Difference between revisions of "The Road to Alcarnus"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
(Created page with "'''The Road to Alcarnus''' is the second Act II quest in Diablo III and takes place mainly in the Khasim Outpost. ==Quest Information== [[Fil...")
 
m
 
(8 intermediate revisions by the same user not shown)
Line 1: Line 1:
 +
'''''Are you looking for [[Road to Alcarnus]] location?'''''
 +
 +
 
'''The Road to Alcarnus''' is the second [[:Category:Act II| Act II]] quest in [[Diablo III]] and takes place mainly in the [[Khasim Outpost]].  
 
'''The Road to Alcarnus''' is the second [[:Category:Act II| Act II]] quest in [[Diablo III]] and takes place mainly in the [[Khasim Outpost]].  
  
Line 4: Line 7:
 
==Quest Information==
 
==Quest Information==
  
[[File:IconAct2Quest11.png|right]]
+
[[File:IconAct2Quest12.png|right]]
  
 
* '''Initiated by:''' [[Eirena]] the [[Enchantress]]
 
* '''Initiated by:''' [[Eirena]] the [[Enchantress]]
Line 10: Line 13:
 
* '''Required to progress?''' Yes
 
* '''Required to progress?''' Yes
 
* '''Reward(s):''' [[Gold]]/ [[Experience]]
 
* '''Reward(s):''' [[Gold]]/ [[Experience]]
* [[Lore]] items: ??
+
* [[Lore]] items: [[The Seven Lords of Hell]], [[Guard's Orders]]
 
* Related [[Achievements]]: ??
 
* Related [[Achievements]]: ??
* '''Leads to:''' [[??]]
+
* '''Leads to:''' [[City of Blood]]
 
* '''Level Range:''' <quest level="true">the-road-to-alcarnus</quest>
 
* '''Level Range:''' <quest level="true">the-road-to-alcarnus</quest>
  
Line 24: Line 27:
  
  
Once there you will see [[Lieutenant Vachem]] who instructs you to speak with [[Captain Davyd]] in the [[Command Post]] which you are next to. [[Maghda]] will be down there and the [[Imperial Guard]]s with her will transform into [[Writhing Deceiver]]s and attack you.  There are quite a few of them and they also have stealth ability.
+
Once in the [[Khasim Outpost]] you will see [[Lieutenant Vachem]] who instructs you to speak with [[Captain Davyd]] in the [[Command Post]] which you will be stood next to. [[Maghda]] will be down there and the [[Imperial Guard]]s with her will transform into [[Copperfang Lurker]]s and attack you.  There are quite a few of them and they also have stealth ability.
  
  
After they are dead open the locked cage.
+
After they are dead open the locked cage to free the [[Iron Wolves]].
  
  
 +
Go back up into the [[Khasim Outpost]] and kill the attacking [[Copperfang Lurker]]s. Speak with [[Captain Davyd]] and he will open the gate to the east portion of the [[Stinging Winds]].
  
  
 +
At any point during this quest you can return to the [[Hidden Camp]] to pick up [[Leah's Journal, Part 9]] under the tent at the south of the camp.
 +
 +
 +
Onwards to the [[City of Blood]] quest.
  
  
Line 38: Line 46:
 
{|
 
{|
 
|
 
|
* Pass through the [[Black Canyon Mines]] and [[Stinging Winds]].'''<nowiki>*</nowiki>'''  
+
* Pass through the [[Black Canyon Mines]] and [[Stinging Winds]] '''<nowiki>*</nowiki>'''  
 
* Speak with [[Lieutenant Vachem]]
 
* Speak with [[Lieutenant Vachem]]
 
* Kill the demons in the [[Command Post]]
 
* Kill the demons in the [[Command Post]]
*
+
| valign="top" |
*
+
* Kill the demons in [[Khasim Outpost]] '''<nowiki>*</nowiki>'''
|
+
* Go to the gate at the south of the outpost into [[Stinging Winds]] '''<nowiki>*</nowiki>'''
*  
 
*  
 
*
 
*  
 
 
|}
 
|}
  
  
 
'''<nowiki>*</nowiki>''' [[Checkpoint]] reached around this stage in the quest.  This means you can quit out and '''Resume''' your game at a later date and begin at this point - in effect it's a Save Game point.
 
'''<nowiki>*</nowiki>''' [[Checkpoint]] reached around this stage in the quest.  This means you can quit out and '''Resume''' your game at a later date and begin at this point - in effect it's a Save Game point.
 +
<!--
  
  
Line 59: Line 64:
 
{{achievement header}}<achievement type="single">??</achievement>
 
{{achievement header}}<achievement type="single">??</achievement>
  
<!--
+
 
 
==Trivia and Easter Eggs==
 
==Trivia and Easter Eggs==
  
Line 69: Line 74:
 
<gallery>
 
<gallery>
 
File:Black canyon bridge2.jpg|Cross the Black Canyon Bridge to begin
 
File:Black canyon bridge2.jpg|Cross the Black Canyon Bridge to begin
 +
File:Road to alcarnus3.jpg|[[Maghda]]. Again!
 +
File:Road to alcarnus1.jpg|Freeing [[Captain Davyd]] from the cage
 +
File:Road to alcarnus2.jpg|Fighting [[Copperfang Lurker]]s in [[Kashim Outpost|Khasim]]
 
</gallery>
 
</gallery>
  
Line 76: Line 84:
 
[[category:Quests]]
 
[[category:Quests]]
 
[[Category:Act II Quests]]
 
[[Category:Act II Quests]]
 +
 +
__NOTOC__

Latest revision as of 01:54, 17 November 2013

Are you looking for Road to Alcarnus location?


The Road to Alcarnus is the second Act II quest in Diablo III and takes place mainly in the Khasim Outpost.


Quest Information[edit | edit source]

IconAct2Quest12.png


The Road to Alcarnus Walkthrough[edit | edit source]

Cross the bridge into the Black Canyon Mines. If you don't wish to distract yourself with dungeons just stick to the road. Relatively quickly you'll come to a blockade which you can not pass, at that point simply hug the top of the map round to the left until you come to the exit into the Stinging Winds.


The quickest way through the Stinging Winds is diagonal. There is no pathway to follow so when you get through the entrance try to head in a 2 o'clock direction, although there will be large clusters of rocks to navigate round. This map gives you a clearer picture.


Once in the Khasim Outpost you will see Lieutenant Vachem who instructs you to speak with Captain Davyd in the Command Post which you will be stood next to. Maghda will be down there and the Imperial Guards with her will transform into Copperfang Lurkers and attack you. There are quite a few of them and they also have stealth ability.


After they are dead open the locked cage to free the Iron Wolves.


Go back up into the Khasim Outpost and kill the attacking Copperfang Lurkers. Speak with Captain Davyd and he will open the gate to the east portion of the Stinging Winds.


At any point during this quest you can return to the Hidden Camp to pick up Leah's Journal, Part 9 under the tent at the south of the camp.


Onwards to the City of Blood quest.


Objectives in Brief[edit | edit source]


* Checkpoint reached around this stage in the quest. This means you can quit out and Resume your game at a later date and begin at this point - in effect it's a Save Game point.

Media[edit | edit source]