Difference between revisions of "Dark Vessel"
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− | + | '''Dark Vessels''' are human cultists that allow themselves be overtaken by a [[demon]]ic presence, distorting them to a dangerous vaguely human-looking creature of great power. The Vessel itself is harmless until it turns into an [[Activated Vessel]] ([[Thrall]]). | |
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+ | These human mages are commonly found standing motionless, holding staves, amidst various other types of "Dark" enemies. Vessels are harmless in their human form, but become very dangerous [[melee]] fighters if they manage to pull a [[demon]]ic entity into themselves. In that form they are known as [[Activated Vessel]]s, and are ferocious fighters. | ||
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+ | [[File:Cultist-circle-summoner2.jpg|right|thumb|250px|A summoner circle.]] | ||
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==Subtypes== | ==Subtypes== | ||
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*Dark Greater Vessel/[[Malignant Thrall]] | *Dark Greater Vessel/[[Malignant Thrall]] | ||
*Corrupt Vessel/[[Tormented Thrall]] | *Corrupt Vessel/[[Tormented Thrall]] | ||
+ | *Reprobate Vessel/[[Unholy Thrall]] | ||
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<mob>Corrupt Vessel</mob> | <mob>Corrupt Vessel</mob> | ||
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+ | ==Reprobate Vessel== | ||
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+ | *Found in Act II - [[Lair of the Witch]] | ||
+ | *No attack in vessel form but once activated into an [[Unholy Thrall]] it has a physical attack dashes at speed toward you to inflict it. | ||
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+ | <mob>Reprobate Vessel</mob> | ||
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+ | ==Named== | ||
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+ | {{Template:Named Monsters}} | ||
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+ | *[[Hurax]] - Dark Greater Vessel in the [[Deserted Cellar]], [[Act II]]. | ||
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<gallery> | <gallery> | ||
+ | File:Hurax.jpg|[[Hurax]] in the [[Deserted Cellar]] | ||
File:Dark vessel.jpg|Dark Vessel | File:Dark vessel.jpg|Dark Vessel | ||
File:Unholy thrall.jpg|[[Unholy Thrall]] | File:Unholy thrall.jpg|[[Unholy Thrall]] | ||
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[[category:Monsters]] | [[category:Monsters]] | ||
[[category:Humans]] | [[category:Humans]] | ||
+ | [[category:Dark Vessels]] |
Latest revision as of 18:40, 18 May 2014
Dark Vessels are human cultists that allow themselves be overtaken by a demonic presence, distorting them to a dangerous vaguely human-looking creature of great power. The Vessel itself is harmless until it turns into an Activated Vessel (Thrall).
These human mages are commonly found standing motionless, holding staves, amidst various other types of "Dark" enemies. Vessels are harmless in their human form, but become very dangerous melee fighters if they manage to pull a demonic entity into themselves. In that form they are known as Activated Vessels, and are ferocious fighters.
Contents
Subtypes[edit | edit source]
Act I
- Dark Vessel/Unholy Thrall
Act II
- Dark Greater Vessel/Malignant Thrall
- Corrupt Vessel/Tormented Thrall
- Reprobate Vessel/Unholy Thrall
Dark Vessel[edit | edit source]
- Found in Act I - Leoric's Manor, Highlands Cave and Halls of Agony
- No attack in vessel form but once activated into an Unholy Thrall it has a physical attack dashes at speed toward you to inflict it.
<mob>Dark Vessel</mob>
Dark Greater Vessel[edit | edit source]
- Found in Act II - Deserted Cellar
- No attack in vessel form but once activated into a Malignant Thrall it has a physical attack dashes at speed toward you to inflict it.
<mob>Dark Greater Vessel</mob>
Corrupt Vessel[edit | edit source]
- Found in Act II - Alcarnus
- No attack in vessel form but once activated into a Tormented Thrall it has a physical attack dashes at speed toward you to inflict it.
<mob>Corrupt Vessel</mob>
Reprobate Vessel[edit | edit source]
- Found in Act II - Lair of the Witch
- No attack in vessel form but once activated into an Unholy Thrall it has a physical attack dashes at speed toward you to inflict it.
<mob>Reprobate Vessel</mob>
Named[edit | edit source]
Superunique versions of Dark Vessel have a chance of spawning in the following areas:
- Hurax - Dark Greater Vessel in the Deserted Cellar, Act II.
Background[edit | edit source]
Dark Vessels look a bit like Dark Cultists, and probably shares the background story of regular Cultists. Humans that in despair have turned to the Prime Evils for strength and power, and in the end are corrupted and used as cheap tools of the powerful demons.
The spikes that pokes out of their backs are called "Teeth of Diablo", and are indeed a metal spike inserted into the flesh of the willing recipient. The spike does not seem to cause internal haemorrhaging but instead some sort of perverse corruption of both soul and body.
Lore[edit | edit source]
The cultists were performing a strange ritual when I saw them, today. One of their number stood soundlessly while others thrust long spikes deep into his spine. He did not perish, and I believe that he may have even been darkly empowered from the implantation, though such terrible magic is foreign to me. -- Abd al-Hazir
Development[edit | edit source]
Dark Vessels were among the first monsters seen for Diablo 3, as they were presented in the June WWI 2008 gameplay video. They did not change during the rest of 2008.
Gallery[edit | edit source]
Hurax in the Deserted Cellar
8 Vessels in a summoning circle to transform into Activated Vessels.
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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