Difference between revisions of "Beast (monster)"
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− | '''Beasts''' are corrupted animals of the [[Western Kingdoms]] who now charge- | + | '''Savage Beasts''' are corrupted animals of the [[Western Kingdoms]] who now charge-attack anyone passing by on sight. They are [[Beasts|beast]]-type [[monster]]s. |
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− | + | They all have the same special attack, '''Charge'''. As the name suggests this is a giant head butt with a run-up. The animal snorts before it's about to charge so it's easily avoidable as he's locked onto your position at that point and won't alter his course so step aside to avoid getting hit. | |
− | === | + | ==Sub Types== |
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+ | '''Act I''' | ||
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+ | *Savage Beast | ||
+ | *Horned Charger | ||
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+ | '''Act III''' | ||
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+ | *Great Horned Goliath | ||
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+ | ==Savage Beast== | ||
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+ | *Appears in Act I - [[Southern Highlands]] and [[Fields of Misery]] | ||
+ | *Physical attack by way of charge. | ||
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+ | <mob>Savage Beast</mob> | ||
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+ | ==Horned Charger== | ||
− | + | *Appears in Act I - [[Northern Highlands]], [[Leoric's Hunting Grounds]] and [[Southern Highlands]] | |
− | * [[ | + | *Physical attack by way of charge. |
− | < | + | <mob>Horned Charger</mob> |
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+ | ==Great Horned Goliath== | ||
− | + | *Appears in Act III - [[Icefall Caves]] | |
− | + | *Melee physical attack and also with very fast charge. | |
+ | <mob>Great Horned Goliath</mob> | ||
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− | == | + | ==Named {{PAGENAME}}== |
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+ | {{Template:Named Monsters}} | ||
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+ | ==Lore== | ||
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+ | The large, sluggish beasts can thrive in any grassland or forest, provided there is enough water. Farmers will recognize these brutes as the savage cousins of the common packbeast-- a tame breed that was likely domesticated nearly two thousand years ago. One can hardly imagine the trouble that effort must have taken. | ||
+ | <div style="text-align:right;">Abd al-Hazir</div> | ||
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− | == | + | ==Gallery== |
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<gallery> | <gallery> | ||
− | Image:Trio_of_Beasts.jpg|Three Beasts in the [[Leoric Highlands]]. | + | Image:Beastcharges.jpg|<small>Beast charages [[Witch Doctor]]</small> |
− | Image:Mon-beast2.jpg|A beast in action. | + | Image:Trio_of_Beasts.jpg|<small>Three Beasts in the [[Leoric Highlands]]</small>. |
− | Image:Mon-beast3.jpg|Frontal of a Beast. | + | Image:Mon-beast2.jpg|<small>A beast in action.</small> |
+ | Image:Mon-beast3.jpg|<small>Full Frontal of a Beast.</small> | ||
+ | Image:Horned Ground Sloth.jpg|<small>Horned Ground Sloth, according to the [http://www.diii.net/gallery/showphoto.php?photo=1514 concept art]. Likely the same thing as a Beast.</small> | ||
</gallery> | </gallery> | ||
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+ | {{Monster navbox|beasts}} | ||
− | + | [[category:Monsters]] | |
+ | [[category:Beasts]] | ||
+ | [[category:Beasts (monster)]] |
Latest revision as of 23:54, 23 October 2013
Savage Beasts are corrupted animals of the Western Kingdoms who now charge-attack anyone passing by on sight. They are beast-type monsters.
They all have the same special attack, Charge. As the name suggests this is a giant head butt with a run-up. The animal snorts before it's about to charge so it's easily avoidable as he's locked onto your position at that point and won't alter his course so step aside to avoid getting hit.
Sub Types[edit | edit source]
Act I
- Savage Beast
- Horned Charger
Act III
- Great Horned Goliath
Savage Beast[edit | edit source]
- Appears in Act I - Southern Highlands and Fields of Misery
- Physical attack by way of charge.
<mob>Savage Beast</mob>
Horned Charger[edit | edit source]
- Appears in Act I - Northern Highlands, Leoric's Hunting Grounds and Southern Highlands
- Physical attack by way of charge.
<mob>Horned Charger</mob>
Great Horned Goliath[edit | edit source]
- Appears in Act III - Icefall Caves
- Melee physical attack and also with very fast charge.
<mob>Great Horned Goliath</mob>
Lore[edit | edit source]
The large, sluggish beasts can thrive in any grassland or forest, provided there is enough water. Farmers will recognize these brutes as the savage cousins of the common packbeast-- a tame breed that was likely domesticated nearly two thousand years ago. One can hardly imagine the trouble that effort must have taken.
Gallery[edit | edit source]
Beast charages Witch Doctor
Three Beasts in the Leoric Highlands.
Horned Ground Sloth, according to the concept art. Likely the same thing as a Beast.
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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