Difference between revisions of "Ancient Waterway"
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* [[Blood and Sand]] | * [[Blood and Sand]] | ||
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==Events in {{PAGENAME}}== | ==Events in {{PAGENAME}}== | ||
*[[??]] | *[[??]] | ||
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==Farming for {{PAGENAME}}== | ==Farming for {{PAGENAME}}== | ||
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+ | ==Common Monsters found in Waterlogged Passage== | ||
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+ | * [[Betrayed]] | ||
+ | * [[Diseased Bodies]] | ||
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==Special Monsters found in {{PAGENAME}}== | ==Special Monsters found in {{PAGENAME}}== | ||
{{Template:Special Monsters}} | {{Template:Special Monsters}} | ||
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Latest revision as of 20:54, 25 April 2014
The Ancient Waterway forms part of the aqueduct system below the Dahlgur Oasis.
The Waterlogged Passage is just a tiny corridor that connects the Ancient Waterway with the Hidden Aqueducts.
Areas and Dungeons within Ancient Waterway[edit | edit source]
Western Flow Control[edit | edit source]
The Western Flow Control is accessed by going through the Western Channel. When you open the lever found in it, the Eastern Channel is opened.
Eastern Flow Control[edit | edit source]
The Eastern Flow Control is accessed through the Eastern Channel. The lever opens a short cut back to the Waterway.
Once this lever is pulled, the player is able to enter the Waterlogged Passage.
Access to Levels[edit | edit source]
Quests in Ancient Waterway[edit | edit source]
Events in Ancient Waterway[edit | edit source]
Farming for Ancient Waterway[edit | edit source]
Common Monsters found in Waterlogged Passage[edit | edit source]
Special Monsters found in Ancient Waterway[edit | edit source]
The following Superunique monsters can but might not always appear in Ancient Waterway:
Notable NPCs[edit | edit source]
Checkpoints[edit | edit source]
Checkpoints are respawn points. Players who die appear back at the last checkpoint they reached. Players can also leave the game and resume at the last checkpoint at a later date. In effect they are a 'save game' feature. The following Checkpoints appear in Ancient Waterway
Quest Blood and Sand
- As you enter the Ancient Waterway from the Dahlgur Oasis
- As you enter the Eastern Channel from the Western Flow Control.
Waypoint[edit | edit source]
Waypoints are special plates on the ground that form a network of jump points allowing players to instantly teleport between them. The nearest waypoint for Ancient Waterway appears in the Dahlgur Oasis.
Associated Achievements[edit | edit source]
Ancient Waterway is in some way involved in the following achievement(s).
Name | Points | Description | Banner |
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Gallery[edit | edit source]
Entrance to the Ancient Waterway
Emperor Hakan II greets you
Covetous Shen in the Waterlogged Passage
Entrance to Hidden Aqueducts
Sanctuary[e] Act 1 Act 2 Act 3 Act 4 Act 5 |
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Act 1 | [e] | ||||
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Char. Level: 1 - 20
|
Khanduras |
• The Old Ruins (m) | |||
(X) = Typical character level for that area - (m) = Map of area |
Act 1 categories: Dungeons Settlements Structures Maps |
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Bonus Areas Cemetery of the Forsaken Fields of Misery |
Festering Woods Leoric's Hunting Grounds |
The Old Ruins Old Tristram Road |
[e]
• The Royal Crypts (m) Wortham Southern Highlands |
Blank for now. Maps are the small (m)s |
[e] |
Act 2 | [e] | ||||
---|---|---|---|---|---|
Char. Level: 12 - ? |
Kehjistan |
||||
(X) = Typical character level for that area |
Act 2 categories: Dungeons Settlements Structures Maps |
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Kehjistan |
[e] |
Caldeum |
[e] |
Blank for now. Maps are the small (m)s |
[e] |
Act 3 | [e] | ||||
---|---|---|---|---|---|
Char. Level: ? - ?
|
Dreadlands
|
|
|
||
(X) = Typical character level for that area |
Act 3 categories: Dungeons Settlements Structures Maps |
---|
[e] |
Bash |
Cleave |
Frenzy |
[e] |
Bash |
Cleave |
Frenzy |
[e] |
Bash |
Cleave |
Frenzy |
[e] |
Act 4 | [e] | ||||
---|---|---|---|---|---|
Char. Level: ? - ? |
' |
| |||
(X) = Typical character level for that area |
Act 4 categories: Dungeons Settlements Structures Maps |
---|
Bash |
Cleave |
Frenzy |
[e] |
Bash |
Cleave |
Frenzy |
[e] |
Bash |
Cleave |
Frenzy |
[e] |
Bash |
Cleave |
Frenzy |
[e] |
Act 5 | [e] | ||||
---|---|---|---|---|---|
Char. Level: 60 - ? |
Khanduras |
||||
(X) = Typical character level for that area |