Difference between revisions of "Fire Chains"

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[[Fire Chains]] is a [[Boss Modifier]] that spawns only on Champions.
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[[Fire Chains]] is an [[Elite Affix]] that spawns only on Champions.
  
 
This affix creates a fiery chain that links two or three champions and that deals damage to anything it comes into contact with. This does something interesting things to combat, since players are now in danger simply by standing between two or three of the champions, even if none of them are actually touching or attacking at that moment.
 
This affix creates a fiery chain that links two or three champions and that deals damage to anything it comes into contact with. This does something interesting things to combat, since players are now in danger simply by standing between two or three of the champions, even if none of them are actually touching or attacking at that moment.
  
[[File:Boss-electrified-sml.jpg|thumb|350px|Sparks galore, as seen in the [[beta]] test.]]
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[[File:Fire-chains-plagued-zombies1.JPG|Zombies with Fire Chains and [[Plagued]].]]
The chain will only form a straight line, or a triangle if there are three champions. If there are four in the group they will be joined two and two, rather than forming some sort of trapezoid.
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The chain will only form a straight line, or a triangle if there are three champions. If there are four in the group they will be joined two and two, rather than forming some sort of trapezoid (though a four-way link may exist for short periods of time.)
  
Monsters with Fire Chains seem to have slightly modified [[AI]] which causes them to move around more restlessly, and makes them more likely to flank, circle, or surround enemies, increasing the chances of the dangerous chains moving over the character.
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Monsters with Fire Chains seem to have slightly modified [[AI]] which causes them to move around more restlessly, and makes them more likely to flank, circle, or surround enemies, increasing the chances of the dangerous chains moving over the character. The affix can create some amusing visuals as well, such as when one of the Champions is killed and sent flying into the distance, with the chain (briefly) still showing between him and the live ones.
 
 
As of [[Patch 1.0.3]], [[Morlu]] monsters can not spawn with this modifier.
 
 
 
Patch v1.0.4 in August 2012 reduced the damage of the Fire Chains by 20%.[http://diablo.incgamers.com/blog/comments/official-patch-1-0-4-notes/] That patch also enabled Fire Chains for players, courtesy of some [[legendary]] items that summon a demon that is connected to the player by a Fire Chain that works to hurt monsters.
 
  
 
'''Fire Chains'''
 
'''Fire Chains'''
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The chains do not radiate or reach out, and a character will not take damage by melee fighting a monster with Fire Chains active. The danger is that another monster will move around behind your character, dragging the chain with it, or that the one you are melee fighting will circle you, taking the chain with it.  And their AI seems to encourage this.   
 
The chains do not radiate or reach out, and a character will not take damage by melee fighting a monster with Fire Chains active. The danger is that another monster will move around behind your character, dragging the chain with it, or that the one you are melee fighting will circle you, taking the chain with it.  And their AI seems to encourage this.   
  
Fire Chains can also make ranged attackers more dangerous, especially the kind that move around a lot, such as Desert Wasps.  Fortunately, when monsters move a long distance apart, the chains dissipate. The distance is considerable though; nearly the full visible screen, or perhaps 60-80 [[yards]] apart, before the chain is disabled.
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Fire Chains can also make ranged attackers more dangerous, especially the kind that move around a lot, such as Desert Wasps.  Fortunately, when monsters move a long distance apart, the chains dissipate. The distance is considerable though; nearly the full visible screen, or about 80 [[yards]] apart, before the chain is disabled.
  
 
As with many boss modifiers, it's dangerous to become unable to move, and affixes like [[Jailer]], [[Waller]] (which the chains pass over), or [[Nightmarish]] are very dangerous when Fire Chains are nearby. Other forms of AoE damage pair very well with Fire Chains as well, and [[Molten]] + Fire Chains is especially nasty for melee characters, as the monsters will circle at close range and create a double damage effect.
 
As with many boss modifiers, it's dangerous to become unable to move, and affixes like [[Jailer]], [[Waller]] (which the chains pass over), or [[Nightmarish]] are very dangerous when Fire Chains are nearby. Other forms of AoE damage pair very well with Fire Chains as well, and [[Molten]] + Fire Chains is especially nasty for melee characters, as the monsters will circle at close range and create a double damage effect.
  
Fire Chained enemies are best fought in a steady retreat or by circling around the perimeter, as it's very dangerous to be within the midst of them.  The chains have a maximum range of about a visible screen (perhaps 60 or 80 yards), and will disappear if the monsters get further apart than that, though they will reform instantly and without warning if the distance closes.
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Fire Chained enemies are best fought in a steady retreat or by circling around the perimeter, as it's very dangerous to be within the midst of them.  The chains have a maximum range of about a visible screen and will disappear if the monsters get further apart than that, though they will reform instantly and without warning if the distance closes.
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==Patch Changes==
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As of [[Patch 1.0.3]], [[Morlu]] monsters can not spawn with this modifier. (It didn't work well with them since they spread so widely that the chain was generally deactivated.)
 +
 
 +
[[Patch v1.0.4]] in August 2012 reduced the damage of the Fire Chains by 20%.[http://diablo.incgamers.com/blog/comments/official-patch-1-0-4-notes/] That patch also enabled Fire Chains for players, courtesy of the [[legendary]] item [[Maximus]] ([http://diablonut.incgamers.com/item/maximus db]) that summons a demon which is connected to the player by a Fire Chain that deals damage to monsters. (The sword is a popular Follower weapon.)
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Latest revision as of 13:21, 15 June 2013

Fire Chains is an Elite Affix that spawns only on Champions.

This affix creates a fiery chain that links two or three champions and that deals damage to anything it comes into contact with. This does something interesting things to combat, since players are now in danger simply by standing between two or three of the champions, even if none of them are actually touching or attacking at that moment.

Zombies with Fire Chains and Plagued. The chain will only form a straight line, or a triangle if there are three champions. If there are four in the group they will be joined two and two, rather than forming some sort of trapezoid (though a four-way link may exist for short periods of time.)

Monsters with Fire Chains seem to have slightly modified AI which causes them to move around more restlessly, and makes them more likely to flank, circle, or surround enemies, increasing the chances of the dangerous chains moving over the character. The affix can create some amusing visuals as well, such as when one of the Champions is killed and sent flying into the distance, with the chain (briefly) still showing between him and the live ones.

Fire Chains

  • Monster Level Minimum: 31 (Nightmare and later)
  • Available to: Champions only.
  • Damage Type: Fire.
  • Additional Resistances: None


Strategy[edit | edit source]

The chains do not radiate or reach out, and a character will not take damage by melee fighting a monster with Fire Chains active. The danger is that another monster will move around behind your character, dragging the chain with it, or that the one you are melee fighting will circle you, taking the chain with it. And their AI seems to encourage this.

Fire Chains can also make ranged attackers more dangerous, especially the kind that move around a lot, such as Desert Wasps. Fortunately, when monsters move a long distance apart, the chains dissipate. The distance is considerable though; nearly the full visible screen, or about 80 yards apart, before the chain is disabled.

As with many boss modifiers, it's dangerous to become unable to move, and affixes like Jailer, Waller (which the chains pass over), or Nightmarish are very dangerous when Fire Chains are nearby. Other forms of AoE damage pair very well with Fire Chains as well, and Molten + Fire Chains is especially nasty for melee characters, as the monsters will circle at close range and create a double damage effect.

Fire Chained enemies are best fought in a steady retreat or by circling around the perimeter, as it's very dangerous to be within the midst of them. The chains have a maximum range of about a visible screen and will disappear if the monsters get further apart than that, though they will reform instantly and without warning if the distance closes.


Patch Changes[edit | edit source]

As of Patch 1.0.3, Morlu monsters can not spawn with this modifier. (It didn't work well with them since they spread so widely that the chain was generally deactivated.)

Patch v1.0.4 in August 2012 reduced the damage of the Fire Chains by 20%.[1] That patch also enabled Fire Chains for players, courtesy of the legendary item Maximus (db) that summons a demon which is connected to the player by a Fire Chain that deals damage to monsters. (The sword is a popular Follower weapon.)


Media[edit | edit source]