Difference between revisions of "Plagued Vermin"
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− | '''{{PAGENAME}}s''' are large rodents that are summoned by the [[Rat Caller]] but that can also be encountered on their own. | + | '''{{PAGENAME}}s''' are large rodents that are summoned by the [[Rat Caller]] but that can also be encountered on their own. Their attacks deal additional Poison damage, and rats move very quickly. |
− | |||
+ | In addition to gray rats, green glowing rats also exist, named Explosive Vermin. They do not attack directly, rather jumping high into the air and creating a suicidal blast of Poison damage on impact. The radius is small, and they cannot change the flight trajectory (that is, one can easily outrun the falling rodents), but they can easily jump over any obstacles, reaching a player who is surrounded by normal Plagued Rats. | ||
− | + | They are classified as [[Beast]]s. | |
− | |||
+ | ==Subtypes== | ||
+ | |||
+ | '''Act V''' | ||
+ | |||
+ | *Cave Shrew | ||
+ | *Explosive Vermin | ||
+ | *Plagued Vermin | ||
+ | |||
+ | |||
+ | '''In Alphabetical Order''' | ||
+ | |||
+ | |||
+ | ==Cave Shrew== | ||
+ | |||
+ | * Appears in Act V - [[Winding Cave]] | ||
+ | <!--<mob>Cave Shrew</mob>--> | ||
+ | |||
+ | |||
+ | ==Explosive Vermin== | ||
+ | |||
+ | {|style="float:right;" | ||
+ | |[[File:Explosive Vermin 001.jpg|100px|(v2.0.6)]] | ||
+ | |- | ||
+ | |Explosive Vermin | ||
+ | |} | ||
+ | |||
+ | * A green glowing version. It does suicide attacks to its opponent, exploding and releasing clouds of poison. | ||
+ | * Appears in Act V - [[Plague Tunnels]] | ||
+ | <!--<mob>Explosive Vermin</mob>--> | ||
+ | |||
+ | {{Clear|right}} | ||
+ | ==Plagued Vermin== | ||
+ | |||
+ | {|style="float:right;" | ||
+ | |[[File:Plague Vermin 001.jpg|100px|(v2.0.6)]] | ||
+ | |- | ||
+ | |Plagued Vermin | ||
+ | |} | ||
+ | |||
+ | * They attack in groups (5-10), and Rat Callers often summon more at will. | ||
+ | * Appears in Act V - [[Plague Tunnels]], [[Repository of Bones]], [[Vermin Alley]] | ||
+ | <!--<mob>Plagued Vermin</mob>--> | ||
+ | |||
+ | {{Clear|right}} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
</gallery> | </gallery> | ||
+ | |||
+ | |||
+ | {{Monster navbox|beasts}} | ||
+ | |||
[[Category:Monsters]] | [[Category:Monsters]] | ||
[[Category:Beasts]] | [[Category:Beasts]] | ||
+ | [[Category:Plagued Vermins]] | ||
[[Category:Act V]] | [[Category:Act V]] |
Latest revision as of 01:46, 19 April 2015
Plagued Vermins are large rodents that are summoned by the Rat Caller but that can also be encountered on their own. Their attacks deal additional Poison damage, and rats move very quickly.
In addition to gray rats, green glowing rats also exist, named Explosive Vermin. They do not attack directly, rather jumping high into the air and creating a suicidal blast of Poison damage on impact. The radius is small, and they cannot change the flight trajectory (that is, one can easily outrun the falling rodents), but they can easily jump over any obstacles, reaching a player who is surrounded by normal Plagued Rats.
They are classified as Beasts.
Subtypes[edit | edit source]
Act V
- Cave Shrew
- Explosive Vermin
- Plagued Vermin
In Alphabetical Order
Cave Shrew[edit | edit source]
- Appears in Act V - Winding Cave
Explosive Vermin[edit | edit source]
Explosive Vermin |
- A green glowing version. It does suicide attacks to its opponent, exploding and releasing clouds of poison.
- Appears in Act V - Plague Tunnels
Plagued Vermin[edit | edit source]
Plagued Vermin |
- They attack in groups (5-10), and Rat Callers often summon more at will.
- Appears in Act V - Plague Tunnels, Repository of Bones, Vermin Alley
Gallery[edit | edit source]
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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