Difference between revisions of "Jailer"

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[[File:Elite-dataminer-jailer2.JPG|thumb|600px|A [[Witch Doctor]], [[Mongrel]]s, and [[Templar]] jailed by the [[Dataminer]].]]
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[[Jailer]] is a [[Boss Modifier]] in Diablo III.  [[Boss]]es and [[Champion]]s (and [[Elite]]s) who possess this ability can "jail" characters and their pets for a short period of time. While jailed an orange circle of light appears around the target, and they are held in that location until the jail dissipates.  
 
[[Jailer]] is a [[Boss Modifier]] in Diablo III.  [[Boss]]es and [[Champion]]s (and [[Elite]]s) who possess this ability can "jail" characters and their pets for a short period of time. While jailed an orange circle of light appears around the target, and they are held in that location until the jail dissipates.  
  
 
Jailer bosses have a 25% chance to jail their targets with each attack, and the effect last for up to 3 seconds, though on Normal difficulty the duration is much shorter than that. Various equipment can also lessen the duration of the effect.
 
Jailer bosses have a 25% chance to jail their targets with each attack, and the effect last for up to 3 seconds, though on Normal difficulty the duration is much shorter than that. Various equipment can also lessen the duration of the effect.
 
+
[[File:Elite-dataminer-jailer2.JPG|thumb|600px|A [[Witch Doctor]], [[Mongrel]]s, and [[Templar]] jailed by the [[Dataminer]].]]
 
Jailed targets can still fight, hit enemies, cast spells, drink potions, etc. They just cannot move, though some skills will allow an escape from the jail. This boss property is also possessed by a good number of [[Elite]]s, most notably (and appropriately) by [[The Warden]].
 
Jailed targets can still fight, hit enemies, cast spells, drink potions, etc. They just cannot move, though some skills will allow an escape from the jail. This boss property is also possessed by a good number of [[Elite]]s, most notably (and appropriately) by [[The Warden]].
  
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* '''Monster Level Minimum: '''10
 
* '''Monster Level Minimum: '''10
 
* '''Available to: '''Bosses and Champions.
 
* '''Available to: '''Bosses and Champions.
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** '''Uniques:''' [[The Warden]], [[Dataminer]]. [[Diablo]]'s Bone Prison is not a form of Jailer, but an entirely different ability with a similar effect.
 
* '''Damage Type: '''N/A.
 
* '''Damage Type: '''N/A.
 
* '''Additional Resistances:''' None.
 
* '''Additional Resistances:''' None.
 +
* Will Not Spawn With: [[Knockback]], [[Nightmarish]], or [[Vortex]]. (Added in patch v1.0.4.)[http://diablo.incgamers.com/blog/comments/official-patch-1-0-4-notes/comment-page-4#comments]
  
  
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Jailer is often inconvenient and scary, but as it's only cast occasionally and the duration is fairly short it's not usually lethal. The biggest danger, other than being hit by enemy attacks that you can not move to avoid, comes from other [[Boss Modifiers]]. Though Jailer does no damage, it can pair with deadly [[AoE]] properties like [[Arcane Enchanted]], [[Plagued]], [[Desecrator]], or [[Mortar]] to destroy an immobilized character.
 
Jailer is often inconvenient and scary, but as it's only cast occasionally and the duration is fairly short it's not usually lethal. The biggest danger, other than being hit by enemy attacks that you can not move to avoid, comes from other [[Boss Modifiers]]. Though Jailer does no damage, it can pair with deadly [[AoE]] properties like [[Arcane Enchanted]], [[Plagued]], [[Desecrator]], or [[Mortar]] to destroy an immobilized character.
  
Players need to learn not to panic and to keep fighting while jailed -- new players often freak out and spend all their time struggling to escape, rather than continuing the battle. It's also helpful to know which of your skills can and cannot escape the jail, so you do not waste resources using skills that won't help. For instance, Demon Hunters can not break out with [[Vault]] or the backflip from [[Evasive Fire]], though they can cast those skills while jailed, wasting [[Discipline]] while moving not an inch, and potentially having no resource left once they are free.
+
Players need to learn not to panic and to keep fighting while jailed -- new players often freak out and spend all their time struggling to escape, rather than continuing the battle. It's also helpful to know which of your skills can and cannot escape the jail, so you do not waste resources using skills that won't help. For instance, Demon Hunters can not break out with [[Vault]] or the backflip from [[Evasive Fire]], though they can cast those skills while jailed, wasting [[Discipline]] while moving not an inch, and potentially having no resource left once they are free. Debuff removing skills and effects, such as using the Demon Hunter's [[Smoke Screen]] can benefit a player who needs to escape being Jailed quickly.
 
 
  
 
==Movement Skills==
 
==Movement Skills==
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===Barbarian Skills===
 
===Barbarian Skills===
* [[Dashing Strike]], [[Leap]], and [[Wrath of the Berserker]] will break out out Jailer. A Barbarian in [[WotB]] form can not be jailed.
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* [[Furious Charge]], [[Leap]], and [[Wrath of the Berserker]] will break out out Jailer. A Barbarian in [[WotB]] form can not be jailed.
 
* [[Sprint]] does not break Jailer.
 
* [[Sprint]] does not break Jailer.
 
  
 
===Demon Hunter Skills===
 
===Demon Hunter Skills===
* [[Smoke Screen]] breaks the jail when cast
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* [[Smoke Screen]] breaks the jail when cast.
 
* [[Vault]] and [[Evasive Fire]] do not move or break the jail.
 
* [[Vault]] and [[Evasive Fire]] do not move or break the jail.
  
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* [[Seven Sided Strike]] escapes the jail.
 
* [[Seven Sided Strike]] escapes the jail.
 
* [[Dashing Strike]] will not break the jailer, but the Monk will teleport to the target, the jail moving with him.
 
* [[Dashing Strike]] will not break the jailer, but the Monk will teleport to the target, the jail moving with him.
 +
* [[Thunderclap]] rune in [[Fists of Thunder]] provides a sort of teleport to the first targeted enemy, and can break the jailer effect.
 +
* [[Tempest Rush]] does not break out of the jail or make the Monk immune to being jailed.
 
* All of the Monk's protection abilities also work while jailed, so the class can shield and defend as necessary.
 
* All of the Monk's protection abilities also work while jailed, so the class can shield and defend as necessary.
  
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* [[Mirror Image]] breaks the jail effect.
 
* [[Mirror Image]] breaks the jail effect.
 
* [[Teleport]] does not break out of jail, but moves the Wizard with the jail remaining around her.
 
* [[Teleport]] does not break out of jail, but moves the Wizard with the jail remaining around her.
 
 
===No-Escape Skills===
 
 
These movement skills and their rune effects will '''not '''break out of the jail.
 
 
Barbarian:
 
 
 
Demon Hunter:
 
*[[Vault]] and [[Evasive Fire]]. [[Smoke Screen]] does not break out of the jail, but monsters will stop attacking the invisible Demon Hunter.
 
 
Monk:
 
* [[Tempest Rush]] does not break out of the jail or make the Monk immune to being jailed. [[Dashing Strike]] moves to the target but does not break out.
 
 
Witch Doctor:
 
* No movement skills other than [[Spirit Walk]], which escapes the jail. Any pets summoned while Jailed will appear outside the jail and move freely.
 
 
  
  
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{|
 
{|
 
|<youtube>l_5eEXD-ma8</youtube><br>
 
|<youtube>l_5eEXD-ma8</youtube><br>
The first Jailer most players see is the boss monster attached <br>
+
The Jailer property is often seen on the random boss attached <br>
to the ancient monument event in the Festering Woods.
+
to the ancient monument event in the [[Festering Woods]].
 
|<youtube>EYVhhZqS-_Q</youtube><br>
 
|<youtube>EYVhhZqS-_Q</youtube><br>
 
A Monk and his Enchantress Follower are repeatedly jailed <br>
 
A Monk and his Enchantress Follower are repeatedly jailed <br>

Latest revision as of 01:16, 1 October 2014

Jailer is a Boss Modifier in Diablo III. Bosses and Champions (and Elites) who possess this ability can "jail" characters and their pets for a short period of time. While jailed an orange circle of light appears around the target, and they are held in that location until the jail dissipates.

Jailer bosses have a 25% chance to jail their targets with each attack, and the effect last for up to 3 seconds, though on Normal difficulty the duration is much shorter than that. Various equipment can also lessen the duration of the effect.

A Witch Doctor, Mongrels, and Templar jailed by the Dataminer.

Jailed targets can still fight, hit enemies, cast spells, drink potions, etc. They just cannot move, though some skills will allow an escape from the jail. This boss property is also possessed by a good number of Elites, most notably (and appropriately) by The Warden.

Jailer:

  • Monster Level Minimum: 10
  • Available to: Bosses and Champions.
    • Uniques: The Warden, Dataminer. Diablo's Bone Prison is not a form of Jailer, but an entirely different ability with a similar effect.
  • Damage Type: N/A.
  • Additional Resistances: None.
  • Will Not Spawn With: Knockback, Nightmarish, or Vortex. (Added in patch v1.0.4.)[1]


Strategy[edit | edit source]

Jailer is often inconvenient and scary, but as it's only cast occasionally and the duration is fairly short it's not usually lethal. The biggest danger, other than being hit by enemy attacks that you can not move to avoid, comes from other Boss Modifiers. Though Jailer does no damage, it can pair with deadly AoE properties like Arcane Enchanted, Plagued, Desecrator, or Mortar to destroy an immobilized character.

Players need to learn not to panic and to keep fighting while jailed -- new players often freak out and spend all their time struggling to escape, rather than continuing the battle. It's also helpful to know which of your skills can and cannot escape the jail, so you do not waste resources using skills that won't help. For instance, Demon Hunters can not break out with Vault or the backflip from Evasive Fire, though they can cast those skills while jailed, wasting Discipline while moving not an inch, and potentially having no resource left once they are free. Debuff removing skills and effects, such as using the Demon Hunter's Smoke Screen can benefit a player who needs to escape being Jailed quickly.

Movement Skills[edit | edit source]

The jail can be broken out of by a number of movement and defensive skills, while some others do not escape the prison. This section notes all the relevant movement skills and their effectiveness.

Barbarian Skills[edit | edit source]

Demon Hunter Skills[edit | edit source]


Monk Skills[edit | edit source]

  • Serenity grants "immunity to all control-impairing effects" including Jailer. It breaks jails and prevents them from forming.
  • Seven Sided Strike escapes the jail.
  • Dashing Strike will not break the jailer, but the Monk will teleport to the target, the jail moving with him.
  • Thunderclap rune in Fists of Thunder provides a sort of teleport to the first targeted enemy, and can break the jailer effect.
  • Tempest Rush does not break out of the jail or make the Monk immune to being jailed.
  • All of the Monk's protection abilities also work while jailed, so the class can shield and defend as necessary.


Witch Doctor skills[edit | edit source]

  • Spirit Walk allows the Witch Doctor to pass right through the Jail.
  • All pets can be summoned while jailed, and will appear outside the jail and move normally. Pets will be caught in jails if they are active when the jail is cast.


Wizard skills[edit | edit source]

  • Archon will break out of the jail, and a Wizard in Archon form can not be jailed.
  • Mirror Image breaks the jail effect.
  • Teleport does not break out of jail, but moves the Wizard with the jail remaining around her.


Media[edit | edit source]

The jailer property does not alter the appearance of the boss or Champion in any way, so players don't know about it unless they see the tooltip hover text, or the orange jail cell pops into existence around them.


The Jailer property is often seen on the random boss attached
to the ancient monument event in the Festering Woods.


A Monk and his Enchantress Follower are repeatedly jailed
during this Inferno battle with some Blood Clan.