Difference between revisions of "Siegebreaker Assault Beast"

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The [[Siegebreaker Assault Beast]] is a large and powerful [[boss]] monster in [[Diablo III]]. He was revealed in the WWI 2008 gameplay movie.
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The [[Siegebreaker Assault Beast]] is a [[Unique]] quest boss. He is a gigantic monster, the largest seen in Diablo III, and is formed a bit like a giant reptilian centaur, with four legs and also a humanoid torso with two long arms. Siegebreaker is not merely an animal though, and is covered in heavy armor that appears to be bolted directly to his body, including a helm and two huge bladed gauntlets that he uses to punch down at enemies on the ground.
<br>
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<br>
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Siegebreaker is first seen in the first levels of Act Three, when he can be glimpsed down below on the battlefield around the outside of the [[Bastion's Keep]].  Siegebreaker is not battled at that point though, and players don't fight him until midway through Act Three, after all of the surface level and bridge exploration, in the [[Edge of the Abyss]] level, where he must be defeated to advance down into the [[Arreat Crater]] in their pursuit of [[Azmodan]].  
==Diablo III Monster==
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 +
Siegebreaker was the first massive boss monster revealed in Diablo III, in his starring role as the ultimate boss in the WWI 2008 gameplay movie. Though Siegebreaker's appearance in the final game closely matches his look in that early promotional video, the location of the battle and his death animation are very different, and the [[fatalities]] Siegebreaker demonstrates are not a feature in the final game.
 +
* ''Were you looking for the [[Siegebreaker_(Quest)|Quest named Siegebreaker]]?''
 +
 
 +
 
 +
==The Siegebreaker==
 +
 
 +
The monster's stats as of Patch v1.05.
 +
 
 +
[[File:Siegebreaker-stats-v105.png|center|frame]]
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 +
 
 
<div style="clear:both;"></div>
 
<div style="clear:both;"></div>
 
{{Monsterbox
 
{{Monsterbox
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|classif= Demons
 
|classif= Demons
 
|family= Bosses
 
|family= Bosses
|role= Boss
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|role= Quest Boss
|life= Unknown
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|life= High
|mana= N/A
+
|armor= High
|armor= Unknown
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|resist= N/A
|resist= Unknown
 
 
|armament= Three-Blade Gauntlet
 
|armament= Three-Blade Gauntlet
 
|dps= Unknown
 
|dps= Unknown
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|dmg_high= Unknown
 
|dmg_high= Unknown
 
|range= [[Melee]]
 
|range= [[Melee]]
|speed= Slow
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|speed= Fast
|movement= Slow
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|movement= Medium
|modifier= None
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|modifier= Life Drain (Inferno only)
 
|spells= Swipe<br>Charge<br>Trample
 
|spells= Swipe<br>Charge<br>Trample
|found= [[Leoric Highlands]]
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|found= [[Edge of the Abyss]], Act Three
}}The Siegebreaker Assault Beast is the first large boss monster revealed in [[Diablo III]] and he blows away all of [[Diablo II]]s {{iw|Act_Bosses Act Bosses}} and {{iw|Uber_Monsters Uber Monsters}} added together, by sheer mass and power. He's so large that the concept of a single character fighting him is kind of laughable. It's like a mouse taking on a large dog, except that this dog has six legs with metal spikes on the front two. (On the other hand, the mouse has magical spells, armor, and weapons, so maybe it's not such a mismatch after all?)
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}}
 +
 
  
Siegebreaker is purely a [[melee]] fighter, with an avalanche of a charging attack and a three-hit, punching attack that deals horrifying damage with the huge blades on the back of his hands. He has some sort of stomp or trample attack as well, one that tears up the earth and creates clouds of smoke from the earth in front of him.
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==Special Abilities==
  
 +
The Siegebreaker is a mindless living weapon of rage and fury, and his abilities represent that very well.
  
===Fatalities===
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* '''Three Hit Mini-Charge''' - The Siegebreaker strikes three times in rapid succession, dealing large damage and knocking back the target. He telegraphs the attack before launching it, giving an aware player time to get out of the way.
[[Image:Mon-siegebreaker-decapitation.jpg|thumb|200px|left|Siegebreaker biting off a [[Barbarian]]'s head. A [[death|spectacular death]].]] Besides his gargantuan size and speed, the most talked about feature of Siegebreaker's appearance in the [[WWI 2008]] [[gameplay movie]] were the [[Death#Special_Death_Animations|fatalities]] he delivered to two of the four characters fighting him. The most memorable was the [[death]] of a [[Barbarian]] when Siegebreaker picked up the hero and outright bit his head off, then threw down the decapitated corpse with a howl of rage. In result of this action, Siegebreaker's jaw was covered with blood and body parts until the end of the battle. A [[Witch Doctor]] was similarly destroyed, not by a bite, but by a spike to the ground, after being picked up and howled at.
 
  
Quizzed by a member of the community in January 2012, if death by decapitation was still in the game Blizzard relayed they were not.<ref>[http://blues.incgamers.com/Posts/10/1/40/819/146178/wtf-no-more-death-animations Death by Decapitation Removed] - Blizzard, 30/1/2012</ref>
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* '''Charge''' - The Siegebreaker will stomp, snort, and kick up dust before charging the player for large damage and knocking them back. The pillars in the area will stop his charge if he hits them, though they crumble with the impact and clear the space for his unimpeded movement thereafter.
 +
 
 +
* '''Leg Stomp''' - The Siegebreaker will roar, rear up, and then smash the ground with his legs for a large amount of damage.
 +
 
 +
* '''Grab and Throw''' - The breaker's most dangerous attack, he will grab the player, lifting them up and roaring in their face, before smashing them into the ground. This ability serves as a fatality in the WWI 2008 demo movie, but it only a damaging attack in the final game.
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 +
 
 +
===Inferno Abilities===
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 +
On [[Inferno]] Difficulty the Siegebreaker gains the [[Reflects Damage]] boss modifier.
 +
* Prior to v1.04 he also possessed an [[Enrage]] effect which increased his speed and damage and placed a steady life drain on the player.
 +
 
 +
 
 +
==Lore==
 +
 
 +
Like [[The Butcher]] in Diablo III, the Siegebreaker is not a single monster, but one of a class of demons raised and trained for a specific purpose. Thankfully for player survival, only one of these hulking brutes is encountered at one time.
 +
 
 +
<blue><i>The siegebreaker is a monster of legends, of nightmares, and thin whispers in the dark. It is the most prized champion of the demon lords because its massive size and strength could turn any battle in its favor. I wish I knew more, but alas... all who have seen it have perished.</i></blue>
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 +
 
 +
 
 +
==Associated Achievements==
 +
 
 +
{{Template:Associated Achievement}}
 +
{{achievement header}}<achievement type="single">Death From Afar</achievement>
 +
 
 +
 
 +
==Image Gallery==
 +
 
 +
Images and movies of Siegebreaker as seen in the Act Three battle.
 +
 
 +
<gallery>
 +
File:Siegebreaker_ingame.jpg|Siegebreaker in-game.
 +
File:Siegebreaker_charge.jpg|Charging a [[Barbarian]].
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File:Siegebreaker_legstomp.jpg|Leg stomp.
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File:Siegebreaker_threehitminicharge.jpg|The three-hit mini charge attack.
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File:Siegebreaker_grabandthrow.jpg|The crowd-pleasing grab and throw attack.
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</gallery>
 +
 
 +
<center>
 +
{|
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| <youtube>fqYSFaZ9DqE</youtube><br>
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A Demon Hunter on Normal difficulty.
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| <youtube>iFH5NIz3AVM</youtube><br>
 +
A Witch Doctor on Inferno difficulty.
 +
|}
 +
</center>
  
<blue>Unfortunately we never managed to get these implemented. They were a really cool idea, but a pretty huge amount of work. The one we showed of the Siegebreaker was a scripted sequence we set up specifically for that video. It was never implemented, and never actually worked without someone sitting there typing in a bunch of commands to get it all to fire off properly. It's still something we'd like to do, though.</blue>
 
  
{{Clear|left}}
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==Uber Siegebreaker==
===Death Spawn===
 
[[Image:Mon-siegebreaker-corpse1.jpg|thumb|left|200px|Life fire dies out.]]Another interesting trick of Siegebreaker's is his death animation. He crumbles down to pieces in a very pretty way, like a decaying, hollowed volcano, but then sends out five jets of red light, which swirl around the screen for a moment before crashing to earth. Where the lights land, in the cemetery where the battle took place, great numbers of [[skeletons]] spawn. It's not clear why a giant centaur-dog beast like Siegebreaker would spawn human skeletons when he dies, but it is certainly a cool effect.
 
<br><br><br>
 
  
{{Clear|left}}
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A special version of Siegebreaker named [[The Savage Behemoth]] is encountered in the [[Realm of Turmoil]], a special bonus dungeon level encountered as part of the [[Infernal Machine]] event in the [[end game]]. This monster looks exactly like Siegebreaker but has some slightly different abilities.
===Spells and Abilities===
 
* Swipe
 
* Charge
 
* Trample
 
The array of abilities of the Siegebreaker is mainly for physical [[melee]] combat, and he(she?) does not have any magical abilities or spells. The swipe of his clawed hand will do significant damage to anyone caught in it, as will his charge and trample. You might get to experience some cool [[death|death animation]] sooner than you'd imagined...
 
  
  
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===Related Monsters===
 
* [[Skeleton]] - Seems to spawn in great numbers when the Siegebreaker dies.
 
  
<!--
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=Siegebreaker's Development=
===Famous Monsters===
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List any "character" monster, such as King Leoric for skeletons and the Butcher for Overlords.
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[[File:Mon-siegebreaker4.jpg|thumb|400px|Siegebreaker lurking in the distance.]]
-->
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The Siegebreaker Assault Beast was the first large boss monster revealed in [[Diablo III]], when he debuted in the [[Gameplay: WWI 2008|2008 WWI gameplay movie]]. After initially appearing in the background during the Barbarian's dungeon exploration, four players face the Siegebreaker in a pitched battle in the end of the movie. Fans were very excited by the demon's appearance, since Siegebreaker is so much larger and more intimidating than any enemy in Diablo 2.
 +
 
 +
 
 +
==Fatality==
 +
[[Image:Mon-siegebreaker-decapitation.jpg|thumb|200px|Siegebreaker biting off a [[Barbarian]]'s head. A [[death|spectacular death]].]]
 +
Besides his gargantuan size and speed, the most talked about feature of Siegebreaker's appearance in the [[WWI 2008]] [[gameplay movie]] were the [[Death#Special_Death_Animations|fatalities]] he delivered to two of the four characters fighting him. The most memorable was the [[death]] of a [[Barbarian]] when Siegebreaker picked up the hero and outright bit his head off, then threw down the decapitated corpse with a howl of rage. In result of this action, Siegebreaker's jaw was covered with blood and body parts until the end of the battle. A [[Witch Doctor]] was similarly destroyed, not by a bite, but by a spike to the ground, after being picked up and howled at.
 +
 
 +
Sadly, these features did not make it into the game, as [[Bashiok]] admitted in early 2012.<ref>[http://blues.incgamers.com/Posts/10/1/40/819/146178/wtf-no-more-death-animations Death by Decapitation Removed] - Blizzard, 30/1/2012</ref>
  
==Background==
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<blue>Unfortunately we never managed to get these implemented. They were a really cool idea, but a pretty huge amount of work. The one we showed of the Siegebreaker was a scripted sequence we set up specifically for that video. It was never implemented, and never actually worked without someone sitting there typing in a bunch of commands to get it all to fire off properly. It's still something we'd like to do, though.</blue>
Nothing is known of the backstory behind the Siegebreaker just yet. It seems like a special-breed [[demon]] for use in actual sieges, far more efficient than constructions steered towards a wall. In either way, it's obvious that the beast is meant to turn the tides during sieges, or very important battles.
 
  
 +
<br><br>
  
==Diablo I & II Monster==
 
No monster even resembles the Siegebreaker in [[Diablo I]] or [[Diablo II]]. He's bigger than the {{iw|Act_Bosses Act Bosses}} of Diablo II.
 
  
  
<!--
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==Siegebreaker's Skeleton Death Spawn==
==Diablo II Monster==
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[[Image:Mon-siegebreaker-corpse1.jpg|thumb|Life fire dies out.]]Another interesting trick of Siegebreaker's as seen in the WWI 2008 movie was his amazing death animation. In that video when he died he crumbled to pieces like a decaying, hollowed volcano, before sending out five jets of red light. These swirled around briefly before falling to the ground and spawning vast numbers of skeletons at each point.  
Add this section if you need to discuss Diablo II game monsters of the same name/type.
 
-->
 
  
 +
Very cool, but like other things in the WWI 2008 movies... purely for that movie. No monsters have a multi-stage death animation like this in the final game, and Siegebreaker, when faced in Act Three, does not spawn any other monsters of any kind.
  
  
==WWI Demo==
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===Trivia===
[[File:Mon-siegebreaker4.jpg|thumb|250px|Siegebreaker lurking in the distance.]]
 
Siegebreaker was the star monster in the WWI (June 2008) gameplay movie, and while Siegebreaker will be found in the final version of Diablo III, it's unlikely that the plot build up to his appearance, or the cemetery location for the final battle, will be present in the final game. The dungeon and other locations seen in the June 2008 WWI gameplay movie were created specially for that demo as part of Diablo III's debut, and are not necessarily indicative of the quests and events in the final game.
 
  
Prior to his charging battle appearance at the end of the demo, Siegebreaker is seen inside the dungeon that the Barbarian explores. During that opening segment of the demo, an NPC soldier is yanked through a wall by Siegebreaker's hand, and there are several moments when the ground shakes and rocks crumble and fall when Siegebreaker stomps past, just seen in the distance. These quest elements excited fans, but as with the other demo content, it should be remembered that these elements were created just for the demo, and may not be seen in the final game.
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Interestingly, there is code in the game files for the [http://diablonut.incgamers.com/npc/5339-siegebreaker-skeleton-spawner Siegebreaker Skeleton Spawner] with a level appropriate to Act One. It is not active in the game though, but does seem to correspond to what's seen in the WWI 2008 movie.
{{Clear|left}}
 
<youtube>-XkwZTHlBtw</youtube>
 
  
  
===Behind the Scenes===
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==WWI 2008 Gameplay: Behind the Scenes==
  
 
[[Image:Mon-siegebreaker1.jpg|thumb|200px|Now he's a big one.]]Diablo III Community Manager [[Bashiok]] commented on the creation of the video demo in a forum post in April 2009. <ref>[http://blues.incgamers.com/Posts/1/1/4/10/17494/about-the-breaking-wall-that-kills-merc#postId_46726 Who or What Kills the Merc?] - Blizzard, 2/4/2009</ref>
 
[[Image:Mon-siegebreaker1.jpg|thumb|200px|Now he's a big one.]]Diablo III Community Manager [[Bashiok]] commented on the creation of the video demo in a forum post in April 2009. <ref>[http://blues.incgamers.com/Posts/1/1/4/10/17494/about-the-breaking-wall-that-kills-merc#postId_46726 Who or What Kills the Merc?] - Blizzard, 2/4/2009</ref>
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<blue>It is indeed the siegebreaker's giant hand that grabs him. It was an extremely difficult and trying shot to create and capture. The way the interior and exterior sections were set up and shot it made it necessary to capture them uncut.
 
<blue>It is indeed the siegebreaker's giant hand that grabs him. It was an extremely difficult and trying shot to create and capture. The way the interior and exterior sections were set up and shot it made it necessary to capture them uncut.
 
+
<br>
 
The hand shot just wasn't working that well, so we'd tweak it, hope that the physics would move the debris properly. Shoot, it didn't work right. Tweak it again, reshoot the entire interior run, something else might go wrong, etc. Over and over. In the end we had to settle with what would appear to most as a wall collapse simply because we didn't have time before the announcement to keep tweaking it and reshooting everything to make it more clear that it was a hand busting through the wall and grabbing him. Especially when the one we went with had some very perfect moments in it (zombie corpse landing on railing).
 
The hand shot just wasn't working that well, so we'd tweak it, hope that the physics would move the debris properly. Shoot, it didn't work right. Tweak it again, reshoot the entire interior run, something else might go wrong, etc. Over and over. In the end we had to settle with what would appear to most as a wall collapse simply because we didn't have time before the announcement to keep tweaking it and reshooting everything to make it more clear that it was a hand busting through the wall and grabbing him. Especially when the one we went with had some very perfect moments in it (zombie corpse landing on railing).
  
 
I'm glad that someone caught it though, a lot of work went into those animations, and unfortunately we just ran out of time to showcase them.</blue>
 
I'm glad that someone caught it though, a lot of work went into those animations, and unfortunately we just ran out of time to showcase them.</blue>
  
See a sequence of shots showing this [[scripted event]] on the [[Siegebreaker snatch]] page.
+
* See a sequence of shots showing this [[scripted event]] on the [[Siegebreaker snatch]] page.
 
 
==Development==
 
Siegebreaker was the first true [[boss]] type [[monster]] to be shown to the eager Diablo community, and only a short fight with the [[Thousand Pounder]] was any indication of a "boss fight". It was the first ever boss to have [[death|fatalities]] when killing player characters.
 
 
 
<!--
 
==Trivia==
 
Fun facts. If you add a trivia fact, also add the it to the Category:Trivia.
 
-->
 
  
  
==Media==
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==WWI 2008 Movie Media==
You can find pictures in the Diablo 3 screenshot and picture gallery:
 
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
 
* [http://www.diii.net/gallery/showgallery.php?si=siegebreaker&x=0&y=0&limit=&thumbsonly=0&perpage=24&cat=all&ppuser=&thumbcheck=0&page=1&sortby=&sorttime=&way=&cat=all Siegebreaker search in the gallery]
 
  
 
<gallery>
 
<gallery>
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Image:Mon-siegebreaker-decapitation.jpg|Slafs!
 
Image:Mon-siegebreaker-decapitation.jpg|Slafs!
 
Image:Siegebreaker.jpg|Pummelling a Barbarian.
 
Image:Siegebreaker.jpg|Pummelling a Barbarian.
 +
Image:Siegebreaker_a3.jpg|Siegebreaker eating some poor young man in the background of [[Stonefort]].
 
</gallery>
 
</gallery>
 +
 +
The full Siegebreaker encounter from the WWI gameplay movie can be seen at the end of this video.
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| <youtube>d4VsGkKttxE</youtube><br>
 +
  
  
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[[category:bosses]]
 
[[category:bosses]]
[[category:SuperUniques]]
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[[category:Act III]]
 
[[category:monsters]]
 
[[category:monsters]]

Latest revision as of 17:48, 30 January 2013

The Siegebreaker Assault Beast is a Unique quest boss. He is a gigantic monster, the largest seen in Diablo III, and is formed a bit like a giant reptilian centaur, with four legs and also a humanoid torso with two long arms. Siegebreaker is not merely an animal though, and is covered in heavy armor that appears to be bolted directly to his body, including a helm and two huge bladed gauntlets that he uses to punch down at enemies on the ground.

Siegebreaker is first seen in the first levels of Act Three, when he can be glimpsed down below on the battlefield around the outside of the Bastion's Keep. Siegebreaker is not battled at that point though, and players don't fight him until midway through Act Three, after all of the surface level and bridge exploration, in the Edge of the Abyss level, where he must be defeated to advance down into the Arreat Crater in their pursuit of Azmodan.

Siegebreaker was the first massive boss monster revealed in Diablo III, in his starring role as the ultimate boss in the WWI 2008 gameplay movie. Though Siegebreaker's appearance in the final game closely matches his look in that early promotional video, the location of the battle and his death animation are very different, and the fatalities Siegebreaker demonstrates are not a feature in the final game.


The Siegebreaker[edit | edit source]

The monster's stats as of Patch v1.05.

Siegebreaker-stats-v105.png


Diablo III Monster [e]
Siegebreaker Assault Beast.jpg
Siegebreaker
Assault Beast

Bosshead.png          Boss          Bosshead.png
Classification: Demons
Monster Family: Bosses
Role: Quest Boss
Monster Stats
Norm/Night/Hell/Inferno
Life: High
Mana: N/A
Armor: High
Resistance: N/A
Offence
Norm/Night/Hell/Inferno
Armament: Three-Blade Gauntlet
DPS: Unknown
Low Damage: Unknown
High Damage: Unknown
Range: Melee
Speed: Fast
Movement: Medium
Monster Modifiers
Life Drain (Inferno only)
Spells/Abilities
Swipe
Charge
Trample
Found In
Edge of the Abyss, Act Three


Special Abilities[edit | edit source]

The Siegebreaker is a mindless living weapon of rage and fury, and his abilities represent that very well.

  • Three Hit Mini-Charge - The Siegebreaker strikes three times in rapid succession, dealing large damage and knocking back the target. He telegraphs the attack before launching it, giving an aware player time to get out of the way.
  • Charge - The Siegebreaker will stomp, snort, and kick up dust before charging the player for large damage and knocking them back. The pillars in the area will stop his charge if he hits them, though they crumble with the impact and clear the space for his unimpeded movement thereafter.
  • Leg Stomp - The Siegebreaker will roar, rear up, and then smash the ground with his legs for a large amount of damage.
  • Grab and Throw - The breaker's most dangerous attack, he will grab the player, lifting them up and roaring in their face, before smashing them into the ground. This ability serves as a fatality in the WWI 2008 demo movie, but it only a damaging attack in the final game.


Inferno Abilities[edit | edit source]

On Inferno Difficulty the Siegebreaker gains the Reflects Damage boss modifier.

  • Prior to v1.04 he also possessed an Enrage effect which increased his speed and damage and placed a steady life drain on the player.


Lore[edit | edit source]

Like The Butcher in Diablo III, the Siegebreaker is not a single monster, but one of a class of demons raised and trained for a specific purpose. Thankfully for player survival, only one of these hulking brutes is encountered at one time.

The siegebreaker is a monster of legends, of nightmares, and thin whispers in the dark. It is the most prized champion of the demon lords because its massive size and strength could turn any battle in its favor. I wish I knew more, but alas... all who have seen it have perished.


Associated Achievements[edit | edit source]

Siegebreaker Assault Beast is in some way involved in the following achievement(s).


Name Points Description Banner
<achievement type="single">Death From Afar</achievement>


Image Gallery[edit | edit source]

Images and movies of Siegebreaker as seen in the Act Three battle.


A Demon Hunter on Normal difficulty.


A Witch Doctor on Inferno difficulty.


Uber Siegebreaker[edit | edit source]

A special version of Siegebreaker named The Savage Behemoth is encountered in the Realm of Turmoil, a special bonus dungeon level encountered as part of the Infernal Machine event in the end game. This monster looks exactly like Siegebreaker but has some slightly different abilities.




Siegebreaker's Development[edit | edit source]

Siegebreaker lurking in the distance.

The Siegebreaker Assault Beast was the first large boss monster revealed in Diablo III, when he debuted in the 2008 WWI gameplay movie. After initially appearing in the background during the Barbarian's dungeon exploration, four players face the Siegebreaker in a pitched battle in the end of the movie. Fans were very excited by the demon's appearance, since Siegebreaker is so much larger and more intimidating than any enemy in Diablo 2.


Fatality[edit | edit source]

Siegebreaker biting off a Barbarian's head. A spectacular death.

Besides his gargantuan size and speed, the most talked about feature of Siegebreaker's appearance in the WWI 2008 gameplay movie were the fatalities he delivered to two of the four characters fighting him. The most memorable was the death of a Barbarian when Siegebreaker picked up the hero and outright bit his head off, then threw down the decapitated corpse with a howl of rage. In result of this action, Siegebreaker's jaw was covered with blood and body parts until the end of the battle. A Witch Doctor was similarly destroyed, not by a bite, but by a spike to the ground, after being picked up and howled at.

Sadly, these features did not make it into the game, as Bashiok admitted in early 2012.[1]

Unfortunately we never managed to get these implemented. They were a really cool idea, but a pretty huge amount of work. The one we showed of the Siegebreaker was a scripted sequence we set up specifically for that video. It was never implemented, and never actually worked without someone sitting there typing in a bunch of commands to get it all to fire off properly. It's still something we'd like to do, though.




Siegebreaker's Skeleton Death Spawn[edit | edit source]

Life fire dies out.
Another interesting trick of Siegebreaker's as seen in the WWI 2008 movie was his amazing death animation. In that video when he died he crumbled to pieces like a decaying, hollowed volcano, before sending out five jets of red light. These swirled around briefly before falling to the ground and spawning vast numbers of skeletons at each point.

Very cool, but like other things in the WWI 2008 movies... purely for that movie. No monsters have a multi-stage death animation like this in the final game, and Siegebreaker, when faced in Act Three, does not spawn any other monsters of any kind.


Trivia[edit | edit source]

Interestingly, there is code in the game files for the Siegebreaker Skeleton Spawner with a level appropriate to Act One. It is not active in the game though, but does seem to correspond to what's seen in the WWI 2008 movie.


WWI 2008 Gameplay: Behind the Scenes[edit | edit source]

Now he's a big one.
Diablo III Community Manager Bashiok commented on the creation of the video demo in a forum post in April 2009. [2]


It is indeed the siegebreaker's giant hand that grabs him. It was an extremely difficult and trying shot to create and capture. The way the interior and exterior sections were set up and shot it made it necessary to capture them uncut.


The hand shot just wasn't working that well, so we'd tweak it, hope that the physics would move the debris properly. Shoot, it didn't work right. Tweak it again, reshoot the entire interior run, something else might go wrong, etc. Over and over. In the end we had to settle with what would appear to most as a wall collapse simply because we didn't have time before the announcement to keep tweaking it and reshooting everything to make it more clear that it was a hand busting through the wall and grabbing him. Especially when the one we went with had some very perfect moments in it (zombie corpse landing on railing).

I'm glad that someone caught it though, a lot of work went into those animations, and unfortunately we just ran out of time to showcase them.


WWI 2008 Movie Media[edit | edit source]

The full Siegebreaker encounter from the WWI gameplay movie can be seen at the end of this video.

|


References[edit | edit source]

  1. Death by Decapitation Removed - Blizzard, 30/1/2012
  2. Who or What Kills the Merc? - Blizzard, 2/4/2009