Difference between revisions of "Skeleton"

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A '''skeleton''' is a re-animated collection of bones from primarily human corpses (one or more) that has been filled with dark energies as well as spirits of the dead to act as simple guards or servants of dark mages or [[necromancer]]s.
+
'''''Are you looking for the [[Skeleton (lore)]]?'''''
<br>
 
<br>
 
<div style="clear:both;"></div>
 
==Diablo III Monster==
 
{{Monsterbox
 
|game= Diablo III
 
|portrait= Mon-skeleton3.jpg
 
|portrait-width= 125px
 
<!--|name= Monstername-->
 
|classif= Undead
 
|family= Skeleton
 
|role= Cannonfodder
 
|life= Unknown
 
|mana= Unknown
 
|armor= Unknown
 
|resist= Unknown
 
|armament= Sword
 
|dps= Unknown
 
|dmg_low= Unknown
 
|dmg_high= Unknown
 
|range= [[Melee]]
 
|speed= Unknown
 
|movement= Medium
 
|modifier= None
 
|spells= None
 
|found= [[Tristram Cathedral]]<br>[[Leoric Highlands]]
 
}}As iconic as [[zombie]]s, animated human skeletons have been featured in all of the Diablo games, and just about every other fantasy RPG ever made. In [[Diablo 3]], plain skeleton warriors are joined [[Skeletal Summoner]]s, [[Skeletal Archer]]s, [[Skeletal Shieldman|Skeletal Shieldmen]], [[Skeletal Executioner]]s and (perhaps) other types not yet revealed. These skeletons spawn in mixed packs and work together with much better AI than they've shown in the previous games in the series.
 
  
  
This "plain" sort of Skeleton with a sword is quite straight forward, and is mostly only dangerous in large packs, or together with other skeletal types. Avoid being surrounded, and kill other high priority targets forst. They typically have a somewhat slow movement speed, normal swing speed, and low damage.
 
  
 +
As iconic as [[zombie]]s, animated human '''skeletons''' have been featured in all of the Diablo games, and just about every other fantasy RPG ever made. In [[Diablo 3]], plain skeleton warriors are joined [[Skeletal Summoner]]s, [[Skeletal Archer]]s, [[Skeletal Shieldman|Skeletal Shieldmen]], [[Skeletal Executioner]]s and more. These skeletons spawn in mixed packs and work together with much better AI than they've shown in the previous games in the series.
  
<!--
+
This "plain" sort of Skeleton with a sword is quite straight forward, and is mostly only dangerous in large packs, or together with other skeletal types. Avoid being surrounded, and kill other high priority targets first. They typically have a somewhat slow movement speed, normal swing speed, and low damage.
===Spells and Abilities===
 
-->
 
  
 +
[[File:Skeleton-armored2.jpg|right|thumb|150px|Well-armored.]]
 +
Skeletons are [[Undead]] [[monster]]s.
  
 +
==Skeleton Subtypes==
  
===Known Skeletal Types===
+
'''Act I'''
 +
 
 +
* Dark Skeletal Archer
 +
* Returned
 +
* Returned Archer
 +
* Returned Executioner
 +
* Returned Shieldman
 +
* Returned Summoner
 +
* Royal Henchman
 +
* Skeletal Archer
 +
* Skeletal Executioner
 +
* Skeletal Shieldbearer
 
* Skeleton
 
* Skeleton
* [[Skeletal Archer]]
+
* Tomb Guardian
* [[Skeletal Executioner]]
+
* Tortured Summoner
* [[Skeletal Shieldman]]
+
 
 +
 
 +
 
 +
'''Act II'''
 +
 
 +
* Bone Warrior
 +
* Returned Shieldman
 +
* Skeletal Bowmaster
 +
* Skeletal Raider
 +
* Skeletal Ranger
 +
* Skeletal Sentry
 +
* Skeletal Warrior
 +
* Spine Hewer
 +
 
 +
 
 +
 
 +
'''Act III'''
 +
 
 +
* Blazing Swordwielder
 +
* Dark Skeletal Bowman
 +
* Skeletal Marauder
 +
* Skeletal Raider
 +
* Skeletal Warrior
 +
* Skull Cleaver
 +
* Skull Summoner
 +
* Swift Skull Cleaver
 +
 
 +
 
 +
 
 +
'''In Alphabetical Order'''
 +
 
 +
 
 +
===Blazing Swordwielder===
 +
 
 +
[[File:Blazing swordwielder.jpg|right|thumb|100px|Blazing Swordwielder]]
 +
 
 +
* Appears in Act III - [[The Keep Depths]]
 +
* Physical melee attack with fire damage
 +
<!--<mob>Blazing Swordwielder</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
===Bone Warrior===
 +
 
 +
 
 +
[[File:Bone-warrior.jpg|right|thumb|100px|Bone Warrior]]
 +
 
 +
* Appears in Act II - [[Sewers of Caldeum]], [[Chamber of the Lost Idol]], [[Western Channel]], [[Eastern Channel]], [[Mysterious Cave]], [[Ruined Cistern]], [[Tunnels of the Rockworm]], [[Sirocco Caverns]], [[Cave of the Burrowing Horror]], [[Cave of the Betrayer]], [[The Ruins]], [[Vile Cavern]], [[Vault of the Assassin]] and [[The Forgotten Ruins]]
 +
* Physical melee attack
 +
<!--<mob>Bone Warrior</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
===Dark Skeletal Archer===
 +
 
 +
* Appears in Act I - [[Warrior's Rest]]
 +
* Physical ranged attack with bow
 +
<!--<mob>Dark Skeletal Archer</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
===Dark Skeletal Bowman===
 +
 
 +
[[File:Dark skeletal bowman.jpg|right|thumb|100px|Dark Skeletal Bowman]]
 +
* Appears in Act III - [[The Keep Depths]] and [[Battlefield Stores]]
 +
* Physical ranged attack with bow
 +
<!--<mob>Dark Skeletal Bowman</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
===Returned===
 +
 
 +
* Appears in Act I - [[Drowned Temple]], [[The Lyceum]], [[Cathedral]], [[Warrior's Rest]], [[Watch Tower]], [[Crypt of the Ancients]], [[Defiled Crypt]] and [[The Festering Woods]]
 +
* Physical melee attack
 +
<!--<mob>Returned</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
===Returned Archer===
 +
 
 +
* Appears in Act I - [[Drowned Temple]], [[Watch Tower]], [[Warrior's Rest]] and [[The Festering Woods]]
 +
* Physical ranged attack with bow
 +
<!--<mob>Returned Archer</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
===Returned Executioner===
 +
 
 +
* Appears in Act I - [[Watch Tower]] and [[The Cursed Hold]]
 +
* Physical melee attack with a slow one-handed axe
 +
<!--<mob>Returned Executioner</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
 
 +
===Returned Shieldman===
 +
 
 +
* Appears in Act I - [[Watch Tower]] and [[Drowned Temple]]
 +
* Physical melee attack. Blocks your attacks with shield but unblocks to attack.  The shield can be destroyed leaving the Shieldman unable to block any further attacks with it.
 +
<!--<mob>Returned Shieldman</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
===Returned Summoner===
 +
 
 +
* Appear in Act I - [[Drowned Temple]] and [[Crypt of the Ancients]]
 +
* Attacks with a ranged [[Arcane Orb]].  Can summon up to four Retruned at one time.
 +
<!--<mob>Returned Summoner</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
===Royal Henchman===
 +
 
 +
* Appears in Act I - [[Leoric's Passage]]
 +
* Physical attack
 +
<!--<mob>Royal Henchman</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
===Skeletal Archer===
 +
 
 +
* Appears in Act I - [[The Lyceum]], [[Cathedral]], [[The Royal Crypts]] and [[Watch Tower]]
 +
* Physical ranged attack with bow.
 +
<!--<mob>Skeletal Archer</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
===Skeletal Bowmaster===
 +
 
 +
* Appears in Act II - [[The Unknown Depths]], [[The Storm Halls]] and [[Hall of Dusk]]
 +
* Physical ranged attack with bow.
 +
<!--<mob acr="5349">Skeletal Bowmaster</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
===Skeletal Executioner===
 +
 
 +
* Appears in Act I - [[Defiled Crypt]]
 +
* Physical melee attack with a slow one-handed axe
 +
<!--<mob>Skeletal Executioner</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
 
 +
===Skeletal Marauder===
 +
 
 +
 
 +
[[File:Skeletal marauder.jpg|right|thumb|100px|Skeletal Marauder]]
 +
 
 +
* Appears in Act III - [[The Keep Depths]] and [[Battlefield Stores]]
 +
* Physical melee attack with sword. Blocks your attacks with a shield but lowers it to attack.  The shield can be destroyed leaving the Marauder unable to block any further attacks with it.
 +
<!--<mob>Skeletal Marauder</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
===Skeletal Raider===
 +
 
 +
* Appears in Act II - [[The Unknown Depths]], [[The Storm Halls]] and [[Halls of Dusk]]
 +
* Physical melee attack with one-handed axe. Blocks your attacks with a shield but lowers it to attack.  The shield can be destroyed leaving the Raider unable to block any further attacks with it.
 +
<!--<mob acr="5278">Skeletal Raider</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
===Skeletal Ranger===
 +
 
 +
* Appears in Act II - [[Chamber of the Lost Idol]]
 +
* Physical ranged attack with bow.
 +
<!--<mob>Skeletal Ranger</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
===Skeletal Sentry===
 +
 
 +
* Appears in Act II - [[Sewers of Caldeum]], [[Western Channel]], [[Eastern Channel]] and [[Ruined Cistern]]
 +
* Physical melee attack with one-handed sword.  Blocks your attacks with a shield but lowers it to attack.  The shield can be destroyed leaving the Raider unable to block any further attacks with it.
 +
<!--<mob>Skeletal Sentry</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
===Skeletal Shieldbearer===
 +
 
 +
* Appears in Act I - [[Cathedral]], [[The Lyceum]], [[The Royal Crypts]] and [[The Festering Woods]]
 +
* Physical melee attack with one-handed sword.  Blocks your attacks with a shield but lowers it to attack.  The shield can be destroyed leaving the Raider unable to block any further attacks with it.
 +
<!--<mob>Skeletal Shieldbearer</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
===Skeletal Warrior===
 +
 
 +
* Appears in Act II - [[The Storm Halls]], [[Halls of Dusk]] and [[The Unknown Depths]]
 +
* Appears in Act III - [[The Keep Depths]]
 +
* Physical melee attack with sword.
 +
<!--<mob>Skeletal Warrior</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
===Skeleton===
 +
 
 +
[[File:Skelton.jpg|right|thumb|150px|Skeleton]]
 +
* Appears in Act I - [[Cathedral]], [[Cemetery of the Forsaken]], [[Chancellor's Tomb]], [[The Royal Crypts]], [[Defiled Crypt]], [[The Weeping Hollow]] and the [[Watch Tower]]
 +
* Physical attack
 +
<!--<mob acr="5393">Skeleton</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
===Skull Cleaver===
 +
 
 +
* Appears in Act III - [[Battlefield Stores]]
 +
* Physical melee attack with slow two-handed axe.
 +
<!--<mob>Skull Cleaver</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
===Skull Summoner===
 +
 
 +
* Appears in Act III - [[Battlefield Stores]]
 +
* Attacks with a ranged [[Arcane Orb]].  Can summon up to four Skeletal Marauders at one time.
 +
<!--<mob>Skull Summoner</mob>-->
 +
 
 +
 
 +
 
 +
 
 +
===Skull Sword===
 +
 
 +
[[File:Sword skull.jpg|right|thumb|100px|Sword Skill]]
 +
 
 +
* Appears in Act III -  [[Battlefield Stores]] and [[The Keep Depths]]
 +
* Physical melee attack with sword.
 +
<!--<mob>Skull Sword</mob>-->
 +
 
  
  
<!--
 
===Known Subtypes===
 
Use on a a "family" monster article, or a "sub-family" monster article.
 
* Can be used in "Goatman" or the like
 
* Can be used in "Goatman Shaman" or the like
 
* Use for things like clan/colouring of same type of enemy
 
* Example: Moon Clan, Blood Clan, Death Clan
 
-->
 
  
<!--
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===Spine Hewer===
===Related Monsters===
 
List any monster that has a relevance, such as other goatmen, or Grotesque/Lamprey.
 
-->
 
<!--
 
===Famous Monsters===
 
List any "character" monster, such as King Leoric for skeletons and the Butcher for Overlords.
 
-->
 
  
 +
* Appears in Act II - [[Chamber of the Lost Idol]]
 +
* Physical melee attack with slow two-handed axe.
 +
<!--<mob>Spine Hewer</mob>-->
  
==Background==
 
[[Image:Mon-skeleton1.jpg|frame]] Living skeletons in dungeouns and country side have existed for a long time in [[Sanctuary]]. It's not known if they existed before the Darkening of Tristram, but for the last two decades, they have been a constant danger for travellers and any would-be archeologists. These skeletons are in most cases remains of warriors from one or another war or conflict, and have been reanimated by unnatural forces by a rogue [[Sorcerer]] or a [[demon]]ic being.
 
  
<!--
 
While many believe that [[Necromancer]]s, who  (Priests of [[Rathma]])
 
  
  
sacred the delicate balance of life and death
+
===Swift Skull Cleaver===
  
They truly comprehend the balance of all things, and understand and accept their place in what they refer to as the Great Cycle of Being.  
+
* Appears in Act III - [[The Keep Depths]]
 +
* Physical melee attack with slow two-handed axe.  His walking speed is faster than the Skull Cleaver.
 +
<!--<mob>Swift Skull Cleaver</mob>-->
  
never suffered the epidemic of corruption that plagued the ancient mage clans
 
  
death merely as a natural part of life and do not seek to deny its arrival
 
  
natural balance between Order and Chaos
 
  
desire to uphold this balance has brought the Necromancers forth
+
===Tomb Guardian===
  
presence of these Prime Evils on the mortal realm upsets the natural symmetry of not only the mortal realm, but also the Great Cycle of Being itself. The followers of Rathma seek to right the balance by ridding the mortal realms of nonmortal intervention altogether. They resent any force that would treat humans as pawns in a cosmic game, though they apparently are willing to ally with the forces of Order, but only until such time as the balance is restored
+
[[File:Tomb guardian.jpg|right|thumb|100px|Tomb Guardian]]
 +
* Appears in Act I - [[Cathedral]], [[Cemetery of the Forsaken]], [[Chancellor's Tomb]] and [[The Lyceum]]
 +
* Attacks with a ranged [[Arcane Orb]]. Can summon up to four Skeletons at one time. They are very easy to kill so dispense with them first to stop them summoning.
 +
<!--<mob acr="5387">Tomb Guardian</mob>-->
  
  
  
  
- mischievous or imbecilic
+
===Tortured Summoner===
- Abd al-Hazir spent long time researchign them
 
- animated from bits and pieces.
 
- composition makes it possible to form and reform - easily summoned, permitted there is adequate raw material at hand
 
- Possible for necro to summon a cadre of skeletal warriors to do his bidding anywhere he chooses.
 
-- less effort to construct a skeleton army in a graveyard
 
  
- skeleton intelligence is limited by the power and scope of the spell used in the creature's creation.
+
* Appears in Act I - [[The Cursed Hold]]
- a single astute skeleton servant or a dense army of a hundred for same magical energy
+
* Attacks with a ranged [[Arcane Orb]]. Can summon up to four Returned Archers at one time.
- Strange they hide in barrels. Perhaps the implausibility of its own existence makes the skeleton think it hilarious to hide in a barrel, cackling intermittently for some three hundred years until a victim happens by?
+
<!--<mob>Tortured Summoner</mob>-->
- Can be organized and directed easier than zombies.
 
- Minor energy used to make them intelligent enough to use shields (/bows?)
 
  
- Skeletal summoner more powerful. Higher intelligence, can replentish names.
 
  
- disinter the graveyards and begin burning the skeletons posthaste.
 
  
  
 +
===Named Skeletons===
  
- remains of warriors.
+
{{Template:Named Monsters}}
- reanimated by unnatural forces.
 
- more powerful people are harder to reanimate, some sort of protection in their bones/spirit lingering
 
- found where dead are, like graveyard or battlegrounds.
 
- fraile, in numbers.
 
- killed by one, you become one.
 
  
 +
'''Act I'''
  
- walking vessels of Hell’s influence on the mortal realm
+
* [[Brother Karel]] - [[Drowned Temple]]. Part of [[The Broken Blade]] quest
- corpses and spirits of the deceased, twisted and corrupted, are imbued with a hatred for the living that defies understanding
+
* [[Brother Larel]] - [[Drowned Temple]]. Part of [[The Broken Blade]] quest
- The undead loathe the living and seek only to consume warm flesh and blood.
+
* [[Brother Moek]] - [[Drowned Temple]]. Part of [[The Broken Blade]] quest
 +
* [[Caretaker McCree]] - [[Cathedral Garden]]
 +
* [[Enmerkar]] - [[Fields of Misery]]. Part of the [[Last Stand of the Ancients]] event
 +
* [[Ezek the Prophet]] - [[Drowned Temple]]. Part of [[The Broken Blade]] quest
 +
* [[Killian Damort]] - [[Cathedral]], level 4. Target of the bounty [[Kill Killian Damort]]
 +
* [[Galush Valdant]] - [[Festering Woods]]. Target of the bounty [[Kill Galush Valdant]]
 +
* [[Headcleaver]] - [[Leoric's Passage]]. Part of [[The Legacy of Cain]] quest
 +
* [[Lord Brone]] - [[Festering Woods]]. Also target of Bounty [[Kill Lord Brone]]
 +
* [[Merrium Skullthorn]] - [[Cathedral]], level 2. Also target of Bounty [[Kill Merrium Skullthorn]]
 +
* [[Skeleton King]] - [[Tristram Cathedral]]. End boss of the [[Reign of the Black King]] quest
 +
* [[Sotnob the Fool]] - [[Halls of Agony]] (2). Also target of the Bounty [[Kill Sotnob the Fool]]
 +
* [[The Warden]] - [[The Cursed Hold]]. Part of [[The Imprisoned Angel]] quest
 +
* [[Tormented Behemoth]] - [[Halls of Agony]], level 2. Part of [[A Stranger in Need]] event
  
- skeletons do not seek to consume the flesh of the living, but only to extinguish the life of their victims.
 
- unrelenting in their goal, move faster than zombies and have some spark of intelligence as demonstrated by their use of weapons.
 
- observed wielding swords, clubs, bows, and even armor and shields
 
- often equipped in the same armament in which they fell
 
- animated skeletal remains of expired magic wielders, who prove that even the dead can wield the forces of magic.
 
  
 +
'''Act III'''
  
- Mainly Mephisto, some variants adapted to other Prime Evils or demon lords. Zombies normal skeletons.
+
*[[Axegrave the Executioner]] - [[The Keep Depths]].
- Some require extra treatment, like turning a heard black while alive, and given new existense as skeletons. {{iw|Reanimated_Horde Reanimated Horde}} Even manage to re-animate themselves if destroyed.
+
*[[Boneripper]] - [[The Keep Depths]]. Part of [[Forged in Battle]] event.
  
  
 +
==Lore==
  
<!--
+
During the last days of King Leoric's reign, even the skeletons of the ancient dead could not rest. They took up their broken armor and weapons once more -- ready to cut down anything that yet drew breath. Though wasted and fragile, these creatures possess a twisted cleverness that makes them quite formidable.
==Diablo I Monster==
+
<div style="text-align:right;">Deckard Cain</div>
Add this section if you need to discuss Diablo I game monsters of the same name/type.
 
-->
 
<!--
 
==Diablo II Monster==
 
Add this section if you need to discuss Diablo II game monsters of the same name/type.
 
-->
 
<!--
 
==Development==
 
Notes from development of monster. Might have changed between games, or during Alpha/Beta/Release stages.
 
* Appearance
 
* Concepts
 
* How the unit evolved
 
-->
 
<!--
 
==Trivia==
 
Fun facts. If you add a trivia fact, also add the it to the Category:Trivia.
 
-->
 
  
  
==Media==
+
==Gallery==
You can find pictures in the Diablo 3 screenshot and picture gallery:
 
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
 
* [http://www.diii.net/gallery/showgallery.php?si=skeleton&x=0&y=0&limit=&thumbsonly=0&perpage=24&cat=all&ppuser=&thumbcheck=0&page=1&sortby=&sorttime=&way=&cat=all Skeletons gallery search]
 
  
<!--
 
 
<gallery>
 
<gallery>
Image:Diablo_III_Logo.jpg|Pic 1
+
File:Tormented behemoth.jpg|[[Tormented Behemoth]]
Image:Diablo_III_Logo.jpg|Pic 2
+
Image:Mon-skeleton-king1.jpg|[[King Leoric]] milling about.
Image:Diablo_III_Logo.jpg|Pic 3
+
File:Caretaker mccree fire attack.jpg|[[Caretaker McCree]]
 +
Image:Mon-skeletal-summoner4.jpg|A [[Skeletal Summoner]] showing off.
 +
Image:Mon-skeletal-shieldman4.jpg|The [[Skeletal Shieldman]] variant.
 +
Image:Mon-skeleton1.jpg|Regular Skeleton.
 +
Image:Mon-skeleton3.jpg|Another regular skeleton.
 +
File:Headcleaver2.jpg|Unique [[Headcleaver]]
 +
File:Merrium-skullthorn-poison-enchanted.jpg|[[Merrium Skullthorn]]
 
</gallery>
 
</gallery>
-->
 
  
<!--
 
==Related Links==
 
List any links that would be useful for further reading on this particular monster. Try to avoid double links with the "Refereces" section below.
 
-->
 
  
  
==References==
+
{{Monster navbox|undead}}
* [[Writings of Abd al-Hazir: Entry no. 0008]]
 
* [[Diablo I Manual]]
 
  
 +
[[category:Monsters]]
 +
[[category:Undead]]
 +
[[Category:Skeletons]]
  
  
{{Monster navbox}}
+
__NOTOC__

Latest revision as of 11:12, 27 September 2014

Are you looking for the Skeleton (lore)?


As iconic as zombies, animated human skeletons have been featured in all of the Diablo games, and just about every other fantasy RPG ever made. In Diablo 3, plain skeleton warriors are joined Skeletal Summoners, Skeletal Archers, Skeletal Shieldmen, Skeletal Executioners and more. These skeletons spawn in mixed packs and work together with much better AI than they've shown in the previous games in the series.

This "plain" sort of Skeleton with a sword is quite straight forward, and is mostly only dangerous in large packs, or together with other skeletal types. Avoid being surrounded, and kill other high priority targets first. They typically have a somewhat slow movement speed, normal swing speed, and low damage.

Well-armored.

Skeletons are Undead monsters.

Skeleton Subtypes[edit | edit source]

Act I

  • Dark Skeletal Archer
  • Returned
  • Returned Archer
  • Returned Executioner
  • Returned Shieldman
  • Returned Summoner
  • Royal Henchman
  • Skeletal Archer
  • Skeletal Executioner
  • Skeletal Shieldbearer
  • Skeleton
  • Tomb Guardian
  • Tortured Summoner


Act II

  • Bone Warrior
  • Returned Shieldman
  • Skeletal Bowmaster
  • Skeletal Raider
  • Skeletal Ranger
  • Skeletal Sentry
  • Skeletal Warrior
  • Spine Hewer


Act III

  • Blazing Swordwielder
  • Dark Skeletal Bowman
  • Skeletal Marauder
  • Skeletal Raider
  • Skeletal Warrior
  • Skull Cleaver
  • Skull Summoner
  • Swift Skull Cleaver


In Alphabetical Order


Blazing Swordwielder[edit | edit source]

Blazing Swordwielder
  • Appears in Act III - The Keep Depths
  • Physical melee attack with fire damage



Bone Warrior[edit | edit source]

Bone Warrior



Dark Skeletal Archer[edit | edit source]



Dark Skeletal Bowman[edit | edit source]

Dark Skeletal Bowman



Returned[edit | edit source]



Returned Archer[edit | edit source]



Returned Executioner[edit | edit source]



Returned Shieldman[edit | edit source]

  • Appears in Act I - Watch Tower and Drowned Temple
  • Physical melee attack. Blocks your attacks with shield but unblocks to attack. The shield can be destroyed leaving the Shieldman unable to block any further attacks with it.



Returned Summoner[edit | edit source]



Royal Henchman[edit | edit source]



Skeletal Archer[edit | edit source]



Skeletal Bowmaster[edit | edit source]



Skeletal Executioner[edit | edit source]

  • Appears in Act I - Defiled Crypt
  • Physical melee attack with a slow one-handed axe



Skeletal Marauder[edit | edit source]

Skeletal Marauder
  • Appears in Act III - The Keep Depths and Battlefield Stores
  • Physical melee attack with sword. Blocks your attacks with a shield but lowers it to attack. The shield can be destroyed leaving the Marauder unable to block any further attacks with it.



Skeletal Raider[edit | edit source]

  • Appears in Act II - The Unknown Depths, The Storm Halls and Halls of Dusk
  • Physical melee attack with one-handed axe. Blocks your attacks with a shield but lowers it to attack. The shield can be destroyed leaving the Raider unable to block any further attacks with it.



Skeletal Ranger[edit | edit source]



Skeletal Sentry[edit | edit source]



Skeletal Shieldbearer[edit | edit source]

  • Appears in Act I - Cathedral, The Lyceum, The Royal Crypts and The Festering Woods
  • Physical melee attack with one-handed sword. Blocks your attacks with a shield but lowers it to attack. The shield can be destroyed leaving the Raider unable to block any further attacks with it.



Skeletal Warrior[edit | edit source]



Skeleton[edit | edit source]

Skeleton



Skull Cleaver[edit | edit source]



Skull Summoner[edit | edit source]



Skull Sword[edit | edit source]

Sword Skill



Spine Hewer[edit | edit source]



Swift Skull Cleaver[edit | edit source]

  • Appears in Act III - The Keep Depths
  • Physical melee attack with slow two-handed axe. His walking speed is faster than the Skull Cleaver.



Tomb Guardian[edit | edit source]

Tomb Guardian



Tortured Summoner[edit | edit source]



Named Skeletons[edit | edit source]

Superunique versions of Skeleton have a chance of spawning in the following areas:

Act I


Act III


Lore[edit | edit source]

During the last days of King Leoric's reign, even the skeletons of the ancient dead could not rest. They took up their broken armor and weapons once more -- ready to cut down anything that yet drew breath. Though wasted and fragile, these creatures possess a twisted cleverness that makes them quite formidable.

Deckard Cain


Gallery[edit | edit source]