Difference between revisions of "Ghostly Orb"
m |
|||
(4 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | [[ | + | '''Ghostly Orbs''' acts as a sort of trap in a dungeon environment, such as a trap on a treasure chest. They do no damage, only summoning [[Wraith]]s. Ghostly Orbs are [[object]] type [[monster]]s. |
+ | <br> | ||
+ | <br> | ||
+ | ==Diablo III Monster== | ||
+ | <div style="clear:both;"></div> | ||
+ | {{Monsterbox | ||
+ | |game= Diablo III | ||
+ | |portrait= Mon-ghostly-orb.jpg | ||
+ | |portrait-width= 106px | ||
+ | <!--|name= Monstername--> | ||
+ | |classif= Objects | ||
+ | |family= Ghostly Orb | ||
+ | |role= [[Caster]], Summoner | ||
+ | |life= Unknown | ||
+ | |mana= Unknown | ||
+ | |armor= Unknown | ||
+ | |resist= Unknown | ||
+ | |armament= None | ||
+ | |dps= None | ||
+ | |dmg_low= None | ||
+ | |dmg_high= None | ||
+ | |range= None | ||
+ | |speed= None | ||
+ | |movement= None | ||
+ | |modifier= None | ||
+ | |spells= [[Wraith|Summon Wraith]] | ||
+ | |found= [[Forgotten Tombs]] | ||
+ | }}Ghostly Orbs are a sort of monster generator, creating a [[Wraith]] every few seconds until they are destroyed. They've only been seen in the [[WWI 2008]] [[gameplay movie]], when four of them emerge from the floor in a trapped room and begin producing Wraiths as soon as they are active. | ||
− | + | It's not yet known if they can turn out wraiths indefinitely, have a set number they may generate or cast spells with [[mana]]. Nor is it known if wraiths are worth experience or can drop items when they come from a Ghostly Orb. | |
− | It's | + | |
+ | ===Spells and Abilities=== | ||
+ | * [[Wraith|Summon Wraith]] | ||
+ | This spell will continuously summon a [[Wraith]] every few seconds until destroyed. It's unknown if there are any other limits, such as a number of charges or a [[mana]] value. It seems likely they will continue forever. | ||
+ | |||
+ | |||
+ | |||
+ | ===Known Trap Types=== | ||
+ | * [[Ghostly Orb]] - Summons [[Wraith]]s. | ||
+ | |||
+ | |||
+ | <!-- | ||
+ | ===Known Subtypes=== | ||
+ | Use on a a "family" monster article, or a "sub-family" monster article. | ||
+ | * Can be used in "Goatman" or the like | ||
+ | * Can be used in "Goatman Shaman" or the like | ||
+ | * Use for things like clan/colouring of same type of enemy | ||
+ | * Example: Moon Clan, Blood Clan, Death Clan | ||
+ | --> | ||
+ | |||
+ | |||
+ | ===Related Monsters=== | ||
+ | * [[Wraith]] - Summoned continuously. | ||
+ | |||
+ | |||
+ | <!-- | ||
+ | ===Famous Monsters=== | ||
+ | List any "character" monster, such as King Leoric for skeletons and the Butcher for Overlords. | ||
+ | --> | ||
+ | |||
+ | |||
+ | ==Background== | ||
+ | The reason this type of objects exist is to work as a magical trap to protect the riches of old magicians. If the wrong hands tries to access a treasure, these contraptions turn against the would-be thief. | ||
+ | |||
+ | |||
+ | ==Diablo I Monster== | ||
+ | There were no similar monsters in Diablo I. | ||
+ | |||
+ | |||
+ | ==Diablo II Monster== | ||
+ | The only similar monsters in [[Diablo II]] were the chained tortured souls in Act IV, hell. | ||
+ | |||
+ | <!-- | ||
+ | ==Development== | ||
+ | Notes from development of monster. Might have changed between games, or during Alpha/Beta/Release stages. | ||
+ | * Appearance | ||
+ | * Concepts | ||
+ | * How the unit evolved | ||
+ | --> | ||
+ | |||
+ | <!-- | ||
+ | ==Trivia== | ||
+ | Fun facts. If you add a trivia fact, also add the it to the Category:Trivia. | ||
+ | --> | ||
==Media== | ==Media== | ||
− | + | You can find pictures in the Diablo 3 screenshot and picture gallery: | |
+ | * [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures] | ||
+ | * [http://www.diii.net/gallery/showgallery.php?mcats=540&si=ghostly+orb&what=allfields&name=&when=0&whenterm=&condition=and Ghostly Orbs gallery search] | ||
+ | |||
+ | |||
+ | <gallery> | ||
+ | Image:Mon-ghostly-orb.jpg|Ghostly Orb. | ||
+ | Image:Mon-wraith1.jpg|Ghostly orbs summoning [[Wraith]]s. | ||
+ | </gallery> | ||
+ | |||
− | + | <!-- | |
+ | ==Related Links== | ||
+ | List any links that would be useful for further reading on this particular monster. Try to avoid double links with the "References" section below. | ||
+ | --> | ||
+ | <!-- | ||
+ | ==References== | ||
+ | List of references to make the article. Internal or external links. | ||
+ | --> | ||
− | |||
− | + | {{Monster navbox|object}} | |
− |
Latest revision as of 15:50, 2 June 2010
Ghostly Orbs acts as a sort of trap in a dungeon environment, such as a trap on a treasure chest. They do no damage, only summoning Wraiths. Ghostly Orbs are object type monsters.
Contents
Diablo III Monster[edit | edit source]
Diablo III Monster [e] | |
---|---|
Ghostly Orb | |
Classification: | Objects |
Monster Family: | Ghostly Orb |
Role: | Caster, Summoner |
Monster Stats Norm/Night/Hell/Inferno
| |
Life: | Unknown |
Mana: | Unknown |
Armor: | Unknown |
Resistance: | Unknown |
Offence Norm/Night/Hell/Inferno
| |
Armament: | None |
DPS: | None |
Low Damage: | None |
High Damage: | None |
Range: | None |
Speed: | None |
Movement: | None |
Ghostly Orbs are a sort of monster generator, creating a Wraith every few seconds until they are destroyed. They've only been seen in the WWI 2008 gameplay movie, when four of them emerge from the floor in a trapped room and begin producing Wraiths as soon as they are active.
It's not yet known if they can turn out wraiths indefinitely, have a set number they may generate or cast spells with mana. Nor is it known if wraiths are worth experience or can drop items when they come from a Ghostly Orb.
Spells and Abilities[edit | edit source]
This spell will continuously summon a Wraith every few seconds until destroyed. It's unknown if there are any other limits, such as a number of charges or a mana value. It seems likely they will continue forever.
Known Trap Types[edit | edit source]
- Ghostly Orb - Summons Wraiths.
Related Monsters[edit | edit source]
- Wraith - Summoned continuously.
Background[edit | edit source]
The reason this type of objects exist is to work as a magical trap to protect the riches of old magicians. If the wrong hands tries to access a treasure, these contraptions turn against the would-be thief.
Diablo I Monster[edit | edit source]
There were no similar monsters in Diablo I.
Diablo II Monster[edit | edit source]
The only similar monsters in Diablo II were the chained tortured souls in Act IV, hell.
Media[edit | edit source]
You can find pictures in the Diablo 3 screenshot and picture gallery:
Ghostly orbs summoning Wraiths.
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
---|
Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
---|
Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
---|
Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
---|
Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
|
---|
| |||||
---|---|---|---|---|---|
Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
| ||||
| |||||
Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
|
---|