets for a short time.  
 
''Magic Missile'' is an active attack spell in the [[Wizard]]'s [[Arcane Skill Tree]].  The 'Magic Missile' spell fires missile(s) of energy at your enemies causing arcane damage to them. Critical hits from arcane damage silence targets for a short time.  
  
 
The information below is based on the playable demo build at [[BlizzCon 2008]].  It is likely that there will be more than one rank of this spell in the final version, and is subject to all kinds of reviews, changes, and balancing before then.
 
The information below is based on the playable demo build at [[BlizzCon 2008]].  It is likely that there will be more than one rank of this spell in the final version, and is subject to all kinds of reviews, changes, and balancing before then.
 
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<br/>
 
__TOC__
 
__TOC__
  
=Prequisites=
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==Prequisites==
 
There are no prerequisites for this skill.
 
There are no prerequisites for this skill.
 +
<br/>
  
=Base Effects/Costs=
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==Base Effects/Costs==
{| {{table}}
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{|  
 
| align="center" |'''Skill Level'''
 
| align="center" |'''Skill Level'''
 
| align="center" |'''1'''
 
| align="center" |'''1'''
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| '''Number of Missile(s)'''||1
 
| '''Number of Missile(s)'''||1
 
|}
 
|}
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<br/>
  
=[[Synergies]]=
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==Synergies==
{| {{table}}
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{|
 
| align="right" |'''[[Arcane Damage]]'''
 
| align="right" |'''[[Arcane Damage]]'''
 
| align="left" |Increases arcane damage dealt
 
| align="left" |Increases arcane damage dealt
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| align="left" |Increases chances of critical hit
 
| align="left" |Increases chances of critical hit
 
|}
 
|}
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<br/>
  
=[[Skill Rune]] effects=
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==Skill Rune effects==
The Rune effects for this skill are not known at this time.
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{|
 
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|-
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| align="right" |'''[[Hydra Rune]]'''
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| align="left" |Increases number of projectiles
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|-
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| align="right" |'''[[Viper Rune]]'''
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| align="left" |Increases chance of critical hit
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|-
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| align="right" |'''[[Power Rune]]'''
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| align="left" |Increases damage
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|}
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<br/>
  
=Notes=
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==Notes==
  
 
In early levels, Magic Missile might be the Wizard's bread and butter. In later levels, it might prove invaluable as a cheap and direct means of silencing a monster for 4 seconds -- plenty of time to dispatch of them before they can cast a nasty spell on you, or raise the fallen to fight again. The difficulty will be in hitting the shaman behind the minions, since Magic Missile will strike another monster if it's between the Wizard and the targeted boss.
 
In early levels, Magic Missile might be the Wizard's bread and butter. In later levels, it might prove invaluable as a cheap and direct means of silencing a monster for 4 seconds -- plenty of time to dispatch of them before they can cast a nasty spell on you, or raise the fallen to fight again. The difficulty will be in hitting the shaman behind the minions, since Magic Missile will strike another monster if it's between the Wizard and the targeted boss.
  
Magic Missile's effectiveness is increased by a variety of spells, the most noteworthy of which is Improved Magic Missile, which increases both the damage and number of missiles released on a cast. The range and spread of higher levels of Magic Missile is reminiscent of the DII Necromancer's Teeth. When an enemy dies at the hands of an Arcane spell, a purple glow is left on the corpses.
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Magic Missile's effectiveness is increased by a variety of spells, the most noteworthy of which is Improved Magic Missile, which increases both the damage and number of missiles released on a cast. The range and spread of higher levels of Magic Missile is reminiscent of the Diablo II Necromancer's [http://diablo2.diablowiki.net/Necromancer_Poison_and_Bone#Teeth Teeth]. When an enemy dies at the hands of an Arcane spell, a purple glow is left on the corpse.

Latest revision as of 07:24, 7 April 2009


Wizard > Arcane > Tier I > Magic Missile


Overview[edit | edit source]

Magic missiles impact.

Magic Missile is an active attack spell in the Wizard's Arcane Skill Tree. The 'Magic Missile' spell fires missile(s) of energy at your enemies causing arcane damage to them. Critical hits from arcane damage silence targets for a short time.

The information below is based on the playable demo build at BlizzCon 2008. It is likely that there will be more than one rank of this spell in the final version, and is subject to all kinds of reviews, changes, and balancing before then.

Prequisites[edit | edit source]

There are no prerequisites for this skill.

Base Effects/Costs[edit | edit source]

Skill Level 1
Mana Cost 8
Arcane Damage 7-13
Silence Duration 4 sec
Number of Missile(s) 1


Synergies[edit | edit source]

Arcane Damage Increases arcane damage dealt
Efficient Magics Reduces mana cost
Penetrating Spells Reduces enemy arcane resistances
Arcane Weakness Extends duration of arcane damage
Arcane Speed Reduces cooldown
Arcane Distortion Slows affected opponents
Improved Magic Missile Increases the number of missiles and damage dealt
Mana Burst Increases the damage dealt if mana is full when casting
Spell Speed Increases projectile speed
Conjured Power Increases damage based on caster's vitality.
Magical Impact Increases damage based on equipped weapon damage.
Lightning Speed Increases casting speed
Lethal Energy Increases chances of critical hit


Skill Rune effects[edit | edit source]

Hydra Rune Increases number of projectiles
Viper Rune Increases chance of critical hit
Power Rune Increases damage


Notes[edit | edit source]

In early levels, Magic Missile might be the Wizard's bread and butter. In later levels, it might prove invaluable as a cheap and direct means of silencing a monster for 4 seconds -- plenty of time to dispatch of them before they can cast a nasty spell on you, or raise the fallen to fight again. The difficulty will be in hitting the shaman behind the minions, since Magic Missile will strike another monster if it's between the Wizard and the targeted boss.

Magic Missile's effectiveness is increased by a variety of spells, the most noteworthy of which is Improved Magic Missile, which increases both the damage and number of missiles released on a cast. The range and spread of higher levels of Magic Missile is reminiscent of the Diablo II Necromancer's Teeth. When an enemy dies at the hands of an Arcane spell, a purple glow is left on the corpse.