Difference between revisions of "Skeleton Mage"
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− | '''Skeleton Mages'' | + | '''Skeleton Mages''' |
==Skeleton Mage Subtypes== | ==Skeleton Mage Subtypes== | ||
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* Smoldering Construct | * Smoldering Construct | ||
* Toxic Construct | * Toxic Construct | ||
+ | |||
+ | |||
'''In Alphabetical Order''' | '''In Alphabetical Order''' | ||
==Blazing Guardian== | ==Blazing Guardian== | ||
− | |||
− | |||
− | * Appears in Act II - [[ | + | [[File:Blazing-guardian.jpg|right|thumb|200px|Blazing Guardian]] |
− | * | + | |
+ | * Appears in Act II - [[The Forgotten Ruins]] | ||
+ | * Has '''Fire Shot''' which shoots a single fiery projectile that explodes on impact causing direct and splash damage. | ||
+ | * No physical melee attack but will still shoot the '''Fire Shot''' at close range. | ||
+ | * Has some immunity to fire. | ||
− | <mob>Blazing Guardian</mob> | + | <!---<mob>Blazing Guardian</mob>---> |
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==Charged Construct== | ==Charged Construct== | ||
<!-- | <!-- | ||
− | [[??|right|thumb| | + | [[??|right|thumb|200px|Charged Construct]]--> |
− | * Appears in Act II - [[ | + | * Appears in Act II - [[Halls of Dusk]], [[The Storm Halls]] and [[The Unknown Depths]] |
− | * | + | * Has '''Lightning Shot''' which sends out a charged blast of lightning with long range accuracy. The shot moves fairly quickly, but the Construct telegraphs it with an exaggerated inhalation-like prelude that gives you a couple of seconds to move out of the shot's trajectory. |
+ | * Has no melee attack but will still use Lightning Shot at close range which is impossible to avoid. | ||
+ | * Partially immune to lightning damage. | ||
+ | * Is the tougher version of the '''Shock Guardian'''. | ||
− | <mob>Charged Construct</mob> | + | <!---<mob>Charged Construct</mob>---> |
==Chilling Construct== | ==Chilling Construct== | ||
− | |||
− | |||
− | * Appears in Act II - [[ | + | [[File:Chilling-construct.jpg|right|thumb|200px|Chilling Construct]] |
− | * | + | |
+ | * Appears in Act II - [[Ancient Cave]], [[Halls of Dusk]], [[The Storm Halls]] and [[The Unknown Depths]] | ||
+ | * No physical melee attack. | ||
+ | * Has '''Ice Shot''' which flings three ice bolts in a single toss that spread apart as they travel; at close range he can hit you with all three. These projectiles inflict Cold damage, and they also Chill if they hit, slowing you briefly. The bolts don't travel very fast making them easy to avoid at a distance. | ||
+ | * Has an immunity to cold damage. | ||
+ | * Stronger version of the Frost Guardian. | ||
− | <mob>Chilling Construct</mob> | + | <!---<mob>Chilling Construct</mob>---> |
− | ==Frost | + | ==Frost Guardian== |
<!-- | <!-- | ||
− | [[??|right|thumb| | + | [[??|right|thumb|200px|Frost Guardian]]--> |
* Appears in Act II - [[Chamber of the Lost Idol]] | * Appears in Act II - [[Chamber of the Lost Idol]] | ||
* No physical melee attack. | * No physical melee attack. | ||
− | * Has | + | * Has '''Ice Shot''' which flings three ice bolts in a single toss that spread apart as they travel; at close range he can hit you with all three. These projectiles inflict Cold damage, and they also Chill if they hit, slowing you briefly. The bolts don't travel very fast making them easy to avoid at a distance. |
+ | * Has an immunity to Cold damage. | ||
− | <mob>Frost Guardian</mob> | + | <!---<mob>Frost Guardian</mob>---> |
+ | ==Noxious Guardian== | ||
− | + | [[File:Noxious-guardian.jpg|right|thumb|200px|Noxious Guardian]] | |
− | |||
− | |||
− | * Appears in Act II - [[ | + | * Appears in Act II - [[Chamber of the Lost Idol]], [[Eastern Channel]], [[Ruined Cistern]], [[Sewers of Caldeum]] and [[Western Channel]]. |
− | * | + | * Has '''Poison Toss''' flinging handfuls of plague-ridden slime that inflict Poison damage. |
+ | * Although he has no physical melee attack he will still fling '''Poison Toss''' if you go toe to toe with him. | ||
+ | * Partially immune to poison. | ||
− | <mob>Noxious Guardian</mob> | + | <!---<mob>Noxious Guardian</mob>---> |
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==Shock Guardian== | ==Shock Guardian== | ||
<!-- | <!-- | ||
− | [[??|right|thumb| | + | [[??|right|thumb|200px|Shock Guardian]]--> |
− | * Appears in Act II - [[ | + | * Appears in Act II - [[Mysterious Cave]] (1,2), [[The Forgotten Ruins]] and [[Vault of the Assassin]]. |
− | * | + | * Has '''Lightning Shot''' which sends out a charged blast of lightning with long range accuracy. The shot moves fairly quickly, but the Construct telegraphs it with an exaggerated inhalation-like prelude that gives you a couple of seconds to move out of the shot's trajectory. |
+ | * Although he has no physical melee attack he will still throw '''Lightning Shot''' at you at close range. | ||
+ | * Partially immune to lightning damage. | ||
− | <mob>Shock Guardian</mob> | + | <!---<mob>Shock Guardian</mob>---> |
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==Smoldering Construct== | ==Smoldering Construct== | ||
<!-- | <!-- | ||
− | [[??|right|thumb| | + | [[??|right|thumb|200px|Smoldering Construct]]--> |
− | * Appears in Act II - [[ | + | * Appears in Act II - [[Halls of Dusk]], [[The Storm Halls]] and [[The Unknown Depths]]. |
− | * | + | * Has '''Fire Shot''' which shoots a single fiery projectile that explodes on impact causing direct and splash damage. |
+ | * No physical melee attack but will still shoot the '''Fire Shot''' at close range. | ||
+ | * Has some immunity to fire. | ||
+ | * Stronger version of the Blazing Guardian. | ||
− | <mob>Smoldering Construct</mob> | + | <!---<mob>Smoldering Construct</mob>---> |
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==Toxic Construct== | ==Toxic Construct== | ||
<!-- | <!-- | ||
− | [[??|right|thumb| | + | [[??|right|thumb|200px|Toxic Construct]]--> |
− | * Appears in Act II - [[ | + | * Appears in Act II - [[Halls of Dusk]], [[The Storm Halls]] and [[The Unknown Depths]]. |
− | * | + | * Has '''Poison Toss''' flinging handfuls of plague-ridden slime that inflict Poison damage. |
+ | * Although he has no physical melee attack he will still fling '''Poison Toss''' if you go toe to toe with him. | ||
+ | * Has immunity to poison. | ||
+ | * Stronger version of the Noxious Guardian. | ||
− | <mob>Toxic Construct</mob> | + | <!---<mob>Toxic Construct</mob>---> |
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* [[Ghezrim]] - [[Stinging Winds]], [[Guardian Spirits]] event. | * [[Ghezrim]] - [[Stinging Winds]], [[Guardian Spirits]] event. | ||
+ | * [[Mage Lord Misgen]] - [[Vault of the Assassin]] in the [[Desolate Sands]] ([[Act II]]) | ||
+ | * [[Molten Sentinel]] - [[Realm of Shadow]] in [[The Terminus]] ([[Act II]]) | ||
+ | * [[Frost Sentinel]] - [[Realm of Shadow]] in [[The Terminus]] ([[Act II]]) | ||
Latest revision as of 14:21, 30 April 2014
Skeleton Mages
Contents
Skeleton Mage Subtypes[edit | edit source]
Act II
- Blazing Guardian
- Charged Construct
- Chilling Construct
- Frost Guardian
- Noxious Guardian
- Shock Guardian
- Smoldering Construct
- Toxic Construct
In Alphabetical Order
Blazing Guardian[edit | edit source]
- Appears in Act II - The Forgotten Ruins
- Has Fire Shot which shoots a single fiery projectile that explodes on impact causing direct and splash damage.
- No physical melee attack but will still shoot the Fire Shot at close range.
- Has some immunity to fire.
Charged Construct[edit | edit source]
- Appears in Act II - Halls of Dusk, The Storm Halls and The Unknown Depths
- Has Lightning Shot which sends out a charged blast of lightning with long range accuracy. The shot moves fairly quickly, but the Construct telegraphs it with an exaggerated inhalation-like prelude that gives you a couple of seconds to move out of the shot's trajectory.
- Has no melee attack but will still use Lightning Shot at close range which is impossible to avoid.
- Partially immune to lightning damage.
- Is the tougher version of the Shock Guardian.
Chilling Construct[edit | edit source]
- Appears in Act II - Ancient Cave, Halls of Dusk, The Storm Halls and The Unknown Depths
- No physical melee attack.
- Has Ice Shot which flings three ice bolts in a single toss that spread apart as they travel; at close range he can hit you with all three. These projectiles inflict Cold damage, and they also Chill if they hit, slowing you briefly. The bolts don't travel very fast making them easy to avoid at a distance.
- Has an immunity to cold damage.
- Stronger version of the Frost Guardian.
Frost Guardian[edit | edit source]
- Appears in Act II - Chamber of the Lost Idol
- No physical melee attack.
- Has Ice Shot which flings three ice bolts in a single toss that spread apart as they travel; at close range he can hit you with all three. These projectiles inflict Cold damage, and they also Chill if they hit, slowing you briefly. The bolts don't travel very fast making them easy to avoid at a distance.
- Has an immunity to Cold damage.
Noxious Guardian[edit | edit source]
- Appears in Act II - Chamber of the Lost Idol, Eastern Channel, Ruined Cistern, Sewers of Caldeum and Western Channel.
- Has Poison Toss flinging handfuls of plague-ridden slime that inflict Poison damage.
- Although he has no physical melee attack he will still fling Poison Toss if you go toe to toe with him.
- Partially immune to poison.
Shock Guardian[edit | edit source]
- Appears in Act II - Mysterious Cave (1,2), The Forgotten Ruins and Vault of the Assassin.
- Has Lightning Shot which sends out a charged blast of lightning with long range accuracy. The shot moves fairly quickly, but the Construct telegraphs it with an exaggerated inhalation-like prelude that gives you a couple of seconds to move out of the shot's trajectory.
- Although he has no physical melee attack he will still throw Lightning Shot at you at close range.
- Partially immune to lightning damage.
Smoldering Construct[edit | edit source]
- Appears in Act II - Halls of Dusk, The Storm Halls and The Unknown Depths.
- Has Fire Shot which shoots a single fiery projectile that explodes on impact causing direct and splash damage.
- No physical melee attack but will still shoot the Fire Shot at close range.
- Has some immunity to fire.
- Stronger version of the Blazing Guardian.
Toxic Construct[edit | edit source]
- Appears in Act II - Halls of Dusk, The Storm Halls and The Unknown Depths.
- Has Poison Toss flinging handfuls of plague-ridden slime that inflict Poison damage.
- Although he has no physical melee attack he will still fling Poison Toss if you go toe to toe with him.
- Has immunity to poison.
- Stronger version of the Noxious Guardian.
Named[edit | edit source]
Superunique versions of Skeleton Mage have a chance of spawning in the following areas:
- Ghezrim - Stinging Winds, Guardian Spirits event.
- Mage Lord Misgen - Vault of the Assassin in the Desolate Sands (Act II)
- Molten Sentinel - Realm of Shadow in The Terminus (Act II)
- Frost Sentinel - Realm of Shadow in The Terminus (Act II)
Gallery[edit | edit source]
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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