Difference between revisions of "Shatterbone"
m |
|||
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
− | '''Shatterbone''', | + | '''Shatterbone''', ''Acolyte of Torment''<!---({{wl|[http://diablonut.incgamers.com/npc/156511-shatterbone db]}})--->, is a [[Dark Berserker]] who resides on the outskirts of [[Alcarnus]] in [[Act II]]. He is encountered on the [[quest]] ''[[City of Blood]]'' and will run to greet you as you try to enter [[Alcarnus]]. |
+ | <!---<mob>Shatterbone</mob>---> | ||
+ | He doesn't have any special attacks but his melee Berserker Slam is devastating, If he lands it. It's pretty easy to avoid as he takes his time about bringing his weapon down so there is time to move out of the way before his weapon lands. His weapon will land with such force that it gets stuck in the ground and he will take a couple of seconds to pull it free which you can use to inflict damage on him. | ||
+ | [[File:Alcarnus map1.jpg|right|thumb|300px|[[Alcarnus map|Shatterbone location map]]]] | ||
+ | He can be frozen. | ||
+ | He is accompanied by some [[Crazed Cultist]]s and [[Hellion]] which should not present a problem. | ||
+ | [[File:Shatterbone_1.jpg|thumb|none|570px|Missed eh eh! (v2.0.4)]] | ||
+ | <!---[[Image:Shatterbone.jpg]]---> | ||
− | |||
− | + | ==Gallery== | |
− | |||
− | + | [[File:Shatterbone2.jpg|thumb|left|750px|Shatterbone gets ready to perform a Berseker Slam]] | |
+ | [[File:Shatterbone_3.jpg|thumb|left|360px|Nice helm but didn't you forget something for the eyes (v2.0.4)]] | ||
+ | [[File:Shatterbone_5.jpg|thumb|none|570px|Need a hand? (v2.0.4)]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Latest revision as of 17:05, 23 April 2014
Shatterbone, Acolyte of Torment, is a Dark Berserker who resides on the outskirts of Alcarnus in Act II. He is encountered on the quest City of Blood and will run to greet you as you try to enter Alcarnus.
He doesn't have any special attacks but his melee Berserker Slam is devastating, If he lands it. It's pretty easy to avoid as he takes his time about bringing his weapon down so there is time to move out of the way before his weapon lands. His weapon will land with such force that it gets stuck in the ground and he will take a couple of seconds to pull it free which you can use to inflict damage on him.
He can be frozen. He is accompanied by some Crazed Cultists and Hellion which should not present a problem.
Gallery[edit | edit source]
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
---|
Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
---|
Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
---|
Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
---|
Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
|
---|
| |||||
---|---|---|---|---|---|
Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
| ||||
| |||||
Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
|
---|