Difference between revisions of "Prisoners of Kamyr"
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'''Where:''' [[Dahlgur Oasis]], [[:Category:Act II|Act II]] | '''Where:''' [[Dahlgur Oasis]], [[:Category:Act II|Act II]] | ||
'''Trigger:''' Freeing a prisoner on a stake. | '''Trigger:''' Freeing a prisoner on a stake. | ||
− | '''Mob Details:''' [[Fallen]], [[Fallen | + | '''Mob Details:''' [[Fallen Peon]], [[Fallen Master]], [[Fallen Conjurer]], [[Fallen Cur]] |
'''Completion Details:''' ''Free the captives.'' | '''Completion Details:''' ''Free the captives.'' | ||
− | Upon entering the area, a prisoner will beckon for the player's aid while they are assailed by numerous types of fallen. The fallen attack from the west, east, and south, the south being the main location of multiple fallen shaman. There are four prisoners in the area which are all tied up to stakes, and it is the player's job to set them free. | + | [[File:IconEventPrisonersofKamyr.jpg|left|frame|Prisoners of Kamyr]]Upon entering the area, a prisoner will beckon for the player's aid while they are assailed by numerous types of fallen. The fallen attack from the west, east, and south, the south being the main location of multiple fallen shaman. There are four prisoners in the area which are all tied up to stakes, and it is the player's job to set them free. |
+ | |||
The first two prisoners are located on the top of the hill-stairs area, and the last two are near the bottom. Fallen will spawn when each prisoner is released, and also have a small trickle of spawning not only from the shaman, but from the event itself. Overseers, of course, buff their fallen allies while the shaman resurrect the grunts. | The first two prisoners are located on the top of the hill-stairs area, and the last two are near the bottom. Fallen will spawn when each prisoner is released, and also have a small trickle of spawning not only from the shaman, but from the event itself. Overseers, of course, buff their fallen allies while the shaman resurrect the grunts. | ||
− | Once all prisoners are freed, the event will automatically end. The prisoners are immune to damage during the event, so they are in no danger once they begin to flee after being freed. | + | |
− | It's worth noting that the event is named after a [[superunique]] [[NPC]] who is encountered later in the act, shortly before battling [[Belial]], but the connection is currently unknown. | + | Once all prisoners are freed, and the Superunique [[Fallen Master]], [[Bramok the Overlord]] is killed the event will automatically end. The prisoners are immune to damage during the event, so they are in no danger once they begin to flee after being freed. |
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+ | It's worth noting that the event is named after [[Kamyr]], a [[superunique]] [[NPC]] who is encountered later in the act, shortly before battling [[Belial]], but the connection is currently unknown. | ||
+ | |||
Also worth noting is that to the west of the event map tile, there are two [[elite]] spawn locations, and if the player exits the event arena in that direction, the elites may be unwillingly added to the event. | Also worth noting is that to the west of the event map tile, there are two [[elite]] spawn locations, and if the player exits the event arena in that direction, the elites may be unwillingly added to the event. | ||
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− | + | ==Achievement== | |
− | == | + | |
− | + | {{Template:Associated Achievement}} | |
− | < | + | {{achievement header}}<achievement type="single">Prisoners of Kamyr</achievement><achievement type="single">Prisoners of Kamyr (Cooperative)</achievement> |
− | + | ||
− | + | ==Gallery== | |
<gallery> | <gallery> | ||
File:Prisonersofkamyr_maptile.jpg|Map tile for this event. | File:Prisonersofkamyr_maptile.jpg|Map tile for this event. | ||
+ | File:Prisoners-of-kamyr.png|Captives need freeing | ||
+ | File:Bramok-the-overlord.jpg|[[Bramok the Overlord|Bramok]] the superunique | ||
</gallery> | </gallery> | ||
+ | |||
+ | |||
+ | A video of the event: | ||
+ | <youtube>IFAR5SGE_oI</youtube> | ||
{{Quest_navbox|act_II}} | {{Quest_navbox|act_II}} | ||
+ | |||
+ | {{Achievements_navbox|select_campaign}} | ||
+ | |||
+ | |||
[[Category:Events]] | [[Category:Events]] | ||
[[Category:Act II]] | [[Category:Act II]] | ||
+ | [[category:achievements]] | ||
+ | [[category:achievements (Campaign)]] | ||
+ | [[category:achievements (Cooperative)]] |
Latest revision as of 17:31, 6 May 2014
Where: Dahlgur Oasis, Act II
Trigger: Freeing a prisoner on a stake.
Mob Details: Fallen Peon, Fallen Master, Fallen Conjurer, Fallen Cur
Completion Details: Free the captives.
Upon entering the area, a prisoner will beckon for the player's aid while they are assailed by numerous types of fallen. The fallen attack from the west, east, and south, the south being the main location of multiple fallen shaman. There are four prisoners in the area which are all tied up to stakes, and it is the player's job to set them free.
The first two prisoners are located on the top of the hill-stairs area, and the last two are near the bottom. Fallen will spawn when each prisoner is released, and also have a small trickle of spawning not only from the shaman, but from the event itself. Overseers, of course, buff their fallen allies while the shaman resurrect the grunts.
Once all prisoners are freed, and the Superunique Fallen Master, Bramok the Overlord is killed the event will automatically end. The prisoners are immune to damage during the event, so they are in no danger once they begin to flee after being freed.
It's worth noting that the event is named after Kamyr, a superunique NPC who is encountered later in the act, shortly before battling Belial, but the connection is currently unknown.
Also worth noting is that to the west of the event map tile, there are two elite spawn locations, and if the player exits the event arena in that direction, the elites may be unwillingly added to the event.
Reward(s): Gold / Experience / Achievement
Achievement[edit | edit source]
Prisoners of Kamyr is in some way involved in the following achievement(s).
Name | Points | Description | Banner |
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Gallery[edit | edit source]
Bramok the superunique
A video of the event:
Quests & Events of Diablo III [e] Act I Act II Act III & Act IV Act V |
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Achievements[e] General Campaign Cooperative Hardcore Classes Challenges Crafting Feats of Strength |
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Class Achievements |
• Level 10 * |
• Demon Hunter |
• Monk |
• Stop Hitting Yourself |
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Crafting Achievements |
• Made to Order * |
• Return Business * |
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