Difference between revisions of "Objects"
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− | + | [[Image:Mon-ghostly-orb.jpg|right|[[[Ghostly Orb]]s generate [[Wraith]]s.]] | |
+ | {{Monster_Types}} | ||
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+ | For a full list of Objects, check out the '''[[:Category:Objects|Objects Category]]'''. You can also go to the Diablo 2 Wiki to the find '''{{iw|Category:Objects Diablo 2 Objects}}'''. | ||
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+ | ==Treasure Chests== | ||
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+ | The game developers also use the term "objects" to refer to treasure chests, barrels, crates, dead bodies, and other [[clickables]]. These are objects that players can interact with by clicking them, potentially turning up gold or items. Every map has hundreds of manually-set locations for these sorts of objects to appear. Objects will not appear in all those locations each game, but in some percentage of them. This lets the chests and other clickables vary between games, but doesn't put them into truly random locations, such as where they might be inaccessible, or block a hallway. | ||
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+ | This system was described in the [[Crafting Sanctuary Panel Blizzcon 2010|Crafting Sanctuary panel]] at Blizzcon 2010, where the image below was taken from. | ||
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+ | [[File:Object-treasure-distribution1.jpg|frame|center|Potential treasure "object" locations on a map.]] | ||
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+ | {{monster navbox|object}} | ||
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+ | [[category:Objects]] |
Latest revision as of 17:31, 25 April 2012
Objects is one of the four classifications of monsters in Diablo III. All monsters belong to one of the classifications in Diablo III, and certain spells or items are more effective against different types of monsters. This article also contains the lore information about Objects.
The classifications of monsters in Diablo III are:
- Beasts (category) - Feral, unintelligent enemies.
- Demons (category) - Mostly sinister, sentient monsters from Hell.
- Humans (category) - Corrupted and hostile humans.
- Objects (category) - Stationary obstacles, like traps.
- Undead (category) - Varying types of re-animated corpses, mostly from humans.
- Reapers (category) - Corrupted Angels and Malthael's constructs including undead.
For a full list of Objects, check out the Objects Category. You can also go to the Diablo 2 Wiki to the find Diablo 2 Objects.
Treasure Chests[edit | edit source]
The game developers also use the term "objects" to refer to treasure chests, barrels, crates, dead bodies, and other clickables. These are objects that players can interact with by clicking them, potentially turning up gold or items. Every map has hundreds of manually-set locations for these sorts of objects to appear. Objects will not appear in all those locations each game, but in some percentage of them. This lets the chests and other clickables vary between games, but doesn't put them into truly random locations, such as where they might be inaccessible, or block a hallway.
This system was described in the Crafting Sanctuary panel at Blizzcon 2010, where the image below was taken from.
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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